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#3476930 - 12/19/11 07:17 AM Re: More realistic sprite FX in progress... [Re: Olds]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
Olds -If YOU do not find appropriate settings for the smoke trails, it means that nobody will do it well wink
It must be hard coded probably elsewhere.Impact rocets-EXCELLENT readytoeat
In Apache Air Assault cannon explosions look great from afar,up close is just a single ugly rotating sprites.Your results look great from every distance.Respect

Flyboy please write what you think about these effects, EVEN if you do not play eech wink every comments are needed, because everything can be improved.

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#3477216 - 12/19/11 03:40 PM Re: More realistic sprite FX in progress... [Re: Olds]
Olds Offline
Junior Member

Registered: 10/12/11
Posts: 67
Yeah, the system is pretty flexible, but you certainly can't do everything. I promise to document what I figure out at EECH Central when I'm done with this batch and hopefully make other modders lives easier. smile I just want to hit the rest of the explosions and fires and then turn everything over to FireBird to be included in the next major update.

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#3477258 - 12/19/11 04:33 PM Re: More realistic sprite FX in progress... [Re: Olds]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
Olds-With your work everything will be a million times easier.
And this is a great platform for a start to do even better things.
Firebird did a great tool, but someone had this pre-configure.
I know how much work it would cost you, not to mention about a few hundred times you start the game.
For this thank you,and can not wait for see these effects in the game whoohoo

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#3477654 - 12/20/11 10:53 AM Re: More realistic sprite FX in progress... [Re: Olds]
HerrKaputt Offline
Member

Registered: 04/13/10
Posts: 102
Olds, your stuff looks REALLY good. I think I'm going to reinstall EECH and give it another whirl.

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#3477809 - 12/20/11 02:22 PM Re: More realistic sprite FX in progress... [Re: Olds]
Olds Offline
Junior Member

Registered: 10/12/11
Posts: 67
FYI, this is the kind of stuff I'll be adding to EECH Central. Here is a breakdown of the sprite effects by weapon impact type (from xp_wpn.c in the code):

(# refers to the entry in smokes.csv)

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#3513201 - 02/06/12 10:10 PM Re: More realistic sprite FX in progress... [Re: Olds]
Olds Offline
Junior Member

Registered: 10/12/11
Posts: 67
Phew, sorry about the delay. Schedule has prevented me putting the finishing touches on this. I'm going to try to hand it off to Banita or some other poor soul and let them finish up. With the work I've done so far and the spreadsheets, it should be a pretty easy project to finish up. Sadly I have too many irons in the fire to do so right now!

I will still be posting instructions on EECH Central, although the latest spreadsheets are pretty well documented (with comments). Those will get posted too.

-Olds

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#3579114 - 05/24/12 04:59 PM Re: More realistic sprite FX in progress... [Re: Olds]
FireBird_[WINE] Offline
Member

Registered: 06/10/05
Posts: 577
Any progress?

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