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#3427787 - 11/06/11 02:48 PM Another DGen how-to: unwanted spawns
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 2983
Loc: Poland
I'm trying to get to grips with DGen New Guinea 1942 allied fighter campaign. Port Moresby area is full of airstrips (I put stationary aircraft on each of them) but for some reason all aircraft participating in a given mission are always generated on the same runway, in a silly-looking long queue. Worse still, during missions more aircraft are spawned on the same strip. They only give hiccups to my otherwise smooth-running missions; some of these aircraft immediately crash in a ball of fire (that is, the very moment they pop up), blocking the runway. It really drives me crazy. Any idea how to get rid of them?
I don't use and mods.

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#3427800 - 11/06/11 03:03 PM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
juri_js Online   content
Member

Registered: 12/05/08
Posts: 154
Planes participating in the same mission will always start from the same airfield, this can't be changed.
To disable randomly spawned aircraft add the line RandomFlights=0 in the DGen section of your config.ini file.

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#3428083 - 11/07/11 12:45 AM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 2983
Loc: Poland
Thank you! Another issue which I'm struggling with: How to make DGen generate anti-shipping missions? In the New Guinea scenarios I want to recreate B-17s, B-25s and A-20s, with top cover of P-38s, attacking convoys of ships coming from the north (Rabaul).
In the opsNewGuinea file I put the following lines:

under [Macros] section:
UsArmyAttackShips 10622:50814:A USN 3Y 6B IJN 0F
UsArmyAttackShips 10622:50814:A USN 6Y 6B IJN 3F

and under [Operations] section:
oUsAttackConvoy {UsArmyAttackShips}

I also have:
oUsBombShips {UsArmyBomb}

Nevertheless, DGen seems to 'avoid' these missions. I have ships, aircraft, ordnance. What's wrong?

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#3428111 - 11/07/11 02:12 AM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
juri_js Online   content
Member

Registered: 12/05/08
Posts: 154
The various mission types have different probabilities to be created. Missions against ships have one of the lowest probabilities and you will rarely see them. Moreover they will only be generated when the campaign builder placed suitable targets on the map.

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#3428396 - 11/07/11 10:40 AM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
HarryM Offline
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Registered: 12/19/00
Posts: 6841
Loc: Paso Robles, CA USA
I think I monkeyed around with this also and it never worked, I was wanting to fly some Betty torpedo strikes on Singapore map, added lots of cargo ships cruising around in the red mis file, and there's a oJpAttackShips operation in the singapore ops file, but never ever got a ship attack mission, and I flew quite a few missions, all bombing land targets (though I did bomb stationary ships sitting in Singapore harbor).

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#3428700 - 11/07/11 04:33 PM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 2983
Loc: Poland
I've just discovered a weird thing on New Guinea map - I've created plenty moving ships by means of FMB but when I drop the MIS file into the DGen folder, they just don't show up! Everything else is there - stationary objects, including ships, moving vehicles and armor but no moving ships. What's wrong?

All the necessary text is in place. For example, under [Chiefs] I have:

3_Chief Ships.USSShamrockBayCVE84 1 0 2 1.0
4_Chief Ships.USSOBannonDD450 1 0 2 1.0
5_Chief Ships.USSKiddDD661 1 0 2 1.0

followed by:
[3_Chief_Road]
328499.94 97894.49 120.00 0 2 4.8872222900390625
366315.44 82585.31 120.00
[4_Chief_Road]
329614.44 96605.02 120.00 0 2 9.774444580078125
367702.38 80453.80 120.00
[5_Chief_Road]
328227.50 99519.13 120.00 0 2 9.774444580078125
363751.25 85020.75 120.00

However, the sea is empty. No moving ships frown

Can anyone do a test for me: place some moving ships on the New Guinea map and run a mission through DGen (not FMB) to check if the ships show up?


Edited by Lagarto (11/07/11 04:39 PM)

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#3428717 - 11/07/11 05:00 PM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
HarryM Offline
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Registered: 12/19/00
Posts: 6841
Loc: Paso Robles, CA USA
I think I may have seen that on the singapore map as well, though the map is so large that perhaps they weren't in the right 'target area' that DGEN chose.

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#3428718 - 11/07/11 05:01 PM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
juri_js Online   content
Member

Registered: 12/05/08
Posts: 154
Ships that are not part of a mission will only appear when they are near a mission target and only if the GroundIntensity setting is not too low. You should use GroundIntensity=High in the config.ini file.

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#3428947 - 11/08/11 12:47 AM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 2983
Loc: Poland
I do have GroundIntensity=High in the config.ini file, and since my squadron operates from an airstrip by the beach, I put a moving battleship right next to it, just to make sure I won't overlook it. Still nothing frown Only stationary ships show up.

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#3430663 - 11/10/11 01:52 AM Re: Another DGen how-to: unwanted spawns [Re: Lagarto]
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 2983
Loc: Poland
So, no one's willing to do a little test for me? frown All I'm asking is to check if you can actually see any moving ships in a DGen campaign on the New Guinea map.

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