Wow! Nice to see all you old geezers are still alive, and have apparently avoided the lengthy prison sentences you no doubt desrve.

Thought I would just add some lost links for related bits in case something was useful. Most of this was done as a parallel project to find ways to use TK's SFMap Editor to make terrains for other sims, especially the Gunship:Times of Sand pack. Since the Gunship terrain design was fairly similar to EAW's, we came up with a way to make new terrains for either sim using TKs editor, or to translate those sims terrsin into SF. Note that EAW has some new map making tools, and the included utilities Keith built can translate in both directions, so there may be a way to use the new EAW tools in SF.
Or not. Rest assured that I haven't the slightest idea what I am on about.
http://simwarrior.com/sfp1/airfields.htmlhttp://simwarrior.com/sfp1/utilities/CityMerge.zip 94.74Kb Nov 21 2004 755
http://simwarrior.com/sfp1/utilities/EAW_SFEDIT.zip 582.54Kb Nov 8 2003 755
http://simwarrior.com/sfp1/utilities/EAWEuro_15.exe 18.97Mb Oct 5 2003 755
http://simwarrior.com/sfp1/utilities/EAWEuro_20beta.zip 3.33Mb Mar 21 2004 755
http://simwarrior.com/sfp1/utilities/ EAWEurov16p.zip 45.08Kb Oct 11 2003 755
http://simwarrior.com/sfp1/utilities/korea1_2kv3.zip 2.72Mb Nov 28 2004 755
http://simwarrior.com/sfp1/utilities/korea1Kkm.zip 15.25Mb Nov 14 2004 755
http://simwarrior.com/sfp1/utilities/paw1.zip 409.18Kb Dec 8 2003 755
http://simwarrior.com/sfp1/utilities/TEROBJECT_BUILDINGS_euro.zip 134.79Kb Aug 19 2003
Also my background sound player is sill around:
http://www.simwarrior.com/sfp1/BackTrax.htmlI'm sure SF has developed FAR beyond what Keith and I worked on in the old days. But I am very glad to sse that a venerable old firm is still in operation:

I have basically emulated Ulysses, and put a PC on my shoulder and started walking until someone asked me what it was. And there I settled down.
All the best to all-
fng