Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » A short video showing the new Cinematic Camera Effect


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#3431925 - 11/11/11 11:57 AM Re: A short video showing the new Cinematic Camera Effect [Re: gwalch]
arjisme Offline
Member

Registered: 03/11/04
Posts: 566
Loc: Plano, TX
Originally Posted By: gwalch
Just one slightly off topic question arising from his post,if using lock on sights is unrealistic[and it would be],why do people use it?I don't and have a hell of time and a lot of fun without it.

Each person gets to decide for themselves how realistic they want to try to be. The snap view system is there to allow people without headtracking a good way to look around. Snap view to check six, snap view to check high left, etc. It is designed for flexibility and that means you can create a snap view that puts you perfectly aligned to the sights, locked in and ready to shoot. Whether people use it or not is their choice, but those without head tracking have no alternative if they want to use the sights. You have to have a way to move you head to a position to use the sights and the game doesn't simulate much head movement, so you wind up with a locked in, steady aligned view.

I use TrackIR, so I don't use snap views. I might adjust a default view to be aligned with the sights, but it doesn't stay perfectly steady as my head moves even when I try to stay still.

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#3431943 - 11/11/11 12:20 PM Re: A short video showing the new Cinematic Camera Effect [Re: Mogster]
RoFfan Offline
Member

Registered: 06/20/10
Posts: 372
Originally Posted By: Mogster
Originally Posted By: Laser

BTW, RoF's economical model has 2 heads, both needed imho: it has to attract many players, and it has to keep those it has, interested. IMHO we should be glad of any features who appeal to any such players, without nerfing the game, because this means money, support, and then it can mean bug fixes, FM corrections, new content etc.



Exactly.


The above makes sense, but if we're going to make such broad generalizations, then we need to be careful. When the addition of peripheral features happens to alienate players or cause them to lose interest because they perceive that core features are being ignored, then that's a problem. Losing some players to gain others is not a win.

So, I am a bit sympathetic to those who see a downside, but I like the new camera shake feature because it has the potential to increase realism in other areas, namely, in the cockpit. I see a bright-side because this is another graphical frill that might actually be put to good use.

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#3431958 - 11/11/11 12:35 PM Re: A short video showing the new Cinematic Camera Effect [Re: 777 Studios - Jason]
gwalch Offline
Member

Registered: 02/21/11
Posts: 107
Thank you Arjisme.
Now I understand.I have had trackir for so long that I forgot what it is to be without it.
A great christmas gift from a loved one to all who do not have it yet.I asked Santa [wife}for mine!
Must add that this by now great game is becoming a classic due to all that is going on.

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#3432034 - 11/11/11 02:18 PM Re: A short video showing the new Cinematic Camera Effect [Re: 777 Studios - Jason]
Cold_Gambler Online   content
Member

Registered: 05/25/07
Posts: 552
I don't understand why anyone would complain about a new optional feature.

It's not as if they stopped work on all their other "to do" items to implement this. Given that this isn't a "profitable" feature, I suspect one of the programmers thought of an easy and quick way to code it in during a slow patch.
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#3432043 - 11/11/11 02:25 PM Re: A short video showing the new Cinematic Camera Effect [Re: 777 Studios - Jason]
Catfish Offline
Member

Registered: 06/26/09
Posts: 872
Loc: Where the ocean meets the sky
Hello,
i admit it took me some time to get what is happening at all ahem, but now i think it's great !
Most movies made on flight sims have an entirely centered or focused view, which is somehow stale and artificial and immediately tells you that its's a not a veritable tape. With this erratic movement around the center this simulates the real thing, just like in the film posted by Laser with the (beautiful) LVG C.VI.
I think this is one of the details that some will not even realize at first (like me), unless this strange unassignable overall feeling that this is really the closest thing to real flying .. or you "fly" another simulation where you will instantly miss those details .. it's the sum of all that. Cockpit vibration, wandering shadows in the cockpit, cloud shadows .. (maybe exhaust flames and oily plumes at some time in the future wink )
Greetings,
Catfish (Wels in sim)


Edited by Catfish (11/11/11 02:28 PM)

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#3432370 - 11/12/11 02:52 AM Re: A short video showing the new Cinematic Camera Effect [Re: 777 Studios - Jason]
LukeFF Offline
Amasser of Mosins
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Registered: 06/11/01
Posts: 8078
Loc: Riverside, California, USA
It's a very nice feature. smile You guys will really like it.

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#3433252 - 11/13/11 01:29 PM Re: A short video showing the new Cinematic Camera Effect [Re: Cold_Gambler]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
Originally Posted By: Cold_Gambler
I don't understand why anyone would complain about a new optional feature.

It's not as if they stopped work on all their other "to do" items to implement this. Given that this isn't a "profitable" feature, I suspect one of the programmers thought of an easy and quick way to code it in during a slow patch.


Exactly.
A few of the posts in this thread are straight up idiotic.
I'm grateful for every little improvement.

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