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#3430974 - 11/10/11 12:58 PM
Re: A short video showing the new Cinematic Camera Effect
[Re: Avimimus]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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looks nice. dcs blackshark already has this. it's called camera jiggle. Well, isn't the DCS/LOMAC effect more of a vibration (caused by being bolted to an airframe)? Whereas the new RoF effect represents aiming corrections through a telephoto... Oops! EinsteinEP just let me know that Lomac has a combined effect. My memory is failing! In any case, it'll be nice to see in RoF (it always gives a nice sense of momentum to not have the camera fixed on the plane it is following).
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#3431153 - 11/10/11 03:53 PM
Re: A short video showing the new Cinematic Camera Effect
[Re: 777 Studios - Jason]
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Member
Registered: 10/13/06
Posts: 922
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It's amazing how such a subtle effect lends so much to the realism. I didn't know I was missing this effect until I saw it just now. Great job!
Off topic, how can I stand up while operating the rear gun like I see the guy doing in that video?
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#3431510 - 11/11/11 01:36 AM
Re: A short video showing the new Cinematic Camera Effect
[Re: Manuc]
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Junior Member
Registered: 08/17/03
Posts: 44
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who needs this ? care about bug fixing and more immersion for offline players. + 1 If the original poster didn't mention it was a more shakey camera, i would not even have noticed it. There are a lot more important issues then this.
Edited by 666_Lange (11/11/11 01:39 AM)
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#3431567 - 11/11/11 04:33 AM
Re: A short video showing the new Cinematic Camera Effect
[Re: 666_Lange]
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Member
Registered: 01/09/07
Posts: 839
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If the original poster didn't mention it was a more shakey camera, i would not even have noticed it. There are a lot more important issues then this. Of course there are. And? I bet this camera shake feature didn't take too much to implement, and it is useful for people who do want to make some RoF movies. I would have taken this as obvious. What's wrong with seeing a thread advertising a feature you don't care about, but which makes other people happy? BTW, RoF's economical model has 2 heads, both needed imho: it has to attract many players, and it has to keep those it has, interested. IMHO we should be glad of any features who appeal to any such players, without nerfing the game, because this means money, support, and then it can mean bug fixes, FM corrections, new content etc.
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#3431581 - 11/11/11 05:11 AM
Re: A short video showing the new Cinematic Camera Effect
[Re: 777 Studios - Jason]
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Member
Registered: 02/21/11
Posts: 170
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Sorry,have to agree with Mancu and Lange.
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#3431628 - 11/11/11 07:25 AM
Re: A short video showing the new Cinematic Camera Effect
[Re: 777 Studios - Jason]
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Member
Registered: 06/20/10
Posts: 515
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I play both single player and multiplayer, but I find it downright lame when someone singles out one of these modes (ie the one he likes to play) as more deserving of attention from the developer. In almost every case, improvements to one sphere also benefit the other.
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#3431639 - 11/11/11 08:01 AM
Re: A short video showing the new Cinematic Camera Effect
[Re: RoFfan]
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Member
Registered: 01/17/01
Posts: 2488
Loc: Davie, FL
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I play both single player and multiplayer, but I find it downright lame when someone singles out one of these modes (ie the one he likes to play) as more deserving of attention from the developer. In almost every case, improvements to one sphere also benefit the other. True dat! 
_________________________
"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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#3431735 - 11/11/11 10:58 AM
Re: A short video showing the new Cinematic Camera Effect
[Re: 666_Lange]
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Member
Registered: 03/11/04
Posts: 599
Loc: Plano, TX
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who needs this ? care about bug fixing and more immersion for offline players. + 1 If the original poster didn't mention it was a more shakey camera, i would not even have noticed it. There are a lot more important issues then this. Once again it appears we have folks here that don't understand that it isn't an either/or situation. The guy doing development work on things like cameras & views isn't necessarily the same guy working on FMs, AI, or the game engine to allow for additional static objects. What needed bug fix or change was put aside here because one of the devs came up with a shakey cam, probably in his spare time? Also, this external shakey cam could become the basis for adding in a more realistic pilot head shake. Among the many "needs" in this game is the need for more realistic gunnery. Currently you can lock in on the sights and your head doesn't move. Involuntary head movement, especially laterally, should be occurring and that should make it much more advantageous to get in close before shooting. Perhaps they can adapt this effect to create that? Also, there are loads of people who enjoy creating RoF videos that are quite impressive. This feature would particularly serve that community. One man's trash is another man's treasure.
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#3431812 - 11/11/11 12:33 PM
Re: A short video showing the new Cinematic Camera Effect
[Re: 777 Studios - Jason]
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Member
Registered: 02/21/11
Posts: 170
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If what Ajisme says is true,then great.I appreciate the "movies"made by members. Just one slightly off topic question arising from his post,if using lock on sights is unrealistic[and it would be],why do people use it?I don't and have a hell of time and a lot of fun without it. If I am being ignorant again then please forgive me.I am only a part timer you could say!
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#3431890 - 11/11/11 02:12 PM
Re: A short video showing the new Cinematic Camera Effect
[Re: Laser]
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Hotshot
Registered: 01/08/02
Posts: 6537
Loc: England
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BTW, RoF's economical model has 2 heads, both needed imho: it has to attract many players, and it has to keep those it has, interested. IMHO we should be glad of any features who appeal to any such players, without nerfing the game, because this means money, support, and then it can mean bug fixes, FM corrections, new content etc.
Exactly.
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