#3426079 - 11/04/11 10:33 PM
EAW Euro terrain circa 2003?
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Saguanay
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Dartmouth Canada
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Just found the auto installer in a bunch of old SFP1 files. Anyone else from the old school still have that one?
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#3426637 - 11/05/11 04:15 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Saguanay
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Dartmouth Canada
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Amazing that site is still around. It must be the only remaining original site from the first days. Deuces had made a way point plotter that used that map back before the creation of the MEs. It could have had great applications in target placement had the developing continued on it. Keith's website is still around. http://members.multimania.co.uk/keithb77/strikef/strikef.htmlI can't get the sfMap to work anymore for some reason. I guess with all the mods that TK made. I used his sfBrief alot of time when I was making mission back years ago.
Last edited by Saguanay; 11/05/11 04:18 PM. Reason: Added
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3426726 - 11/05/11 06:25 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Joined: Oct 1999
Posts: 87
Wrench
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Los Angeles, CA, USA
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SFMap dosen't work with sf2; probably the Unicode inis messing it up.
But...it still works with 08 patched 1stGens ... I have ONE remaining WoE install taht I use for creating planning maps with SFM
btw, the WW2 version has been up at CA for quite a while -- included a slightly fixed/modded one by me (just fixed the tgas, and added flags at the airbases)
Terraformer Extrodinaire
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#3426764 - 11/05/11 07:20 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Saguanay
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Dartmouth Canada
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Its too bad to lose the ability of the sfMap editor. I'm happy that Kreelin's editor has stayed up with the times and it works as an editor and a target display for placing targets.
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3426769 - 11/05/11 07:25 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Posts: 1,524
Keithb77
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UK
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SFMap dosen't work with sf2; probably the Unicode inis messing it up I'll see what I can do... Cheers Keith
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#3426778 - 11/05/11 07:30 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Saguanay
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Dartmouth Canada
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That would be great Keith thanks.
What I have found is that the editor seems to be skewing the maps. I have tried it in a SFP2 Europe install for a terrain that I made for CFB Bagotville in Quebec covering from about Montreal out the St Lawrence and down into Maine. Bu the maps when they were produced were always skewed.
Appreciate the help.
Last edited by Saguanay; 11/05/11 07:44 PM. Reason: spelling
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3427299 - 11/06/11 01:52 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Saguanay
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Dartmouth Canada
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Cool. OK, its been awhile since I looked at the problem. I'm sure there was a problem with the tile map export? I do have maps in there that show the height with the places. You can see both below. Also where there are different folders for the games now. I put the sfMap in the main folder where the terrain folders are and then I amend the ini to read G:\Strategy First\StrikeFighters2 Europe\Terrains. The sfMap will open but it won't detect the terrains as it used to in the SFP1 series. If I point it to the EASTCAN folder, still nothing in the drop down. I guess when I was posing the problem Keith that it was the tile export that wasn't working in that terrain. Its really a beta as you can see the amount of targets that have been placed so far but it was something I was using for the CF100 and CF101 SQNs. This is my EASTCAN. I'll look at this and see if the Tile Export works in it. Really am glad to see you popped up here on this issue again Keith. I have found this game has lots of modellers, painters and ini modders but not the folks like yourself and Kreelin who created tools to do more with the game.
Last edited by Saguanay; 11/06/11 02:05 PM. Reason: Added
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3427429 - 11/06/11 04:27 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Saguanay
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Dartmouth Canada
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OK. Got back into this and I think I have a better idea on what I was doing now. Sorry ,I cross use to many things to get where I want to be in this setup. 1. The sfMap program. - as stated, I can't get that to open a terrain now. As I said above, I can't seem to get anything to show up in the drop down selection for the terrains. I pointed the ini and many different places and either the error comes up or nothing. I am not sure where I lost the functionality of the map editor. I have been deployed too much I guess over the past year. 2. It was TKs Terrain Editor that was exporting the Tiles all skewed. Where I wanted the tiles as a map was in Bagotville, where you cant see the river at all and in the Cold Lake Air Weapons Range (CLAWR). That terrain is alot of lakes and the target areas are all around them. When you look at the planning maps, you can't see anything for lakes if you can't see the tiles. 3. Plus this afternoon in Kreelin's ME, all of the target areas in the Bagotville map are in the upper left corner when I open a planning map in his TE. The terrain works fine but that's what I see. 4. I think my work around for the maps was to move the terrain back into a SFP1 game setup and run the sfMap there to get the planningmaps made up. Sorry for the confusion.
Last edited by Saguanay; 11/06/11 04:30 PM. Reason: Added
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3427519 - 11/06/11 06:02 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Joined: Oct 1999
Posts: 87
Wrench
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Los Angeles, CA, USA
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Sag, did you resize the map bmp after exporting? The come out slightly odd sized, and need adjsting back to 512x, 1024x and 2048x
Terraformer Extrodinaire
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#3427571 - 11/06/11 07:09 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Saguanay
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Dartmouth Canada
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Yes. The small green map on page 1 is re-sized to 250 x 250. In the terrain folder also. They are squared up. Its the TE that exports from what I can remember the tile map skewed. You can see how its really stretched bad.
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3427574 - 11/06/11 07:11 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Keithb77
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I think problem #1 is that SF2 has renamed the Terrain folder as Terrains...I'll check for both in the next version Not sure if you are saying there is a problem with SfMap displaying the lakes? Certainly in your Montreal map there should be a lot more blue rivers - are they 0 height in your TFD? Cheers Keith
Last edited by Keithb77; 11/06/11 07:13 PM.
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#3427581 - 11/06/11 07:24 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Saguanay
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Dartmouth Canada
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No. The rivers are just tiles laid down to show the Saguenay River and the St Lawrence where it starts about Quebec City and runs to Montreal. I have them tiled but not being a terrain master..... I'll get some pics to show here what it looks like now.
Yeah with the lakes, its the TE problem that when you export the tile map, its coming out skewed. Perhaps that is something you might be able to make available in your sfMap where it can read the TFD as well as the HFD? Cold Lake being about 544 meters ASL.
I don't know about the rest of the guys working maps but if your planning map was seen as the tile map, my opinion, would be better or give those guys the advantages of having that ability. Of course when you are trying to plan a valley run and can't see the heights, you would still require height info.
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3427792 - 11/06/11 10:55 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Posts: 3,954
Saguanay
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Dartmouth Canada
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I sorted item #3 in my above list. I had saved my main Bagotville.ini as UNICODE. Re-saved it as ANSI and all fixed. Nothing is piled up in the corner anymore.
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3429557 - 11/09/11 12:51 AM
Re: EAW Euro terrain circa 2003?
[Re: Keithb77]
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Saguanay
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Dartmouth Canada
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I think problem #1 is that SF2 has renamed the Terrain folder as Terrains...I'll check for both in the next version Not sure if you are saying there is a problem with SfMap displaying the lakes? Certainly in your Montreal map there should be a lot more blue rivers - are they 0 height in your TFD? Cheers Keith The zero height in the TFD Keith for the rivers...where do you change the parameter?
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3431773 - 11/11/11 04:47 PM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Joined: Jun 2004
Posts: 3,954
Saguanay
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Dartmouth Canada
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Ah, OK. I had used TKs export of the height map to get some levelling done arounds some airbases and leveling the rivers. I didn't take them down to sea level though.
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3470544 - 12/09/11 12:53 AM
Re: EAW Euro terrain circa 2003?
[Re: Saguanay]
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Saguanay
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Dartmouth Canada
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Bump.
After a delightful trip out to sea for a couple of weeks and a trip to South Carolina, back home again.
Just wondering Keith if you got a chance to look at the editor for the Gen 2 series?
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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