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#3423888 - 11/02/11 01:29 PM Re: Small 4.11 dev. update [Re: SaQSoN]
Tolwyn Offline
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Registered: 02/06/00
Posts: 3817
Loc: WA, United States
Interesting icons.
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#3424667 - 11/03/11 11:24 AM Re: Small 4.11 dev. update [Re: SaQSoN]
I B Spectre Offline
Member

Registered: 04/10/05
Posts: 904
Loc: Florida, USA
Wow, this is definitely a game changer, IMO. Acknowledging that the AI has an inherent advantage by "knowing" exactly where you are at all times, therefore does not require "seeing" you to calculate lead angle, this is going to raise the bar significantly for human pilots. I enjoy the P-38, but its gunsight height obscures the target, making leading shots a very guesstimated thing, something AI would not be concerned with.

One of the more troubling aspects of AI behavior to me has been their ability to fly their aircraft with perfect settings (i.e., trim, radiator or cowl flap settings, etc.) which allows them to often outperform aircraft that would not historically be left behind, particularly in climb speed. Is this being addressed as well or is the AI tweak just for gunnery skills? IIRC, one of the many early IL-2 patches seemed to alleviate some of the AI's climb-to-the-stratosphere tendencies, but it was reinstated later patch.

Hats off to Team Daidalos for all your work in advancing this great sim!

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#3426558 - 11/05/11 11:09 AM Re: Small 4.11 dev. update [Re: I B Spectre]
RoFfan Offline
Member

Registered: 06/20/10
Posts: 518
The AI's performance is not due to perfect trim or anything like that. The AI uses an entirely different flight model than the human player, a simplified one. You can see this by riding along with the auto pilot turned on. You will see that when you go into "rocket climb" the aircraft is horribly out of trim in the yaw axis.

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#3426625 - 11/05/11 12:07 PM Re: Small 4.11 dev. update [Re: I B Spectre]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 3512
Loc: The Netherlands
Originally Posted By: I B Spectre
I enjoy the P-38, but its gunsight height obscures the target, making leading shots a very guesstimated thing, something AI would not be concerned with.


If you have TrackIR, it's possible to alleviate this problem a little: Duck down in your chair and reset the TrackIR centering. When you sit upright again, your view should be in the right position: looking over the horizontal bar at the top of the wind-down windows (l&r)... and the circle of the gunsight should be in the top-half of the reflector.

(as you can already see in the beginning (20"-30") of this this clip.)

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#3426937 - 11/05/11 07:10 PM Re: Small 4.11 dev. update [Re: RoFfan]
I B Spectre Offline
Member

Registered: 04/10/05
Posts: 904
Loc: Florida, USA
Originally Posted By: RoFfan
The AI's performance is not due to perfect trim or anything like that. The AI uses an entirely different flight model than the human player, a simplified one. You can see this by riding along with the auto pilot turned on. You will see that when you go into "rocket climb" the aircraft is horribly out of trim in the yaw axis.


Interesting. I could have sworn Oleg stated years ago that the AI used the same FM as for human players. I so seldom use autopilot, I've never noticed that. I'll have to give that a try and watch the indications.

I don't have TrackIR, but it's nice to know it can do that for those who do.

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#3427912 - 11/06/11 08:56 PM Re: Small 4.11 dev. update [Re: SaQSoN]
Genbrien Online   screwy
Stick to the plan man!
Member

Registered: 05/01/09
Posts: 826
Loc: Quebec, Canada
I think that AI dont suffer Overheat. when flying in Autopilot, they put full throttle (110%) for hours and dont overheat. In my beginning I used this to reach higher enemy planes faster stirthepot
Most usefull for the Me262 thumbsup
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#3465208 - 11/30/11 03:10 PM Re: Small 4.11 dev. update [Re: SaQSoN]
EJGr.Ost_Caspar Offline
Member

Registered: 09/26/06
Posts: 416
Loc: Germany
Update 28 November


Hey there!

Today again AI is one topic of our update.
No longer will AI gunners behave like 'Duke Nukem' and violently shoot at any target, no matter, if some poor fellow is in the line of fire - or directly behind the target.
Means, line of fire check is ON, so much fewer friendly fire kills will appear. Still it is possible, but will happen very rarely:

http://www.youtube.com/watch?v=WvqWR1N2muc



Furthermore we are proud to present 6 new AFV made for IL-2 by a 3rd party enthusiast modeler (thanks alot!):

Autoblinda


Carro Armato L6-40


Carro Armato 13-40


Semovente 47-32


Semovente 75-18-40


Crusader III


Each has 3 skin variants: desert, summer and winter. Except for Crusader, which has only desert skin, since it wasn't used anywhere else.


;-)


Edited by EJGr.Ost_Caspar (11/30/11 03:15 PM)
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#3465304 - 11/30/11 05:09 PM Re: Small 4.11 dev. update [Re: SaQSoN]
Tolwyn Offline
Senior Member

Registered: 02/06/00
Posts: 3817
Loc: WA, United States
Ok, release it already. Save some stuff for 4.12.
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My personal licensing agreement: In exchange for my hard-earned cash for your product, you agree to the following terms: No part of my hardware may be used as a mechanism to verify or reverify my economical patronage. My receipt will serve that purpose. If you disagree with this license, you may return my money to me, and I'll return your product. \:\)

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#3465425 - 11/30/11 08:22 PM Re: Small 4.11 dev. update [Re: SaQSoN]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20404
Loc: Corona, California
Nice update. smile


Wheels
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#3465589 - 12/01/11 01:45 AM Re: Small 4.11 dev. update [Re: SaQSoN]
Coenraad Offline
Online gun fodder.
Junior Member

Registered: 10/11/11
Posts: 25
Loc: Frogner, Norway
Looks very nice. Looking forward to the update.

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