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#3434793 - 11/15/11 03:12 PM Re: Campaign editor development [Re: MrJelly]
MrJelly Online   content
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Registered: 04/30/02
Posts: 5856
Loc: Caux L'Herault, France
Working both ends against the middle I have imported the target selector from the frontline maker.

Places (such as Ostend) can be selected and the value (220) automatically entered into the various appropriate places in the campaign editor tables smile


The program generates the map from the eaw16.hm file

smile Jel
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#3434875 - 11/15/11 05:33 PM Re: Campaign editor development [Re: MrJelly]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Jel,

From a quick look this is a very nice improvement. Once I get this hi-res Mosquito out of the way I'll give it more attention.

One thing I had trouble with was working with dates higher than 1946. I don't know if it was the editor or the game that was being finicky.







Somewhat off topic and no reflection on the new editor.

Do you or anyone else know what some of those variable categories are?

Things like "suspend frontline" and the like.

If we could get a better grasp on them we could customize campaigns a lot better.

For instance, there weren't a lot of what we call interdiction missions in the Pacific Island campaigns other then the Beaufighters hammering the Japanese barges in the Solomons. Maybe it would be possible to edit out interdiction missions for things like Hellcat pilots in 1944.
(Hopefully this doesn't devolve into a discussion on exactly what an interdiction mission is.)


Another area we need more expertise is how the game decides to move from phase to phase in any given campaign. I played with a lot of parameters over the years in various campaigns and I really didn't see much of a difference in the game play. Even when setting the chance of a special event or mission to 100% on a certain date it didn't always happen.

BTW, one of the problems is simply that you have to set up the campaign and fly the whole damn thing to see if you've actually changed anything.

OTOH, I had a lot of success with setting up when a player would encounter different enemy planes, although I had to use hexediting to make it work. The old campaign editor would accept changes but not save them.





(If someone else has had better success with changing variables and knows what all these parameters actually mean then just ignore this as the ramblings of an old campaigner.)
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