Shadow the scenario makers are using a number of editors made by me which generate maps from the eaw.tm file, and place the targets and airfields on them. The campaign editor can be used in any scenario, but it would need to read some of the string and data files for that scenario.
Progress report:

I decided to tackle the easiest first, but the same technique will be used on the other tabs.
The Plane type editing panel displays the values in the grid for the selected plane type (currently 0 from the list underneath V1 Missions). It also displays more meaningful information, that the two chosen aircraft is a P-51B to be replaced by a P-38J.
This has already been edited. Originally the Slot Number value was "0" (a P-38H) but I have selected the P-51B from the aircraft list, and
double clicked in the Slot Number box which now reads "4". I could change the replacement aircraft using a similar technique.
To change a numerical entry which needs no translation you enter it in the text box below the values, and
double click in the box that needs to be changed. The 200 has been entered into the Start Points box in this way.
At this point I had not yet edited the file, but clicking the "Enter these changes" label will enter the changes in the grid, and then write the data in file. It does work

So, editing panels equivalent to this one need to be placed on other pages, with appropriate selection lists, and helpful information. This will take time, but essentially the programming routines are already in written, and will just need cutting, pasting and modifying. The job is basically hack work, typing the set text for lists which use it, and organising the graphics on the panels.

Jel