Looks good and I definitely love the vintage Monaco and GP cars (great GPL memories), but I was not blown away by the physics, at least from what I see on the screen it looks like hitting curbs etc doesn't upset the car much in areas I remember as needing careful control in GPL.
Overall I am really hoping rFactor2 significantly ups the physics and forcefeedback compared to rF1, which for me it the main thing that makes it hard to go back to rF1 after I discovered the more modern physics/FF of sims like nkPro and iRacing, even though I love some of the rF1 mods it is hard to drive with that lack of feel/control.
I am hoping it goes into open pre-pay beta soon so I can find out for myself, looking forward to it and hoping to have good improvements in those areas at least.
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--John
i5-2500k@4.8ghz, Asus P8Z68-V Pro/Gen3, 8GB G.Skill@1600, Noctua D14, X-Fi TitaniumHD
MSI 560Ti/448OC 1280MB@900/1800/2250, 3 x P2310H monitors, HAF932, Corsair TX850, Win7x64Pro
TrackIR4, Saitek X52Pro + Pro Rudders + Cessna Trim Wheel (sim flying)
Fanatec GT2 + G27 pedals (sim racing)
PSN/XBL/Steam/EA/ProjectCARS: Kludger
iRacing/rFactor2: Joao Silva