Registered: 02/03/08
Posts: 2470
Loc: Redlands, CA
Hello everyone,
As we wait for the next update I wanted to show you something cool. The team added a neat little "shakey" camera effect that you can add to your ROF external views. It's a subtle effect, but looks great. This should make it in Ver. 1.022 coming later this month. Remember this is a Work In Progress so the final feature may be different on release.
This will really help movie makers make some cool vids.
Hope you like!
P.S. I filmed this on my slower machine so some stutters are visible, but they are not a result of the new effect, just lower frames when recording with Fraps on a slower machine.
Jason
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Registered: 12/15/09
Posts: 1315
Loc: South East PA
Nice touch
A smart move too, I've taken the time to write out an equation to illustrate this at work:
Awesome user submitted youtube videos=Free Marketing=More RoF Marketing=More sales=More cash infused into 777=More dev resource for RoF and future titles= Awesome for 777 customers.
It's a win, win, win, win, win, win, win scenario
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#3430360 - 11/09/1103:02 PMRe: A short video showing the new Cinematic Camera Effect
[Re: johncage]
Avimimus
Contributing Editor Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 2980
Loc: Canada
Originally Posted By: johncage
looks nice. dcs blackshark already has this. it's called camera jiggle.
Well, isn't the DCS/LOMAC effect more of a vibration (caused by being bolted to an airframe)? Whereas the new RoF effect represents aiming corrections through a telephoto...
Registered: 04/21/11
Posts: 282
Loc: Central Coast, CA
I like it, but after looking at the background it kind of made me queasy . . . an easy effect to overdo. Maybe it could be managed with a sliding scale to allow more or less shake as the situation warrants?
I love it that this sim keeps getting better and better by the day. RoF gives me the worth of every dime I pay, and that is what I call a good, consumer-friendly business model (a rarity these days).
I 'need' this :P Because i make some small videos from time to time, and because i have thought of something like this since i saw a real clip like this one:
BTW - Everytime a patch is released, the release notes that come with it contain also a number of bug fixes, but they aren't usually advertised too much elsewhere. Also make sure you don't miss the News section of the official site ( E.g. News - User Interface, Dedicated Server ).
who needs this ? care about bug fixing and more immersion for offline players.
I really like it and I really care about it. There is a big world out there beyond the tip of your nose. - I guess it takes an adult to see that, though.
Thanks for the update and thanks also for making this feature optional. I'm pretty sure I will turn it on, it really adds to the immersion and will be super-helpful for movie-makers. Adding this effect in post-processing is a chore, and if you're like me, just uploading raw capture, it really makes a difference.
Could I suggest that the amount of shake be made dependent on focal length? I don't know if it would be difficult to implement, but it would make sense. Camera shake is much more prominent when you're zoomed in compared to wide-angle shots. Such a gradation would add another layer of realism, and it will look much more realistic, even to casual viewers, because it will more accurately replicate real life footage. Maybe a suggestion you can forward to your programmer.
Other suggestions would be: - Slight shake in fly-by views just after the plane has passed. - Directional "hunting" to center the subject when zooming in on a plane, and when changing views.
Anyway, these are just suggestions. As the camera shake is, it is really nice and I look forward to see it in-game.
Registered: 05/20/03
Posts: 924
Loc: Bath, England
Originally Posted By: Freycinet
...will be super-helpful for movie-makers. Adding this effect in post-processing is a chore, and if you're like me, just uploading raw capture, it really makes a difference.
Agreed 100%. I've just started playing with making RoF movies and this was wondering how on Earth to add some realistic camera shake. Problem now solved.
#3430974 - 11/10/1109:58 AMRe: A short video showing the new Cinematic Camera Effect
[Re: Avimimus]
Avimimus
Contributing Editor Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 2980
Loc: Canada
Originally Posted By: Avimimus
Originally Posted By: johncage
looks nice. dcs blackshark already has this. it's called camera jiggle.
Well, isn't the DCS/LOMAC effect more of a vibration (caused by being bolted to an airframe)? Whereas the new RoF effect represents aiming corrections through a telephoto...
Oops! EinsteinEP just let me know that Lomac has a combined effect. My memory is failing!
In any case, it'll be nice to see in RoF (it always gives a nice sense of momentum to not have the camera fixed on the plane it is following).
If the original poster didn't mention it was a more shakey camera, i would not even have noticed it. There are a lot more important issues then this.
Of course there are. And? I bet this camera shake feature didn't take too much to implement, and it is useful for people who do want to make some RoF movies. I would have taken this as obvious. What's wrong with seeing a thread advertising a feature you don't care about, but which makes other people happy?
BTW, RoF's economical model has 2 heads, both needed imho: it has to attract many players, and it has to keep those it has, interested. IMHO we should be glad of any features who appeal to any such players, without nerfing the game, because this means money, support, and then it can mean bug fixes, FM corrections, new content etc.
I play both single player and multiplayer, but I find it downright lame when someone singles out one of these modes (ie the one he likes to play) as more deserving of attention from the developer. In almost every case, improvements to one sphere also benefit the other.
I play both single player and multiplayer, but I find it downright lame when someone singles out one of these modes (ie the one he likes to play) as more deserving of attention from the developer. In almost every case, improvements to one sphere also benefit the other.
True dat!
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who needs this ? care about bug fixing and more immersion for offline players.
+ 1
If the original poster didn't mention it was a more shakey camera, i would not even have noticed it. There are a lot more important issues then this.
Once again it appears we have folks here that don't understand that it isn't an either/or situation. The guy doing development work on things like cameras & views isn't necessarily the same guy working on FMs, AI, or the game engine to allow for additional static objects. What needed bug fix or change was put aside here because one of the devs came up with a shakey cam, probably in his spare time?
Also, this external shakey cam could become the basis for adding in a more realistic pilot head shake. Among the many "needs" in this game is the need for more realistic gunnery. Currently you can lock in on the sights and your head doesn't move. Involuntary head movement, especially laterally, should be occurring and that should make it much more advantageous to get in close before shooting. Perhaps they can adapt this effect to create that?
Also, there are loads of people who enjoy creating RoF videos that are quite impressive. This feature would particularly serve that community. One man's trash is another man's treasure.
If what Ajisme says is true,then great.I appreciate the "movies"made by members. Just one slightly off topic question arising from his post,if using lock on sights is unrealistic[and it would be],why do people use it?I don't and have a hell of time and a lot of fun without it. If I am being ignorant again then please forgive me.I am only a part timer you could say!
BTW, RoF's economical model has 2 heads, both needed imho: it has to attract many players, and it has to keep those it has, interested. IMHO we should be glad of any features who appeal to any such players, without nerfing the game, because this means money, support, and then it can mean bug fixes, FM corrections, new content etc.
Exactly.
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Just one slightly off topic question arising from his post,if using lock on sights is unrealistic[and it would be],why do people use it?I don't and have a hell of time and a lot of fun without it.
Each person gets to decide for themselves how realistic they want to try to be. The snap view system is there to allow people without headtracking a good way to look around. Snap view to check six, snap view to check high left, etc. It is designed for flexibility and that means you can create a snap view that puts you perfectly aligned to the sights, locked in and ready to shoot. Whether people use it or not is their choice, but those without head tracking have no alternative if they want to use the sights. You have to have a way to move you head to a position to use the sights and the game doesn't simulate much head movement, so you wind up with a locked in, steady aligned view.
I use TrackIR, so I don't use snap views. I might adjust a default view to be aligned with the sights, but it doesn't stay perfectly steady as my head moves even when I try to stay still.
BTW, RoF's economical model has 2 heads, both needed imho: it has to attract many players, and it has to keep those it has, interested. IMHO we should be glad of any features who appeal to any such players, without nerfing the game, because this means money, support, and then it can mean bug fixes, FM corrections, new content etc.
Exactly.
The above makes sense, but if we're going to make such broad generalizations, then we need to be careful. When the addition of peripheral features happens to alienate players or cause them to lose interest because they perceive that core features are being ignored, then that's a problem. Losing some players to gain others is not a win.
So, I am a bit sympathetic to those who see a downside, but I like the new camera shake feature because it has the potential to increase realism in other areas, namely, in the cockpit. I see a bright-side because this is another graphical frill that might actually be put to good use.
Thank you Arjisme. Now I understand.I have had trackir for so long that I forgot what it is to be without it. A great christmas gift from a loved one to all who do not have it yet.I asked Santa [wife}for mine! Must add that this by now great game is becoming a classic due to all that is going on.
I don't understand why anyone would complain about a new optional feature.
It's not as if they stopped work on all their other "to do" items to implement this. Given that this isn't a "profitable" feature, I suspect one of the programmers thought of an easy and quick way to code it in during a slow patch.
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Registered: 06/26/09
Posts: 872
Loc: Where the ocean meets the sky
Hello, i admit it took me some time to get what is happening at all ahem, but now i think it's great ! Most movies made on flight sims have an entirely centered or focused view, which is somehow stale and artificial and immediately tells you that its's a not a veritable tape. With this erratic movement around the center this simulates the real thing, just like in the film posted by Laser with the (beautiful) LVG C.VI. I think this is one of the details that some will not even realize at first (like me), unless this strange unassignable overall feeling that this is really the closest thing to real flying .. or you "fly" another simulation where you will instantly miss those details .. it's the sum of all that. Cockpit vibration, wandering shadows in the cockpit, cloud shadows .. (maybe exhaust flames and oily plumes at some time in the future ) Greetings, Catfish (Wels in sim)
I don't understand why anyone would complain about a new optional feature.
It's not as if they stopped work on all their other "to do" items to implement this. Given that this isn't a "profitable" feature, I suspect one of the programmers thought of an easy and quick way to code it in during a slow patch.
Exactly. A few of the posts in this thread are straight up idiotic. I'm grateful for every little improvement.