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#3431891 - 11/11/11 11:13 AM Campaign editor development
MrJelly Online   content
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Registered: 04/30/02
Posts: 5856
Loc: Caux L'Herault, France
This is where I have reached:



The reader can read all parts of the file. In this case the number of special missions is 10, so I have clicked on "9" in the list (actually the 10th mission counting from zero) and the data is displayed by the program reading this section of file directly.

The key thing will be editing and saving changes, so I will next look at changing values and saving the edited file.
Then I will work on making it user friendly, so that other data files are read such as "tarnames.str" and more meaningful information s displayed for selection.

wink Jel

_________________________
Install 1.28E (XP/Vista/Win7) and fly online or off with it.

The best EAW online games are at GameRanger:
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Downloads from my site:
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#3431906 - 11/11/11 11:27 AM Re: Campaign editor development [Re: MrJelly]
Col. Gibbon Online   hick
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
Well Tony.

You seem to be steaming on with this.

Carry on like this and anyone will be able to write campaigns. cool
_________________________
Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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#3431938 - 11/11/11 12:15 PM Re: Campaign editor development [Re: MrJelly]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Ah crap just when I figured I'd put campaigning behind me!

One of the main problems with building a campaign was the truculent nature of the old editor. Some things worked and others didn't and you didn't always know unitl you tried it out in the game.

Drove me crazy.

Well, that's what I tell the therapist anyhow.





Tony, if you need help let me know.
_________________________
Raymond S Otton

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#3431963 - 11/11/11 12:40 PM Re: Campaign editor development [Re: MrJelly]
MrJelly Online   content
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Registered: 04/30/02
Posts: 5856
Loc: Caux L'Herault, France
Thanks guys!
I have just got it saving changes correctly- that is the most critical aspect, and it is working with values that are made from 1, 2 or 4 bytes. When the edited file is re-read the correct values appear. I now need to adapt the routine to wait until the user has made all of the changes to a grid and then saving them. Currently they are being automatically saved as soon as any change is made.

wink Jel
_________________________
Install 1.28E (XP/Vista/Win7) and fly online or off with it.

The best EAW online games are at GameRanger:
http://www.gameranger.com/


Downloads from my site:
My new webpage

Teamspeak 3 channel: 62.48.74.45:8769

Now you can join a running game, and even use a second controller smile


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#3432379 - 11/12/11 03:26 AM Re: Campaign editor development [Re: MrJelly]
MrJelly Online   content
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Registered: 04/30/02
Posts: 5856
Loc: Caux L'Herault, France
I have just uploaded beta1 for testing.
It is a 7-zip self installer, with the editor and essential folders .
It is not yet user friendly, it does not yet use string/data files (tarnames.str targets.dat etc ), but it will load campXXYY.dat files and edit them on the fly.

Click on this link: Beta 1 to try

I have released it to get feedback before starting on the more user friendly aspects.




wink Jel
_________________________
Install 1.28E (XP/Vista/Win7) and fly online or off with it.

The best EAW online games are at GameRanger:
http://www.gameranger.com/


Downloads from my site:
My new webpage

Teamspeak 3 channel: 62.48.74.45:8769

Now you can join a running game, and even use a second controller smile


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#3432392 - 11/12/11 04:06 AM Re: Campaign editor development [Re: MrJelly]
Col. Gibbon Online   hick
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
It's amazing how far you have come Tony, in such a short time.

I'm sure this work will breath new life into EAW, and add to the challenge of the game. wink
_________________________
Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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#3432627 - 11/12/11 01:14 PM Re: Campaign editor development [Re: Col. Gibbon]
AngleOff Offline
Member

Registered: 08/14/07
Posts: 829
Loc: PA., USA
Ooooh!..........bomber campaigns for the flyable bombers.....
Ooooh!..........more bomber cockpit work..............
Ooooh!..........more sound work for me................
Ooooh!..........more EAW heaven........lol!
AO

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#3433445 - 11/13/11 07:42 PM Re: Campaign editor development [Re: MrJelly]
Shadow9216 Offline
Junior Member

Registered: 09/06/10
Posts: 27
Loc: Pacific Northwest
This is really good news...does it use the European map, can we add other maps?
And sidestepping a bit, is there a map editor, or preferred tool for creating maps?

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#3433547 - 11/14/11 12:24 AM Re: Campaign editor development [Re: MrJelly]
MrJelly Online   content
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Registered: 04/30/02
Posts: 5856
Loc: Caux L'Herault, France
Shadow the scenario makers are using a number of editors made by me which generate maps from the eaw.tm file, and place the targets and airfields on them. The campaign editor can be used in any scenario, but it would need to read some of the string and data files for that scenario.

Progress report:



I decided to tackle the easiest first, but the same technique will be used on the other tabs.
The Plane type editing panel displays the values in the grid for the selected plane type (currently 0 from the list underneath V1 Missions). It also displays more meaningful information, that the two chosen aircraft is a P-51B to be replaced by a P-38J.
This has already been edited. Originally the Slot Number value was "0" (a P-38H) but I have selected the P-51B from the aircraft list, and double clicked in the Slot Number box which now reads "4". I could change the replacement aircraft using a similar technique.
To change a numerical entry which needs no translation you enter it in the text box below the values, and double click in the box that needs to be changed. The 200 has been entered into the Start Points box in this way.
At this point I had not yet edited the file, but clicking the "Enter these changes" label will enter the changes in the grid, and then write the data in file. It does work smile

So, editing panels equivalent to this one need to be placed on other pages, with appropriate selection lists, and helpful information. This will take time, but essentially the programming routines are already in written, and will just need cutting, pasting and modifying. The job is basically hack work, typing the set text for lists which use it, and organising the graphics on the panels.

wink Jel
_________________________
Install 1.28E (XP/Vista/Win7) and fly online or off with it.

The best EAW online games are at GameRanger:
http://www.gameranger.com/


Downloads from my site:
My new webpage

Teamspeak 3 channel: 62.48.74.45:8769

Now you can join a running game, and even use a second controller smile


Top
#3434681 - 11/15/11 12:14 PM Re: Campaign editor development [Re: MrJelly]
MrJelly Online   content
Hotshot

Registered: 04/30/02
Posts: 5856
Loc: Caux L'Herault, France
Progress report 15th Nov 20.40

Phases finished smile


Plane types finished smile


Forces 90% finished- needs tidying and a bit of user help advice added.


Special events- one of the harder ones with editing lists and boxes needing to be visible depending on selections.
I was working on this today, and it is probably 80% complete if not more.


Special missions:
Just the basic setup complete a lot more work to do, but a few tricks I have learned from the easier work should stand me on good stead. This is the biggest page.



V1 missions:
Just the basic set-up, but there is only one section with four values.
I need to investigate them a little more, but it should be simple


The reading and writing routines work perfecly smile
There's a bit more to do on the campaign set-up, but it is editable already, and just needs a few user friendly bits added.
At some stage I'll grab some stuff out of one of my other editors to display a target map so that places can be selected.



We are heading to Lyon tomorrow to stay for about a week. D has business to attend to with mum, so it should give me chance to do the trickiest bits and get the whole thing out for testing smile

wink Jel
_________________________
Install 1.28E (XP/Vista/Win7) and fly online or off with it.

The best EAW online games are at GameRanger:
http://www.gameranger.com/


Downloads from my site:
My new webpage

Teamspeak 3 channel: 62.48.74.45:8769

Now you can join a running game, and even use a second controller smile


Top
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