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#3458277 - 04/17/10 09:06 PM
Re: F4 Phantom Combat sims (Question)
[Re: exhausted]
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Senior Member
Registered: 08/19/01
Posts: 2590
Loc: Seffner, FL USA
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The number of people that "need" a dedicated F-4 sim is so small that it will never be done. If anyone was to do it, I would think it would be as a part of the DCS series. But they are principally doing aircraft that are currently flying so that they can make money selling high-end versions as actual trainers for air forces. I had always hoped that TK would gradually extend his "sim-lite" SF series towards being a more realistic sim. In some ways he has, but in other ways he has not and probably never will go down that path.
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#3458278 - 04/18/10 08:54 AM
Re: F4 Phantom Combat sims (Question)
[Re: streakeagle]
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Junior Member
Registered: 01/18/07
Posts: 78
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must, say the A2A thing looks very impressive. glad my post promted a little response.  I am not alone
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#3458279 - 04/18/10 06:20 PM
Re: F4 Phantom Combat sims (Question)
[Re: Joes Shop]
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F22 Air Dominance Project
Member
Registered: 01/01/01
Posts: 1294
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HomeFries,
So, it's just a download?
Regards,
J. P. Kelly You are correct, Sir!
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The average Naval Aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.
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#3458280 - 04/19/10 05:12 PM
Re: F4 Phantom Combat sims (Question)
[Re: exhausted]
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Member
Registered: 08/20/08
Posts: 419
Loc: MA, USA
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Exhausted,
Agreed; I would think that developers/designers would be hesitant to put out a single type sim in this economy as opposed to a 'survey' sim with a wider selection of A/C to choose from.
Regards,
J. P. Kelly
_________________________
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#3458281 - 04/28/10 05:16 PM
Re: F4 Phantom Combat sims (Question)
[Re: Joes Shop]
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Junior Member
Registered: 07/14/09
Posts: 86
Loc: Amersfoort, Netherlands, Europ...
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Being a huge F-4 Phantom fan (even got a Spooky tattoo) i would love to see a F-4 sim, something like the coming DCS: A-10 sim.
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My first flight sim: Topgun on the C64 My latest flight sim: 09-01-13, Over Flanders Fields
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#3458282 - 04/28/10 06:56 PM
Re: F4 Phantom Combat sims (Question)
[Re: sp00k]
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Member
Registered: 12/17/06
Posts: 215
Loc: Quad-Cities IA/IL
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With the tools being released by ED with the DCS series, there is nothing stopping someone from making a 3rd party F-4. Realistic flight dynamics, working cockpit, etc. You could even create Vietnam with the terrain tools. So, who's got the time/energy to do it?
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#3458283 - 04/28/10 10:44 PM
Re: F4 Phantom Combat sims (Question)
[Re: exhausted]
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Member
Registered: 11/22/07
Posts: 986
Loc: Pa
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A few years ago there was a dedicated F-4 study sim in development called "Rhino". Unfortunately when the demand in the flight sim market fell way off the development stopped  Real shame as this sim looked to be in the same caliber as Falcon 4.0
Edited by godzilla1985 (04/28/10 10:44 PM)
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"It's the man, not the machine" Gen Chuck Yeager
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#3458284 - 05/05/10 11:58 AM
Re: F4 Phantom Combat sims (Question)
[Re: godzilla1985]
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Junior Member
Registered: 05/06/07
Posts: 4
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I was on the 'Rhino" team (I was the 3D artist). It was a fantastic concept that could have resulted in a real classic. Alas, such a product requires a huge amount of time and effort, neither of which we were able to commit to the project. I haven't given up on the project entirely ( http://www.yankee-station.net), and I would love to put a team together to prototype some of the tactical aspects of the simulation. If there are any programmers out there who wouldn't mind having their brains picked (ouch!) on the subject of tactical AI programming, let me know! Richard J
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#3458285 - 05/05/10 01:46 PM
Re: F4 Phantom Combat sims (Question)
[Re: 4EyedFlyer]
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Everything is true
Veteran
Registered: 01/10/05
Posts: 12203
Loc: Darlington, UK.
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I was on the 'Rhino" team (I was the 3D artist). It was a fantastic concept that could have resulted in a real classic. Alas, such a product requires a huge amount of time and effort, neither of which we were able to commit to the project. I haven't given up on the project entirely ( http://www.yankee-station.net), and I would love to put a team together to prototype some of the tactical aspects of the simulation. If there are any programmers out there who wouldn't mind having their brains picked (ouch!) on the subject of tactical AI programming, let me know! Richard J OMG! Are those screenshots or renders? They look fantastic and if I could do one of the posts you require I would jump at it (I can't though unfortunately).
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#3458286 - 05/05/10 02:16 PM
Re: F4 Phantom Combat sims (Question)
[Re: MaceUK33]
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Junior Member
Registered: 05/06/07
Posts: 4
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Hi MaceUK33,
The shots on the website are renders. However, the models are all low polygon, realtime models designed specifically for the project. They were all built quite a while ago, but the CVN-65 model is about 70k polygons (inc. static aircraft), and none of the aircraft models shown are more than 16k polygons. Only the diffuse reflection (in the carrier shot) and the soft shadows would be difficult to do in realtime. Everything else would work fine within a modern graphics engine.
Richard J
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