Forums » Air Combat & Civil Aviation » DCS: Black Shark » Why no KA52?


Page 1 of 4 1 2 3 4 >
Topic Options
Rate This Topic
Hop to:
#3432605 - 11/12/11 12:03 PM Why no KA52?
Timothy Offline
Senior Member

Registered: 07/22/07
Posts: 2906
Loc: Phoenix
Anyone know why they haven't made a sim of BS's cousin? It seems like it would be a no brainer and would be a great addition to team missions to have 1 or 2 52s with 4 to 6 50s.
_________________________
Free Lt. Behenna
Learn Economics at:
http://www.mises.org
Carthago delenda est

Top
#3432616 - 11/12/11 12:43 PM Re: Why no KA52? [Re: Timothy]
Shein Offline
Junior Member

Registered: 03/14/11
Posts: 86
Loc: Florida
I said the same thing. GrayGhost told me, its because most of it is classified still.

Top
#3432668 - 11/12/11 02:49 PM Re: Why no KA52? [Re: Timothy]
Timothy Offline
Senior Member

Registered: 07/22/07
Posts: 2906
Loc: Phoenix
Really? I would think that since they are basically the same gen, they'd be either both classified or both open.
_________________________
Free Lt. Behenna
Learn Economics at:
http://www.mises.org
Carthago delenda est

Top
#3432673 - 11/12/11 03:00 PM Re: Why no KA52? [Re: Timothy]
Shein Offline
Junior Member

Registered: 03/14/11
Posts: 86
Loc: Florida
Could have something to do with the KA-50's being phased out. I think there are around 12 or so in service, but they've all but halted production of them in favor of the havoc and the alligator. Since the 52 is going to be used a lot more, they may not want a whole lot of info about it getting out. Thats just speculation of course, but just saying.

I thought the same thing, too. Really the only difference between the 50/52 is the 2 seat cockpit, flir ball, new avionics, stuff like that. Same weapons, same engines, same airframe, all that. Should be a breeze to model... ah who knows.

Top
#3432726 - 11/12/11 04:08 PM Re: Why no KA52? [Re: Timothy]
EinsteinEP Offline
Air Combat & General Aviation Editor
Member

Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Making a study simulation of any vehicle is not as simple as just choosing to do it. There is in an incredible amount of work that goes into modeling the vehicle: not just the visuals, but all the systems and dynamics. Although the Ka-52 is also a coaxial rotor helicopter, the front end is completely different, and would require significant effort to model to the level of detail that DCS consumers expect.

I don't know about the classified aspect, but just getting all the info needed and getting a team to work it is daunting: they're currently busy on other projects. Will ED ever do a Ka-52? Dunno, but I'm not expecting it anytime soon.
_________________________
Shoot to Kill.
Play to Have Fun.
SimHQ's Forum Use Agreement

Top
#3432745 - 11/12/11 04:42 PM Re: Why no KA52? [Re: Shein]
Trident Offline
Member

Registered: 01/25/01
Posts: 681
Loc: Germany
Originally Posted By: Shein
I thought the same thing, too. Really the only difference between the 50/52 is the 2 seat cockpit, flir ball, new avionics, stuff like that. Same weapons, same engines, same airframe, all that. Should be a breeze to model... ah who knows.


The airframe should be very similar indeed, but the 2-seat cockpit, FLIR (don't forget the radar either!) and avionics represent huge differences in their own right. It's in many ways a bigger jump than going from the AH-64A to the AH-64D, so don't underestimate effort required to model it. Particularly so the second crew member - that alone pretty much kills the idea dead for the near term, IMHO.

Those Ka-52 drivers sure have a nice office though:

http://s59.radikal.ru/i166/1104/08/031ef37740cf.jpg

(production version cockpit, AFAIK)

Top
#3432770 - 11/12/11 05:36 PM Re: Why no KA52? [Re: Timothy]
johncage Offline
Member

Registered: 03/23/11
Posts: 209
it's double seat. unless there's a capable ai, you'll be doing the work of two people.

also, it's a support helicopter, not attack.

Top
#3432776 - 11/12/11 05:50 PM Re: Why no KA52? [Re: Timothy]
Eddie Offline
Registered Lunatic
Member

Registered: 05/31/07
Posts: 126
Loc: Coningsby, England
Apart from looking a bit similar and sharing a few components, the Ka-50 and Ka-52 have very little in common.

The UH-1 and AH-1 are cousins and share many components, you couldn't claim they are almost the same aircraft though. wink
_________________________
Eddie


Top
#3432841 - 11/12/11 08:28 PM Re: Why no KA52? [Re: Timothy]
GrayGhost Offline
Senior Member

Registered: 12/17/03
Posts: 3426
They could be the same version of the aircraft with nothing more than a change in how you flip a switch and one would be classified and the other not. Classification works based on what's classified and what's not, not on what makes sense to you - just FYI smile

As for them being next gen, not even close. The Ka-52 of today is nothing like the idea of the Ka-52 back then. It's an entirely new aircraft with a different purpose.

Originally Posted By: Timothy
Really? I would think that since they are basically the same gen, they'd be either both classified or both open.
_________________________
--
44th VFW

Top
#3432859 - 11/12/11 09:18 PM Re: Why no KA52? [Re: Timothy]
enigma6584 Offline
Senior Member

Registered: 12/22/02
Posts: 3538
Loc: Wisconsin, USA
Looks a little more sophisticated than the Ka-50.


Top
#3432915 - 11/13/11 12:55 AM Re: Why no KA52? [Re: Timothy]
WynnTTr Offline
Member

Registered: 03/20/09
Posts: 516
If they had to do a two-seater please let it be the Apache!

Top
#3433083 - 11/13/11 07:54 AM Re: Why no KA52? [Re: WynnTTr]
Shein Offline
Junior Member

Registered: 03/14/11
Posts: 86
Loc: Florida
Originally Posted By: WynnTTr
If they had to do a two-seater please let it be the Apache!


They have the Apache planned for sure, but its the A model sadly. Everyone seems to thinks 2 seat aircraft are not goona happen but I don't see why not. Have AI be the second pilot. Make a list of commands for him similar to the radio menu. Jane's longbow did it just fine... so did comanche hokum. Even better, imagine multiplayer with 2 players 1 gunship! I would kill to have that...


Edited by Shein (11/13/11 07:54 AM)
Edit Reason: spelling

Top
#3433093 - 11/13/11 08:24 AM Re: Why no KA52? [Re: Shein]
EinsteinEP Offline
Air Combat & General Aviation Editor
Member

Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Originally Posted By: Shein
They have the Apache planned for sure, but its the A model sadly.

Where did you read this? Or is this more wild speculation?
_________________________
Shoot to Kill.
Play to Have Fun.
SimHQ's Forum Use Agreement

Top
#3433101 - 11/13/11 08:30 AM Re: Why no KA52? [Re: Timothy]
Buren Offline
Junior Member

Registered: 03/09/08
Posts: 36
Loc: Ungarn
They had a list a very long time ago about what would they do and in what order.
It was about 3 or 4 years ago, it should not be considered relevant now.
You can search for it, but I think it's been taken off from the ED forum.

There were even WIP shots of the 'A' cockpit circulating on the net (I think they even had the SimHQ watermark on them)

Top
#3433150 - 11/13/11 09:58 AM Re: Why no KA52? [Re: Timothy]
JayPee Offline
Member

Registered: 04/21/08
Posts: 233
Loc: The Netherlands
One of the main reasons why there is no KA-52 simulation is because there is no such thing as 'the' KA-52 in real life yet.

OK, let me clarify this statement. Even though Russia has recently ordered its first batch of production KA-52s, its still not sure whether the configuration of the first batch will be the final configuration. There are still tests and experiments going on regarding different sensor systems.

- Radar or not. If so, mast mounted air radar (360) and nose mounted ground radar or both integrated in the mast dome, like with the Longbow FCR.
- FLIR/Day TV/PNVS-like ball shaped unit present or not. If so, on top of the canopy, halfway under the fuselage, or under the nose tip.
- Disk shaped sensor unit under the fuselage or not.

I recently spent an entire night Googling accurate references. If you want to I can search for them again to backup my statement.

Top
#3433175 - 11/13/11 10:41 AM Re: Why no KA52? [Re: EinsteinEP]
Shein Offline
Junior Member

Registered: 03/14/11
Posts: 86
Loc: Florida
Originally Posted By: EinsteinEP
Originally Posted By: Shein
They have the Apache planned for sure, but its the A model sadly.

Where did you read this? Or is this more wild speculation?


What Buren said. I read it from ED themselves, I didn't know it was so far out of date. No need to be rude...

Top
#3433198 - 11/13/11 11:36 AM Re: Why no KA52? [Re: Timothy]
JayPee Offline
Member

Registered: 04/21/08
Posts: 233
Loc: The Netherlands
Actually, ED's comment on the Apache matter back then was that if they were going to do the Apache, it would be the A-model. This because of the D-model's manual still being 'classified'. A kid can find the entire manual in PDF on Google in 3 minutes but lets not focus on that subject.

Anyway, upon hearing this the crowd's desire for the Apache dropped instantly because most of us want a study sim of the D-model.

Top
#3433200 - 11/13/11 11:54 AM Re: Why no KA52? [Re: JayPee]
GrayGhost Offline
Senior Member

Registered: 12/17/03
Posts: 3426
I'll focus on it for you: When doing work with the military, it doesn't matter WHERE you found your info, all that matters is the class stamped on it and whether they gave you permission to use it or not.

Originally Posted By: JayPee
A kid can find the entire manual in PDF on Google in 3 minutes but lets not focus on that subject.
_________________________
--
44th VFW

Top
#3433240 - 11/13/11 01:03 PM Re: Why no KA52? [Re: Timothy]
Buren Offline
Junior Member

Registered: 03/09/08
Posts: 36
Loc: Ungarn
I think the need for an AH-64D study sim will be mostly satisfied with "Combat Helo" from what I've seen/read, I'd rather have ED focus on other aircraft (like the legacy hornet or the strike eagle which are the most likely canditates IMO for their next game).

Top
#3433244 - 11/13/11 01:11 PM Re: Why no KA52? [Re: Timothy]
JayPee Offline
Member

Registered: 04/21/08
Posts: 233
Loc: The Netherlands
Sadly, Combat Helo will also not go very in-depth on the avionics of the AH-64D both because of time issues and because of the book of forbidden knowledge. At least, that is what Flexman stated earlier.

Top
#3433298 - 11/13/11 02:19 PM Re: Why no KA52? [Re: JayPee]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: JayPee
Sadly, Combat Helo will also not go very in-depth on the avionics of the AH-64D both because of time issues and because of the book of forbidden knowledge. At least, that is what Flexman stated earlier.


Honestly I prefer to have a sim that have "detailed" and immersive gameplay features such as dynamic campaigns than being "100%" in-depth on the avionics and flight mode department (like the DCS sims are). To me a sim with immersive gameplay coupled with and good avionics and flight model is the perfect balance for a sim.
I just wish that Black Shark would have a dynamic campaign. The dynamic campaign feature alone is what makes for Combat-Helo the most anticipated sim off all for me!

Top
#3433303 - 11/13/11 02:23 PM Re: Why no KA52? [Re: Timothy]
JayPee Offline
Member

Registered: 04/21/08
Posts: 233
Loc: The Netherlands
A matter of taste. smile

Top
#3433307 - 11/13/11 02:27 PM Re: Why no KA52? [Re: ricnunes]
WynnTTr Offline
Member

Registered: 03/20/09
Posts: 516
Originally Posted By: ricnunes
Originally Posted By: JayPee
Sadly, Combat Helo will also not go very in-depth on the avionics of the AH-64D both because of time issues and because of the book of forbidden knowledge. At least, that is what Flexman stated earlier.


Honestly I prefer to have a sim that have "detailed" and immersive gameplay features such as dynamic campaigns than being "100%" in-depth on the avionics and flight mode department (like the DCS sims are). To me a sim with immersive gameplay coupled with and good avionics and flight model is the perfect balance for a sim.
I just wish that Black Shark would have a dynamic campaign. The dynamic campaign feature alone is what makes for Combat-Helo the most anticipated sim off all for me!

ED are making inroads to a DC. Someone mentioned the exact same thing on the DCS Future Projects thread and the response from Nate was -

Originally Posted By: Nate
The Goal for the DC is to build iteratively toward it, as far as I can tell. Re-read the FC3 announcement carefully.

Nate



and if we read the FC3 update, it's not much but -

Quote:

2- Flaming Cliffs 3. This will be a paid-for update to the Flaming Cliffs series and brings it to the same world, mission editor, AI, units, etc. as A-10C and Black Shark 2. We plan to include several upgrades to the aircraft, a resource management system, and several other new features. This will also make Flaming Cliffs online compatible with A-10C and Black Shark 2. Pricing will depend on what new features are included.


Cryptic but at least we got official word from Nate that they're working towards it.


Edited by WynnTTr (11/13/11 02:27 PM)

Top
#3433311 - 11/13/11 02:29 PM Re: Why no KA52? [Re: Timothy]
Shein Offline
Junior Member

Registered: 03/14/11
Posts: 86
Loc: Florida
I admit I daydream a lot about what DCS Black Shark would be like with EECH's campaign system.... copter

Top
#3433603 - 11/14/11 04:59 AM Re: Why no KA52? [Re: WynnTTr]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: JayPee
A matter of taste. smile


Sure it is. But judging by the ever less and less combat flight sim players/customers specially compared to the highly sucessfull 90's combat fligth sims (where most were based on immersive gameplay such as dynamic campaigns/careers instead of extremelly high fidelity flight and damage models) I would say that the vast majority of combat flight sim players or potential players may have a more similar taste as mine than as yours wink
Therefore it's clear and cristal that the "extremelly high fidelity flight and damage models without paying attention to dynamic and/or immersive campaigns and scenarios" aproach is simply not working but if the devs still want to keep shooting themselfs on the foot, so be it...



Originally Posted By: WynnTTr
ED are making inroads to a DC. Someone mentioned the exact same thing on the DCS Future Projects thread and the response from Nate was -

and if we read the FC3 update, it's not much but -

Quote:

2- Flaming Cliffs 3. This will be a paid-for update to the Flaming Cliffs series and brings it to the same world, mission editor, AI, units, etc. as A-10C and Black Shark 2. We plan to include several upgrades to the aircraft, a resource management system, and several other new features. This will also make Flaming Cliffs online compatible with A-10C and Black Shark 2. Pricing will depend on what new features are included.


Cryptic but at least we got official word from Nate that they're working towards it.



Well I agree with you in one thing: that doesn't mean much! It could simply mean that together with the usual ED's static mission campaign that the devs will add some sort of aircraft and specially weapon count such as for example the weapons you use in one mission aren't available in the next mission or there are some weapon types that are always available in limited numbers (a similar thing can happen with the number of aircraft available), that's what I understand with "a resource management system" which can perfectly be added to a static mission campaign - But again this doesn't mean that a camapign will be dynamic (where what your flight does and other non-related AIs do in a mission influentiates what happens in the next missions).

Top
#3433604 - 11/14/11 04:59 AM Re: Why no KA52? [Re: Shein]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: Shein
I admit I daydream a lot about what DCS Black Shark would be like with EECH's campaign system.... copter


Yes, that would be a "dream come true"

Top
#3434039 - 11/14/11 02:36 PM Re: Why no KA52? [Re: ricnunes]
WynnTTr Offline
Member

Registered: 03/20/09
Posts: 516
Originally Posted By: ricnunes


Sure it is. But judging by the ever less and less combat flight sim players/customers specially compared to the highly sucessfull 90's combat fligth sims (where most were based on immersive gameplay such as dynamic campaigns/careers instead of extremelly high fidelity flight and damage models) I would say that the vast majority of combat flight sim players or potential players may have a more similar taste as mine than as yours wink
Therefore it's clear and cristal that the "extremelly high fidelity flight and damage models without paying attention to dynamic and/or immersive campaigns and scenarios" aproach is simply not working but if the devs still want to keep shooting themselfs on the foot, so be it...


Did you even play through the A-10 campaign? That was well done and immersive as far as campaigns go. I agree with ED with them saying that scripted missions is more realistic than a DC that has you taking on Pyongyang singlehandedly!
But as far as the fun factor goes a DC is much more fun and immersive game wise not realism wise.

So they keep shooting themselves in the foot eh? You'd think they would have learnt the first time with the poor sales of BS/A-10 and that they're going under. Oh wait... they're still going strong and not only that we're getting our fast jet and a 'legendary aircraft' together with a new graphics engine and more goodness for LOMAC. Yup, they shot themselves in the foot so bad they had to speed up to a run development wise.

Top
#3434177 - 11/14/11 05:24 PM Re: Why no KA52? [Re: Timothy]
EinsteinEP Offline
Air Combat & General Aviation Editor
Member

Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Let's keep the over-the-top sarcasm to only the necessary minimum, shall we? We're getting close to personal attacks and some admin (me) shutting this thread down.
_________________________
Shoot to Kill.
Play to Have Fun.
SimHQ's Forum Use Agreement

Top
#3434332 - 11/15/11 12:11 AM Re: Why no KA52? [Re: Timothy]
Revelation78 Offline
Member

Registered: 04/17/06
Posts: 123
Loc: Denver, CO
First let us remember that because ED are working towards a DC doesn't mean we will get one. I really like the idea of building campaigns with a true resource management system.

Now, also, keep in mind that when people speak of a DC they're not speaking about being an "Air Force of One" taking on the other side by their lonesome. Even in Falcon 4.0 and its many mods, you were a single pilot in a large war. That's what we would all like to see, will ED get their one day, I don't know; I will tell you this, however close they get it will make the DCS series even better.

Top
#3434359 - 11/15/11 01:08 AM Re: Why no KA52? [Re: Timothy]
EtherealN Offline
Member

Registered: 08/13/11
Posts: 123
Correct me if I'm wrong (it's a long time since I flew any F4), but aren't you quite a bit more than a single cog? You have the option to edit tasking orders and flights, and to an extent you really have to do so because of certain deficiencies in the command AI?

That's a really huge deal for me as far as the whole immersion thing goes - if I have to leave my role as a combat pilot in order to have things be done in a sane way (let alone half competent), all the immersion that was gained is out the window for me.

But of course, it's a long while since I played it and I haven't tried the DC in BMS, so perhaps those issues are less pronounced after 12 years of modding. :P

Top
#3434426 - 11/15/11 05:13 AM Re: Why no KA52? [Re: Timothy]
Buren Offline
Junior Member

Registered: 03/09/08
Posts: 36
Loc: Ungarn
It is safe to say that that ED want their alleged DC to be on par with the systems modelling of their aircraft realism wise.
To this end they would need a functional wargame like WitE working under the hood of the simulation in addition to a competent AI that can "play" with it. No light-minded undertaking indeed.

Top
#3434433 - 11/15/11 05:31 AM Re: Why no KA52? [Re: Timothy]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 33095
Loc: Space Coast, USA
A truly "realistic" DC would be no more than what we got in Il-2...the same missions over and over until an objective is achieved, followed by a new mission that is then done over and over until the next, and so on. You wouldn't affect the war, you wouldn't even be responsible (alone) for the objectives. You could win the war after getting shot down on day 1 because, well, lots of wars were won after people died on day 1. No one wants that, we want our mission results to affect the course of the war so that success will win the war and failure will lose it. That's not realistic at all for a single pilot to matter like that, but it's a concession because it's a game.

The problem with scripted campaigns is replayability. No one denies a scripted one is better the first time you play it because you can put all these nuances and triggers and events and such. But how many times are you going to play the same missions? What good is putting all this work into missions that people won't want to play more than twice, especially if you make them tough so that multiple attempts are needed to get past each one? A DC removes that issue, you set initial conditions and then it moves on from there. The best DCs had both. Longbow 2 had a DC with scripted missions that would appear when certain conditions in the campaign were met to "move the war forward."

The answer is a campaign that is both dynamic and scripted, the problem is sims like Il-2 and F4 are a little TOO dynamic while ED's and some others in the past were TOO scripted. ED has been "descripting" theirs with time, making it better, but it's still not there yet.



The Jedi Master
_________________________
Back off, man. I'm a scientist.

Top
#3434758 - 11/15/11 02:17 PM Re: Why no KA52? [Re: Jedi Master]
WynnTTr Offline
Member

Registered: 03/20/09
Posts: 516
Originally Posted By: Jedi Master
A truly "realistic" DC would be no more than what we got in Il-2...the same missions over and over until an objective is achieved, followed by a new mission that is then done over and over until the next, and so on. You wouldn't affect the war, you wouldn't even be responsible (alone) for the objectives. You could win the war after getting shot down on day 1 because, well, lots of wars were won after people died on day 1. No one wants that, we want our mission results to affect the course of the war so that success will win the war and failure will lose it. That's not realistic at all for a single pilot to matter like that, but it's a concession because it's a game.

The problem with scripted campaigns is replayability. No one denies a scripted one is better the first time you play it because you can put all these nuances and triggers and events and such. But how many times are you going to play the same missions? What good is putting all this work into missions that people won't want to play more than twice, especially if you make them tough so that multiple attempts are needed to get past each one? A DC removes that issue, you set initial conditions and then it moves on from there. The best DCs had both. Longbow 2 had a DC with scripted missions that would appear when certain conditions in the campaign were met to "move the war forward."

The answer is a campaign that is both dynamic and scripted, the problem is sims like Il-2 and F4 are a little TOO dynamic while ED's and some others in the past were TOO scripted. ED has been "descripting" theirs with time, making it better, but it's still not there yet.



The Jedi Master

Exactly right JM. That fine balance is the holy grail for us simmers.
I'm very interested to see what ED can pull off as well as what Combat Helo can do. RoF is also getting their with their dynamic career but it's still not a DC.

Top
#3434937 - 11/15/11 07:17 PM Re: Why no KA52? [Re: Jedi Master]
GrayGhost Offline
Senior Member

Registered: 12/17/03
Posts: 3426
As you did notice, ED is taking steps. Small steps, but keeps taking them. smile

Originally Posted By: Jedi Master
The answer is a campaign that is both dynamic and scripted, the problem is sims like Il-2 and F4 are a little TOO dynamic while ED's and some others in the past were TOO scripted. ED has been "descripting" theirs with time, making it better, but it's still not there yet.
_________________________
--
44th VFW

Top
#3435149 - 11/16/11 05:27 AM Re: Why no KA52? [Re: Timothy]
Avimimus Offline
Contributing Editor
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 2980
Loc: Canada
I always wanted a Ka-29/Ka-50 hunter killer team, with the AI Ka-29 acting as a FAC and designating targets (as actually used). IMHO, this would've been a great addition to BS2 (and a way to incorporate the JTAC features).

Top
#3435638 - 11/16/11 05:11 PM Re: Why no KA52? [Re: Avimimus]
Shein Offline
Junior Member

Registered: 03/14/11
Posts: 86
Loc: Florida
Originally Posted By: Avimimus
I always wanted a Ka-29/Ka-50 hunter killer team, with the AI Ka-29 acting as a FAC and designating targets (as actually used). IMHO, this would've been a great addition to BS2 (and a way to incorporate the JTAC features).
it sure would, but who would wanna play as the KA-29?!

Top
#3437355 - 11/19/11 09:00 AM Re: Why no KA52? [Re: WynnTTr]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
Loc: Portugal
Originally Posted By: WynnTTr
So they keep shooting themselves in the foot eh? You'd think they would have learnt the first time with the poor sales of BS/A-10 and that they're going under. Oh wait... they're still going strong and not only that we're getting our fast jet and a 'legendary aircraft' together with a new graphics engine and more goodness for LOMAC. Yup, they shot themselves in the foot so bad they had to speed up to a run development wise.


The reason why ED is "going strong" like you said is simple: Military contracts!

That's why I think that ED doesn't have any interest in DC, DC don't have much use for military contracts and the civilian market (us, sim players) seems only to serve the purpose for ED to earn a little more extra cash (ED's secondary market). I have my doubts that if it weren't for the cash that ED receives from military contracts that this current ED's model of business would work.

Top
#3438310 - 11/20/11 08:40 PM Re: Why no KA52? [Re: ricnunes]
Timothy Offline
Senior Member

Registered: 07/22/07
Posts: 2906
Loc: Phoenix
Originally Posted By: ricnunes
Originally Posted By: WynnTTr
So they keep shooting themselves in the foot eh? You'd think they would have learnt the first time with the poor sales of BS/A-10 and that they're going under. Oh wait... they're still going strong and not only that we're getting our fast jet and a 'legendary aircraft' together with a new graphics engine and more goodness for LOMAC. Yup, they shot themselves in the foot so bad they had to speed up to a run development wise.


The reason why ED is "going strong" like you said is simple: Military contracts!

That's why I think that ED doesn't have any interest in DC, DC don't have much use for military contracts and the civilian market (us, sim players) seems only to serve the purpose for ED to earn a little more extra cash (ED's secondary market). I have my doubts that if it weren't for the cash that ED receives from military contracts that this current ED's model of business would work.


Wish that military contract included a Ka-52 with a "public release" clause.
_________________________
Free Lt. Behenna
Learn Economics at:
http://www.mises.org
Carthago delenda est

Top
Page 1 of 4 1 2 3 4 >
Topic Options
Rate This Topic
Hop to:

Moderator:  EinsteinEP 

Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.