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#3437440 - 11/19/11 12:26 PM Arvoch Alliance - Mission Based space-combat sim
Renic Offline
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Registered: 08/23/11
Posts: 157
Loc: Southern California
Starwraith 3D Games just released their newest space-sim, Arvoch Alliance.

Some features that are eye-catching to me:

- Joystick support, up to 10 simultaneous devices
- Newtonian style physics flight model
- Planetary decent and atmospheric flight
- 30 missions in the single-player storyline campaign
- Online Coop and PvP including:
- Deathmatch
- Team Deathmatch
- Team Deathmatch with destructible capital ships
- Mission builder
- TrackIR support!
- Multiple ships and loadouts



I've been playing Starwraith's games for years, and they always impress. Check out their site: Arvoch Alliance

Or if you prefer your space-sims open ended and more sandbox-y, check out Evochron Mercenary
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#3437563 - 11/19/11 05:14 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
Brennus Offline
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Registered: 01/13/05
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I just picked up Mercenary and while I haven't really started a career yet it's still a pretty solid game so far. The multi-player is particularly interesting to me due to a profile system that allows you to cross over single player and multi-player careers.
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#3437664 - 11/19/11 09:15 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Brennus]
Renic Offline
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Registered: 08/23/11
Posts: 157
Loc: Southern California
I've played Mercenary and Legends, and while I haven't really had the time to get into Merc yet, I played the crap outta Legends. I like supporting small developers that put out great content that is in my realm of interest, so I bought Arvoch Alliance outright, without even trying the demo.

Oh yeah, you can download any of Starwraith's games and play a timed demo of the full game for free and continue your same pilot progression if you decide to buy it. Mercenary is $30 and Arvoch Alliance is $25, so not a big investment for such good games, not to mention continued updates and personal support from the sole developer. As far as I know, Starwraith 3D Games is just one guy and he's been developing space-sims since 1989.
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#3437670 - 11/19/11 09:26 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
peppergomez Offline
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Registered: 05/21/02
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They/he has come a long way in his graphics imorovements. Well done!
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#3437734 - 11/20/11 02:15 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
bogusheadbox Offline
Opinionated Aussie Bloke
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Registered: 03/14/06
Posts: 798
I really enjoyed mercenary and as previously said a good seemless transition between offline and online gaming.

I will definitely look into this one.

So is this new one not really sandbox ?


Edited by bogusheadbox (11/20/11 03:04 AM)
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#3437777 - 11/20/11 04:16 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: bogusheadbox]
Renic Offline
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Registered: 08/23/11
Posts: 157
Loc: Southern California
Originally Posted By: bogusheadbox
So is this new one not really sandbox ?


Apparently not. From what I read in the newsletter this and merc were developed simultaneously, with this taking longer because of the campaign, I assume. But if you want sandbox, Mercenary is definitely the way to go, especially since it gets updates rather frequently.
_________________________
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"I won't bow out bravely. I'll be kicking, screaming, fighting. To the end."

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#3437780 - 11/20/11 04:23 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
EAF331 MadDog Online   tunes
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Registered: 12/07/99
Posts: 3850
Loc: Oslo, Norway
After reading authors like Alistar Reynolds I'd love to have a game which let you have space battles at more interesting ranges, like light-minutes instead of being a stonethrow away from each other like that video shows.

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#3438100 - 11/20/11 04:10 PM Re: Arvoch Alliance - Mission Based space-combat sim [Re: EAF331 MadDog]
Renic Offline
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Registered: 08/23/11
Posts: 157
Loc: Southern California
I haven't read any of that author's work so I don't know how engaging said battles would be in print, but that doesn't seem appealing to me as a videogame. Shooting from the range of a light-minute at small, maneuverable craft piloted by real intelligence seems like you'd never hit anything. I mean, that's what, 1/8th the distance to Sol?

Even shooting a weapon made of light or something that can move at the universal speed limit, i.e., the speed of light, it would take an entire minute for the weapon to reach the target.

Sounds like you are looking for a capital ship combat sim. Not my cup of tea really, I much prefer to be in the action, in the fray, a stones throw away from my enemy.

On a side note though, you did just turn me on to Alastair Reynolds, whose brand of sci-fi looks really interesting. Gonna have to see if I can get one of his books on my Kindle.


Edited by Renic (11/20/11 04:13 PM)
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"He who sacrifices freedom for security deserves neither." - Ben Franklin

"I won't bow out bravely. I'll be kicking, screaming, fighting. To the end."

"I'm throwing Pit Building against the wall to see what sticks!"

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#3438439 - 11/21/11 05:28 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
Jedi Master Offline
Entil'zha
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Registered: 02/15/00
Posts: 33095
Loc: Space Coast, USA
Yes, "realistic" distances would be more like playing Missile Command.

I've not flown any space combat since the space side of SW Battlefront 2 which I stopped playing long ago. This might be worth a look.




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#3438482 - 11/21/11 06:22 AM Re: Arvoch Alliance - Mission Based space-combat sim [Re: Renic]
Raw Kryptonite Offline
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Registered: 04/04/08
Posts: 7071
Loc: MS
Looks excellent! I've just about given up on the flight-type of space sims, most just feel like playing a mini game with a mouse. This series and IW2 seem to get it right. I need to go back to Legends. I don't want anything to fast, but that was often too slow. Might pick up after a while?
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