Forums » SimHQ Community » Outer Space & Science Fiction » Arvoch Alliance - Mission Based space-combat sim


Page 1 of 2 1 2 >
Topic Options
Rate This Topic
Hop to:
#3437440 - 11/19/11 12:26 PM Arvoch Alliance - Mission Based space-combat sim
Renic Offline
Member

Registered: 08/23/11
Posts: 157
Loc: Southern California
Starwraith 3D Games just released their newest space-sim, Arvoch Alliance.

Some features that are eye-catching to me:

- Joystick support, up to 10 simultaneous devices
- Newtonian style physics flight model
- Planetary decent and atmospheric flight
- 30 missions in the single-player storyline campaign
- Online Coop and PvP including:
- Deathmatch
- Team Deathmatch
- Team Deathmatch with destructible capital ships
- Mission builder
- TrackIR support!
- Multiple ships and loadouts



I've been playing Starwraith's games for years, and they always impress. Check out their site: Arvoch Alliance

Or if you prefer your space-sims open ended and more sandbox-y, check out Evochron Mercenary
_________________________
"He who sacrifices freedom for security deserves neither." - Ben Franklin

"I won't bow out bravely. I'll be kicking, screaming, fighting. To the end."

"I'm throwing Pit Building against the wall to see what sticks!"

Renic's Simpit blog

Top
#3437563 - 11/19/11 05:14 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
Brennus Offline
Urban Legend
Hotshot

Registered: 01/13/05
Posts: 5066
Loc: Detroit, Mich.
I just picked up Mercenary and while I haven't really started a career yet it's still a pretty solid game so far. The multi-player is particularly interesting to me due to a profile system that allows you to cross over single player and multi-player careers.
_________________________
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"

Top
#3437664 - 11/19/11 09:15 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Brennus]
Renic Offline
Member

Registered: 08/23/11
Posts: 157
Loc: Southern California
I've played Mercenary and Legends, and while I haven't really had the time to get into Merc yet, I played the crap outta Legends. I like supporting small developers that put out great content that is in my realm of interest, so I bought Arvoch Alliance outright, without even trying the demo.

Oh yeah, you can download any of Starwraith's games and play a timed demo of the full game for free and continue your same pilot progression if you decide to buy it. Mercenary is $30 and Arvoch Alliance is $25, so not a big investment for such good games, not to mention continued updates and personal support from the sole developer. As far as I know, Starwraith 3D Games is just one guy and he's been developing space-sims since 1989.
_________________________
"He who sacrifices freedom for security deserves neither." - Ben Franklin

"I won't bow out bravely. I'll be kicking, screaming, fighting. To the end."

"I'm throwing Pit Building against the wall to see what sticks!"

Renic's Simpit blog

Top
#3437670 - 11/19/11 09:26 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
peppergomez Offline
Veteran

Registered: 05/21/02
Posts: 13057
They/he has come a long way in his graphics imorovements. Well done!
_________________________
Mobo ASUS MAXIMUS IV EXTREME (REV 3.0)
Memory CORSAIR XMS3 8GB DDR3
GPU 2 MSI R6970 Lightning Radeon HD 6970 2GB
CPU Intel Core i7-2600K Sandy Bridge 3.4GHz (3.8GHz)
Drives 2 HITACHI Deskstar 3TB 2 Crucial 256 GB SSD Displays 2 Dell Ultrasharp 2007fp 1 HP ZR30w
UPS Cyberpower PP2200SW
PSU Antec High Current Pro HCP-1200 1200W
Case COOLER MASTER CM Storm Trooper
Drive LITE-ON Black 12X Blu-ray
CPU cooler Noctua 6 Dual Heatpipe
Fans COOLER MASTER SickleFlow 120
OS Windows 7 Premium

Top
#3437734 - 11/20/11 02:15 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 798
I really enjoyed mercenary and as previously said a good seemless transition between offline and online gaming.

I will definitely look into this one.

So is this new one not really sandbox ?


Edited by bogusheadbox (11/20/11 03:04 AM)
_________________________
Why do we love a country where everthing in it can kill us (even the women)

Top
#3437777 - 11/20/11 04:16 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: bogusheadbox]
Renic Offline
Member

Registered: 08/23/11
Posts: 157
Loc: Southern California
Originally Posted By: bogusheadbox
So is this new one not really sandbox ?


Apparently not. From what I read in the newsletter this and merc were developed simultaneously, with this taking longer because of the campaign, I assume. But if you want sandbox, Mercenary is definitely the way to go, especially since it gets updates rather frequently.
_________________________
"He who sacrifices freedom for security deserves neither." - Ben Franklin

"I won't bow out bravely. I'll be kicking, screaming, fighting. To the end."

"I'm throwing Pit Building against the wall to see what sticks!"

Renic's Simpit blog

Top
#3437780 - 11/20/11 04:23 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
EAF331 MadDog Online   tunes
XBL: LanceHawkins
Senior Member

Registered: 12/07/99
Posts: 3850
Loc: Oslo, Norway
After reading authors like Alistar Reynolds I'd love to have a game which let you have space battles at more interesting ranges, like light-minutes instead of being a stonethrow away from each other like that video shows.

Top
#3438100 - 11/20/11 04:10 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: EAF331 MadDog]
Renic Offline
Member

Registered: 08/23/11
Posts: 157
Loc: Southern California
I haven't read any of that author's work so I don't know how engaging said battles would be in print, but that doesn't seem appealing to me as a videogame. Shooting from the range of a light-minute at small, maneuverable craft piloted by real intelligence seems like you'd never hit anything. I mean, that's what, 1/8th the distance to Sol?

Even shooting a weapon made of light or something that can move at the universal speed limit, i.e., the speed of light, it would take an entire minute for the weapon to reach the target.

Sounds like you are looking for a capital ship combat sim. Not my cup of tea really, I much prefer to be in the action, in the fray, a stones throw away from my enemy.

On a side note though, you did just turn me on to Alastair Reynolds, whose brand of sci-fi looks really interesting. Gonna have to see if I can get one of his books on my Kindle.


Edited by Renic (11/20/11 04:13 PM)
_________________________
"He who sacrifices freedom for security deserves neither." - Ben Franklin

"I won't bow out bravely. I'll be kicking, screaming, fighting. To the end."

"I'm throwing Pit Building against the wall to see what sticks!"

Renic's Simpit blog

Top
#3438439 - 11/21/11 05:28 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 33095
Loc: Space Coast, USA
Yes, "realistic" distances would be more like playing Missile Command.

I've not flown any space combat since the space side of SW Battlefront 2 which I stopped playing long ago. This might be worth a look.




The Jedi Master
_________________________
Back off, man. I'm a scientist.

Top
#3438482 - 11/21/11 06:22 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
Raw Kryptonite Offline
Beat the Kobayashi Maru
Hotshot

Registered: 04/04/08
Posts: 7071
Loc: MS
Looks excellent! I've just about given up on the flight-type of space sims, most just feel like playing a mini game with a mouse. This series and IW2 seem to get it right. I need to go back to Legends. I don't want anything to fast, but that was often too slow. Might pick up after a while?
_________________________
•XBL/Xfire: Raw Kryptonite
•Logitech G27 Nixim •360 Wheel
•AMD FX-4170 •Sapphire Radeon HD 6950 2GB GDDR5
•16 GB Corsair Vengeance 1600mhz PC3-12800 •MSI 990FXA-GD65 Mobo
•X-Fi Fatal1ty Pro/Logitech Z-5500 •Win 7 64

Top
#3438556 - 11/21/11 08:22 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
EAF331 MadDog Online   tunes
XBL: LanceHawkins
Senior Member

Registered: 12/07/99
Posts: 3850
Loc: Oslo, Norway
Originally Posted By: Renic
On a side note though, you did just turn me on to Alastair Reynolds, whose brand of sci-fi looks really interesting. Gonna have to see if I can get one of his books on my Kindle.


Mission accomplished biggrin

Top
#3439002 - 11/21/11 05:39 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: EAF331 MadDog]
Renic Offline
Member

Registered: 08/23/11
Posts: 157
Loc: Southern California
Originally Posted By: EAF331 MadDog
Mission accomplished biggrin


Indeed. I've been reading Revelation Space, and am quite engrossed in it already. It's been taking time out of my visits to Skyrim, which is saying something, since I already have over 50 hours in the game!
_________________________
"He who sacrifices freedom for security deserves neither." - Ben Franklin

"I won't bow out bravely. I'll be kicking, screaming, fighting. To the end."

"I'm throwing Pit Building against the wall to see what sticks!"

Renic's Simpit blog

Top
#3439976 - 11/23/11 04:33 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
Legend Offline
Legsie is such a
Hotshot

Registered: 05/09/00
Posts: 7572
Loc: Zutphen, NL / ShangHai, China
So is this comparable to Wing Commander?
_________________________
There is a theory which states that if ever anyone discovers exactly what the universe is for it will instantly disappear and be replaced by something even more inexplicable.
There is another theory which states that this has already happened.

Top
#3439988 - 11/23/11 05:04 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
CyBerkut Offline
Member

Registered: 07/24/09
Posts: 238
From looking at the web site, it *appears* to be more sim, less space opera. But I haven't tried it yet.

Top
#3460315 - 11/23/11 07:19 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
Raw Kryptonite Offline
Beat the Kobayashi Maru
Hotshot

Registered: 04/04/08
Posts: 7071
Loc: MS
I don't have that particular game, but I do have an earlier one. They're very sim-like. One of the few to have Newtonian physics and planetfall. Not really like Wing Commander.
_________________________
•XBL/Xfire: Raw Kryptonite
•Logitech G27 Nixim •360 Wheel
•AMD FX-4170 •Sapphire Radeon HD 6950 2GB GDDR5
•16 GB Corsair Vengeance 1600mhz PC3-12800 •MSI 990FXA-GD65 Mobo
•X-Fi Fatal1ty Pro/Logitech Z-5500 •Win 7 64

Top
#3460334 - 11/23/11 07:57 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 798
Well its got some very good aspects to it.

Like gravitaional pull.
shield management 4/4
energy management Shield/weapons.
customisable ships
fuel consumption

I wouldn't call it a full sim, more like sim like as it retains its game play. Yes you can rotate whilst travelling in a direction but rotation is still non newtonian. I.e. Roll left and it will stop when no more commands. Pitch up and it will stop with no more inputs.

So newtonian in the sense of forward, back and sideways linear movement. Non newtonian with pitch bank roll.

A good game with a good crowd. Worth the money IMO
_________________________
Why do we love a country where everthing in it can kill us (even the women)

Top
#3460697 - 11/23/11 03:38 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: bogusheadbox]
Renic Offline
Member

Registered: 08/23/11
Posts: 157
Loc: Southern California
Yeah, it's "Newtonian Styled" physics, being able to turn on and off the "IDS" or, "Inertial Dampening System".

But I can totally see how true Newtonian physics would get very annoying, confusing, and vomit-inducing in a combat type game.

And you can easily explain away the lack of Newtonian pitch, yaw, and roll by saying that those are controlled by a very sophisticated computer and precise, powerful maneuvering thrusters, each outputting an amount of force equal and opposite to the direction of spin in order to stabilize the craft when it's time to stop maneuvering. Heck, by starting the opposite forces before the maneuver is finished, but with lesser power, ramping one up as the other faded, you could decrease the time to a full stop considerably.

I would think that by the time we have the technology to pilot small, single seat spacecraft through the vast reaches of space that we would have worked something like this out.

It's what I envision in my mind to help keep the immersion, anyway. biggrin
_________________________
"He who sacrifices freedom for security deserves neither." - Ben Franklin

"I won't bow out bravely. I'll be kicking, screaming, fighting. To the end."

"I'm throwing Pit Building against the wall to see what sticks!"

Renic's Simpit blog

Top
#3461083 - 11/24/11 07:08 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 798
I think that is how they describe it in game renic and I think that satisfies me aswell.

As for technology wise, I think we are already there. Ring laser gyros are very accurate and would be (I assume) able to correct for linear or rotaional forces. Well at least they work well on a plane (which is 3d environment)
_________________________
Why do we love a country where everthing in it can kill us (even the women)

Top
#3461580 - 11/24/11 10:04 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
James McKenzie-Smith Online   wacky
Senior Member

Registered: 01/29/01
Posts: 3363
Loc: Vancouver, BC, Canada
Originally Posted By: Renic
And you can easily explain away the lack of Newtonian pitch, yaw, and roll by saying that those are controlled by a very sophisticated computer and precise, powerful maneuvering thrusters, each outputting an amount of force equal and opposite to the direction of spin in order to stabilize the craft when it's time to stop maneuvering. Heck, by starting the opposite forces before the maneuver is finished, but with lesser power, ramping one up as the other faded, you could decrease the time to a full stop considerably.

I would think that by the time we have the technology to pilot small, single seat spacecraft through the vast reaches of space that we would have worked something like this out.

It's what I envision in my mind to help keep the immersion, anyway. biggrin


Look at the external view, with the IDS off, and start a roll (or pitch or yaw). When the player centres the stick, you will see that the ships fires thrusters to automatically counteract the roll (or yaw or pitch), so the game actually simulates precisely what you mention, and also is perfectly consistent with Newtonian physics. It just does not seem like it, because the system is completely automated, and to maintain the ship spinning on an axis, one would have to continue with a control input, even though no fuel is being used, and there is no atmosphere to slow or stop the spin.

Top
Page 1 of 2 1 2 >
Topic Options
Rate This Topic
Hop to:


Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.