WOW!No shadows and 2D "Sprite"-based particle effects really detracts from the wonderful vehicle models....
I understand that this sim is based on Military Contract sales but since it's "ADVERTISED" and sold on the CIVILIAN COMMERCIAL MARKET it should have shadows and 3D particle effects in this day and age.
I applaud the move to 3D non "Sprite"-based infantry as a move in a positive direction.
You need to make a choice: Sound engineering fundamentals and a very high standard of simulation, or superficial polish. The latter can always be done with time. History has continually shown that you cannot have both, with very few exceptions.
The reality of the simulation market is that time and again products (across all genres) are released that look amazing but the fundamental mechanics have problems. The forums are full of posts that complain about these things, but all are in agreement that said titles always look pretty good.
I know which I prefer.
Hats off to Esim for always taking the professional approach.