that you can add to your ROF external views.
Thanks for the update and thanks also for making this feature optional. I'm pretty sure I will turn it on, it really adds to the immersion and will be super-helpful for movie-makers. Adding this effect in post-processing is a chore, and if you're like me, just uploading raw capture, it really makes a difference.
Could I suggest that the amount of shake be made dependent on focal length? I don't know if it would be difficult to implement, but it would make sense. Camera shake is much more prominent when you're zoomed in compared to wide-angle shots. Such a gradation would add another layer of realism, and it will look much more realistic, even to casual viewers, because it will more accurately replicate real life footage. Maybe a suggestion you can forward to your programmer.
Other suggestions would be:
- Slight shake in fly-by views just after the plane has passed.
- Directional "hunting" to center the subject when zooming in on a plane, and when changing views.
Anyway, these are just suggestions. As the camera shake is, it is really nice and I look forward to see it in-game.