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#3426079 - 11/04/11 03:33 PM EAW Euro terrain circa 2003?
Saguanay Offline
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Loc: Dartmouth Canada
Just found the auto installer in a bunch of old SFP1 files. Anyone else from the old school still have that one?
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#3426254 - 11/04/11 06:49 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
soulfreak Offline
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Loc: Schapen / Germany (near the ho...
I must have it somewhere on my back ups.
Not installed, cause I´m completely switched over to SF2.
But... biggrin


... the page is still up with the EAW terrain!

http://www.simwarrior.com/sfp1/terrain.html wink
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#3426439 - 11/05/11 04:57 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
CA_Stary Offline
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sadly that terrain is buggy and unfinished Sag. Wrench and me were trying to redo it to then current standards but gave up few years ago

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#3426637 - 11/05/11 09:15 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Loc: Dartmouth Canada
Amazing that site is still around. It must be the only remaining original site from the first days. Deuces had made a way point plotter that used that map back before the creation of the MEs. It could have had great applications in target placement had the developing continued on it.

Keith's website is still around.

http://members.multimania.co.uk/keithb77/strikef/strikef.html

I can't get the sfMap to work anymore for some reason. I guess with all the mods that TK made. I used his sfBrief alot of time when I was making mission back years ago.


Edited by Saguanay (11/05/11 09:18 AM)
Edit Reason: Added
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#3426726 - 11/05/11 11:25 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Wrench Offline
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Registered: 10/12/99
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Loc: Los Angeles, CA, USA
SFMap dosen't work with sf2; probably the Unicode inis messing it up.

But...it still works with 08 patched 1stGens ... I have ONE remaining WoE install taht I use for creating planning maps with SFM

btw, the WW2 version has been up at CA for quite a while -- included a slightly fixed/modded one by me (just fixed the tgas, and added flags at the airbases)
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#3426764 - 11/05/11 12:20 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Its too bad to lose the ability of the sfMap editor. I'm happy that Kreelin's editor has stayed up with the times and it works as an editor and a target display for placing targets.
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#3426769 - 11/05/11 12:25 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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Quote:
SFMap dosen't work with sf2; probably the Unicode inis messing it up

I'll see what I can do...
Cheers
Keith

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#3426778 - 11/05/11 12:30 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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That would be great Keith thanks.

What I have found is that the editor seems to be skewing the maps. I have tried it in a SFP2 Europe install for a terrain that I made for CFB Bagotville in Quebec covering from about Montreal out the St Lawrence and down into Maine. Bu the maps when they were produced were always skewed.

Appreciate the help.


Edited by Saguanay (11/05/11 12:44 PM)
Edit Reason: spelling
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#3427258 - 11/06/11 04:17 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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Saguanay
I've tried it with the SF2 range terrain and the maps are fine?
Maybe you could upload your terrain and I'll try that?
BTW We've relatives in Montreal (Bay D'urfe) and visited a couple of years ago - went to Quebec and whale watching in Tadeusec.
Beautiful country...
Cheers
Keith

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#3427299 - 11/06/11 05:52 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Loc: Dartmouth Canada
Cool.

OK, its been awhile since I looked at the problem. I'm sure there was a problem with the tile map export? I do have maps in there that show the height with the places. You can see both below. Also where there are different folders for the games now. I put the sfMap in the main folder where the terrain folders are and then I amend the ini to read G:\Strategy First\StrikeFighters2 Europe\Terrains. The sfMap will open but it won't detect the terrains as it used to in the SFP1 series. If I point it to the EASTCAN folder, still nothing in the drop down.






I guess when I was posing the problem Keith that it was the tile export that wasn't working in that terrain. Its really a beta as you can see the amount of targets that have been placed so far but it was something I was using for the CF100 and CF101 SQNs.


This is my EASTCAN. I'll look at this and see if the Tile Export works in it.



Really am glad to see you popped up here on this issue again Keith. I have found this game has lots of modellers, painters and ini modders but not the folks like yourself and Kreelin who created tools to do more with the game.


Edited by Saguanay (11/06/11 06:05 AM)
Edit Reason: Added
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#3427429 - 11/06/11 08:27 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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OK. Got back into this and I think I have a better idea on what I was doing now. Sorry ,I cross use to many things to get where I want to be in this setup. smile

1. The sfMap program. - as stated, I can't get that to open a terrain now. As I said above, I can't seem to get anything to show up in the drop down selection for the terrains. I pointed the ini and many different places and either the error comes up or nothing. I am not sure where I lost the functionality of the map editor. I have been deployed too much I guess over the past year. smile

2. It was TKs Terrain Editor that was exporting the Tiles all skewed. Where I wanted the tiles as a map was in Bagotville, where you cant see the river at all and in the Cold Lake Air Weapons Range (CLAWR). That terrain is alot of lakes and the target areas are all around them. When you look at the planning maps, you can't see anything for lakes if you can't see the tiles.

3. Plus this afternoon in Kreelin's ME, all of the target areas in the Bagotville map are in the upper left corner when I open a planning map in his TE. The terrain works fine but that's what I see.

4. I think my work around for the maps was to move the terrain back into a SFP1 game setup and run the sfMap there to get the planningmaps made up.

Sorry for the confusion.



Edited by Saguanay (11/06/11 08:30 AM)
Edit Reason: Added
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#3427519 - 11/06/11 10:02 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Wrench Offline
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Registered: 10/12/99
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Loc: Los Angeles, CA, USA
Sag, did you resize the map bmp after exporting? The come out slightly odd sized, and need adjsting back to 512x, 1024x and 2048x
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#3427571 - 11/06/11 11:09 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Loc: Dartmouth Canada
Yes. The small green map on page 1 is re-sized to 250 x 250. In the terrain folder also. They are squared up. Its the TE that exports from what I can remember the tile map skewed. You can see how its really stretched bad.
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#3427574 - 11/06/11 11:11 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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I think problem #1 is that SF2 has renamed the Terrain folder as Terrains...I'll check for both in the next version smile
Not sure if you are saying there is a problem with SfMap displaying the lakes? Certainly in your Montreal map there should be a lot more blue rivers - are they 0 height in your TFD?
Cheers
Keith


Edited by Keithb77 (11/06/11 11:13 AM)

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#3427581 - 11/06/11 11:24 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Loc: Dartmouth Canada
No. The rivers are just tiles laid down to show the Saguenay River and the St Lawrence where it starts about Quebec City and runs to Montreal. I have them tiled but not being a terrain master..... I'll get some pics to show here what it looks like now.

Yeah with the lakes, its the TE problem that when you export the tile map, its coming out skewed. Perhaps that is something you might be able to make available in your sfMap where it can read the TFD as well as the HFD? Cold Lake being about 544 meters ASL.

I don't know about the rest of the guys working maps but if your planning map was seen as the tile map, my opinion, would be better or give those guys the advantages of having that ability. Of course when you are trying to plan a valley run and can't see the heights, you would still require height info.
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#3427792 - 11/06/11 02:55 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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I sorted item #3 in my above list. I had saved my main Bagotville.ini as UNICODE. Re-saved it as ANSI and all fixed. Nothing is piled up in the corner anymore.
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#3429557 - 11/08/11 04:51 PM Re: EAW Euro terrain circa 2003? [Re: Keithb77]
Saguanay Offline
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Originally Posted By: Keithb77
I think problem #1 is that SF2 has renamed the Terrain folder as Terrains...I'll check for both in the next version smile
Not sure if you are saying there is a problem with SfMap displaying the lakes? Certainly in your Montreal map there should be a lot more blue rivers - are they 0 height in your TFD?
Cheers
Keith


The zero height in the TFD Keith for the rivers...where do you change the parameter?
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#3431556 - 11/11/11 12:36 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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Sorry, I meant HFD.
Cheers
Keith

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#3431773 - 11/11/11 08:47 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Ah, OK. I had used TKs export of the height map to get some levelling done arounds some airbases and leveling the rivers. I didn't take them down to sea level though.
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#3470544 - 12/08/11 04:53 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Bump.

After a delightful trip out to sea for a couple of weeks and a trip to South Carolina, back home again.

Just wondering Keith if you got a chance to look at the editor for the Gen 2 series?
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#3471004 - 12/09/11 12:04 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Wrench Offline
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Yes!!! Please!!! (is there a begging smilie???)

wrench
kevin stein
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#3471464 - 12/10/11 10:00 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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You know how we have teams who work on projects, installs, terrains. We need Gerwin who is working on the new TE and Keith (maps and various tools) and Swamblast(target placement tool) to get together and work on some game tool project.
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#3471550 - 12/10/11 01:06 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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Got SFMap working for SF2, also added a new 'contour' map type, will be released for Christmas smile
Didn't think you would need the editor (SFMe), as TW have released their own?
Cheers
Keith

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#3471688 - 12/10/11 06:05 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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That's great Keith, thanks. I don't have TK's editor but I would imagine that it's a lot along the lines of what is already in the games.

I know that Swamblast was working on a target placement tool based on MSFS designs. There was a fella from Holland who was working on a target placement tool also but I think his new baby de-railed much extra time which is understandable.

That's what the tool would be that I would be looking for.

[TargetArea002]
Name=Halifax Intl
Position=322500.00,271812.00<<<<<<<This is easy to do. I used to open it in Kreelins mission editor. Find the position. Make the change here and save and re-open the map and watch it move.
Radius=7071.067871
ActiveDate=01/01/1950
Location=1
Alignment=FRIENDLY
AirfieldDataFile=german_airbase4.ini
NumSquadrons=6
Target[001].Type=Runway6
Target[001].Offset=0.00,0.00<<<<<<< This
Target[001].Heading=60
Target[002].Type=Tower1
Target[002].Offset=-66.16,0.09<<<<<<This
Target[002].Heading=0
Target[003].Type=windsock
Target[003].Offset=50.00,-1200.00<<<<<<<This is the stuff where the tool is required.
Target[003].Heading=180

What I had dreamed up was a tool where you clicked on a drop down window "TARGETS" Click on one and drop it on a gridded map. This plots the offset for you. You could also rotate it in that window also so you could see what direction the object was pointing. Then it would be writing all of this material in a window off on one side. I got the idea from the old EAW SFP2 waypoint generator I think a guy named Sal had done. I think Deuces was involved also. Then once it was in the window on the side, you would copy and paste it out to the target ini.

Thanks to the mod to the sfMap though Keith, appreciate it.
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#3471814 - 12/11/11 01:49 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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I can make the same change to the mission editor to pick up SF2.
Sal's waypoint generator works with SFMe, there is an import button to pick up waypoints from the clipboard.
My old CFSeditor was good for generating ground layouts...I'll look into whether any of that code is reusable
Cheers
Keith

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#3471879 - 12/11/11 07:10 AM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Awesome, thanks Keith.
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#3472806 - 12/12/11 02:29 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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I've put the new version on my old website, but it seems to be pop-up infested frown
Try here , if its unusable I can email a zip whilst I find as new site.
This is the version supporting SF2 and creating contour maps as well as shaded relief.
Cheers
Keith

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#3472809 - 12/12/11 02:34 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Yeah, on my Fire Fox all I'm getting is pop ups and blockages. It only seems like it's the SFP* link page also.


Edited by Saguanay (12/12/11 02:37 PM)
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#3472837 - 12/12/11 03:15 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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email me at keithb at email dot com if you want the file...
or pm me your email address
Cheers
keith

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#3472888 - 12/12/11 04:29 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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PM gone with the email addy. Thanks
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#3473515 - 12/13/11 01:05 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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I have the main game folder and my mod folder is in a different drive. The games work fine and your sfMap will find the GermanyCE terrain but it won't find any of my add on terrains.
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#3473536 - 12/13/11 01:42 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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mod folder?
Try editting the sfmap.ini file to point sfdir to your mod folder
Cheers
Keith

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#3473543 - 12/13/11 01:58 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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The main folder for the root is in the C drive. The game runs and makes the mod folder in My Documents in the C drive. In there is the options ini where I point it off to my G drive where all my mods are. Game runs fine but nadda picking up any of the mod terrains. I even copied terrains into the game made mods folder and it didn't see them either. Just GermanyCE.

If I point it to the mods folder, it doesn't see anything.
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#3474196 - 12/14/11 01:17 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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Apologies I'm no longer allowed to access SimHQ from work, so dont get here often...
Does your mods folder not have a terrains folder into which the terrains go?
Assuming each terrain goes straight into the mods folder, I'll make a new version that doesnt insist on finding a terrains folder.
Cheers
Keith

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#3474204 - 12/14/11 01:37 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Keithb77 Offline
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duplicate post


Edited by Keithb77 (12/14/11 01:37 PM)

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#3474241 - 12/14/11 02:44 PM Re: EAW Euro terrain circa 2003? [Re: Keithb77]
Saguanay Offline
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Yeah, the main game folder and exe in the C drive points to another folder in the C drive. It's that Mods folder it creates and in it is an options.ini that points to a folder that has all of my mods in it and that lives on the G drive.

So I guess your exe is only seeing the first mods folder that has the stock terrain in it for Germany.
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#3490278 - 01/08/12 03:50 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
fng2k Offline
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Wow! Nice to see all you old geezers are still alive, and have apparently avoided the lengthy prison sentences you no doubt desrve. biggrin

Thought I would just add some lost links for related bits in case something was useful. Most of this was done as a parallel project to find ways to use TK's SFMap Editor to make terrains for other sims, especially the Gunship:Times of Sand pack. Since the Gunship terrain design was fairly similar to EAW's, we came up with a way to make new terrains for either sim using TKs editor, or to translate those sims terrsin into SF. Note that EAW has some new map making tools, and the included utilities Keith built can translate in both directions, so there may be a way to use the new EAW tools in SF.

Or not. Rest assured that I haven't the slightest idea what I am on about.

http://simwarrior.com/sfp1/airfields.html
http://simwarrior.com/sfp1/utilities/CityMerge.zip 94.74Kb Nov 21 2004 755
http://simwarrior.com/sfp1/utilities/EAW_SFEDIT.zip 582.54Kb Nov 8 2003 755
http://simwarrior.com/sfp1/utilities/EAWEuro_15.exe 18.97Mb Oct 5 2003 755
http://simwarrior.com/sfp1/utilities/EAWEuro_20beta.zip 3.33Mb Mar 21 2004 755
http://simwarrior.com/sfp1/utilities/ EAWEurov16p.zip 45.08Kb Oct 11 2003 755
http://simwarrior.com/sfp1/utilities/korea1_2kv3.zip 2.72Mb Nov 28 2004 755
http://simwarrior.com/sfp1/utilities/korea1Kkm.zip 15.25Mb Nov 14 2004 755
http://simwarrior.com/sfp1/utilities/paw1.zip 409.18Kb Dec 8 2003 755
http://simwarrior.com/sfp1/utilities/TEROBJECT_BUILDINGS_euro.zip 134.79Kb Aug 19 2003

Also my background sound player is sill around:
http://www.simwarrior.com/sfp1/BackTrax.html

I'm sure SF has developed FAR beyond what Keith and I worked on in the old days. But I am very glad to sse that a venerable old firm is still in operation:


I have basically emulated Ulysses, and put a PC on my shoulder and started walking until someone asked me what it was. And there I settled down.

All the best to all-

fng


Edited by fng2k (01/08/12 03:54 PM)

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#3490325 - 01/08/12 05:35 PM Re: EAW Euro terrain circa 2003? [Re: Saguanay]
Saguanay Offline
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Registered: 06/11/04
Posts: 3741
Loc: Dartmouth Canada
I guess your 7 year sentence is over is it? Yes I well remember that site. Used that terrain quite a bit and BackTrax.

The Korea terrain, is that the terrain that was made for the original Korean Air war release that came out a few years ago? Funny how the seasons for terrain came back around again. It seemed folks got away from seasons and now the game will load the proper terrain for the time of the year selected. So its more useable now.
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