I understand the frustration. Being a ship builder, the 'sea' annoys the hell out of me. Moving 'waves' have been an industry feature for sometime now............. along with moving ensigns/flags. Pretty shifting tga shaders are very much 2001.
Sure, it's a flight sim, but if you include complicated ground/sea objects........... said objects and environment need to be 'complicated'.
Once TW includes real shifting seas, proper ship movement............. I'll build complete hulls to compensate.
There is A lot of greatness in TK's games, But the main problem is TK himself (He does not listen to his customers) and his vision. He just does not "get it". TK is stuck in his own head... in his world the dated "cartoonish" sky and terrains he provides his customers in the stock releases are more than adequate. In reality his models are excellent and his flight models are very good, the vast majority of things he has put together in the game are excellent however the sky, the terrain and his refusal to fix various bugs or give his customers the tools and new features they have asked for... hundreds of times... and his refusal to use beta testers to work out the bugs... have to go.
He has a loyal following of fanbois ... they do not care that virtual world that they are flying in looks nothing like the world we live in. Nor do the scold him for locking out out the modders (with hard coding ) that have turned his sim into something that looks like the earth. They only seem to care about getting their hands on some new official TW aircraft DLC. The only DLC for SF2 I would be willing to pay for is a modders pack that unlocks all of the things that tool has hardcoded in the last year or so. And how about an upgrade that simply ads multi core support to any previous patch level of the game with out changing anything else... I'd be willing to pay for that too. It's time that the members of this community come together and give TK a figurative shoe to the nuts.