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#3425323 - 11/03/11 11:53 PM New skins
vpmedia Offline
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#3425384 - 11/04/11 03:21 AM Re: New skins [Re: vpmedia]
MudPuppy Offline
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Registered: 06/09/06
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Loc: Appalachian foothills in Virgi...
Excellent! Thanks for sharing these.
Derek

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#3426018 - 11/04/11 02:17 PM Re: New skins [Re: vpmedia]
IceFire Offline
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Registered: 09/03/02
Posts: 3422
Loc: Canada
Nice! Good to see some new ones from you vp! Will definitely be downloading.
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#3428961 - 11/08/11 01:58 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
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thanks guys, here's a little 'mod' screenshot collection:

new stuff (2011), all from modded game:








old screens:





















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#3429129 - 11/08/11 07:54 AM Re: New skins [Re: vpmedia]
bisher Offline
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Wow, love those winter schemes
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#3429224 - 11/08/11 10:18 AM Re: New skins [Re: vpmedia]
wheelsup_cavu Offline
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Very cool skins. thumbsup


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#3429760 - 11/08/11 11:58 PM Re: New skins [Re: vpmedia]
vpmedia Offline
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thanks!

check out this wallpaper I've found:



hi-res: http://johnwallin.net/site/pix/fw190a8_1920.jpg

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#3433344 - 11/13/11 03:25 PM Re: New skins [Re: vpmedia]
Ajay Offline
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Lovely skins VP and some impressive screenies thumbsup

John Liberto has some really nice work -----> JOHN LIBERTO
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#3461205 - 11/24/11 10:10 AM Re: New skins [Re: vpmedia]
Cheese Offline
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Registered: 02/15/09
Posts: 119
bloody great job mate,the 190 is stunning.Im a RAF type myself but have always liked the venomous and deadly look of the 190.
Thanks mate,stunning work.

Cheese

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#3461842 - 11/25/11 09:25 AM Re: New skins [Re: vpmedia]
Cold_Flying Offline
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Registered: 04/20/11
Posts: 100
Loc: Earth
These skins are bananas.

And bananas is good. bananadance

And I'll use this post to thank VP for his excellent work that I have enjoyed for years now.

Thanks!

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#3463321 - 11/27/11 05:11 PM Re: New skins [Re: vpmedia]
Xander Fulton Offline
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Registered: 04/20/01
Posts: 567
Loc: Portland, OR
Okay, so...why does the ground in those screenshots (in the OP) look so much awesomer than anything I've seen in the game?

Is that another mode/texture replacement, or...?

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#3464172 - 11/29/11 02:29 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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its my mod called Default Map Upgrade pack, updates all stock map textures:
http://www.vpmedia.eu/il2/zip/vp_new_mods_06032010.rar
the rar also includes the Building texture updates I did (both in a MODS folder which is can be files or #UP#, etc)
not tested with 4.10 patch

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#3464176 - 11/29/11 02:41 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
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I also used this map for the 110 screens:
http://ultrapack.il2war.com/index.php/topic,1755.0.html


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#3467586 - 12/04/11 01:41 AM Re: New skins [Re: vpmedia]
Xander Fulton Offline
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Registered: 04/20/01
Posts: 567
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Originally Posted By: vpmedia
its my mod called Default Map Upgrade pack, updates all stock map textures:
http://www.vpmedia.eu/il2/zip/vp_new_mods_06032010.rar
the rar also includes the Building texture updates I did (both in a MODS folder which is can be files or #UP#, etc)
not tested with 4.10 patch



Wow - I'd not seen this before, somehow. This makes a HUGE difference in the visual quality of IL-2.

It's just...WOW.

Nice work! I'd specifically been looking for a 'photoreal' ground texture replacement, too, and just hadn't found one. But, here ya go! Thanks!!

(I think that really only leaves cockpit shadows as the final real immersion speedbump...)

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#3467606 - 12/04/11 03:29 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
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Thanks, to be honest I like this package too smile
It was heavily inspired by the excellent Slovakia and Bessarabia textures!

But theres stuff I like even better (more photorealistic):
Donbass, Zapolare by russian aviaskins team
Westfront, Centermed maps by Gilb57

all included in UP3 + DBW combination

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#3467828 - 12/04/11 12:39 PM Re: New skins [Re: vpmedia]
Xander Fulton Offline
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Registered: 04/20/01
Posts: 567
Loc: Portland, OR
Hmmm. I've got UP3, but I've never tried DBW - we usually play online, and I understood that pack was for offline-only.

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#3494014 - 01/13/12 06:27 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
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Download: http://www.mission4today.com/index.php?name=Downloads2&file=details&id=6492

Small desert skinpack, unmarked skins for He-111 H-2/H-6, Fw-189A, Fi-156, Ju-87D3
This is an addon for this previous release:
http://www.mission4today.com/index.php?name=Downloads2&file=details&id=3046

These skins will be used in my Desert Beaufigter campaign remake which I'll release soon.
It will feature redko's great sandoftime map remake and the new Mk.X Beau with a rear gunner.

Few screens:









Edited by vpmedia (01/13/12 06:29 AM)

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#3494088 - 01/13/12 08:10 AM Re: New skins [Re: vpmedia]
bisher Offline
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A skin for all seasons, love those desert schemes
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#3494243 - 01/13/12 10:57 AM Re: New skins [Re: vpmedia]
wheelsup_cavu Offline
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Those desert schemes are very nice. thumbsup

Is the desert Storch skin one that is included in your recent Storch pack or is it a new one?


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#3494580 - 01/13/12 11:21 PM Re: New skins [Re: vpmedia]
vpmedia Offline
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Thanks! The desert Storch is a new skin, not in the Fi-156 pack @ m4t.
Nowdays I mostly make generic skins for the SAS F. Big Default Skin Mod(FBDSM).
I forgot to post but I made recently a patch for my stock map upgrade pack to be used with this skinmod (links at my site).

New Blenheim generic skins for the FAF:



http://www.mission4today.com/index.php?name=Downloads2&file=details&id=6493

Yesterday I also finished a mod default skinpack for RAF planes which will include

BeaufighterMk10
HALIFAX-B-Mk3
HurricaneMkIId
Magister
Mosquito_FB_MkIINF
Mosquito_FB_MkVICC
SeaFuryMkI
SeaFury_MkX
TempestFBMkII
TyphoonMkIB
TyphoonMkIBLate
Tiger Moth/U-2TM
+
A1J Skyraider
Bf-110G-4 nightfighter

Cheers


Edited by vpmedia (01/13/12 11:26 PM)

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#3494594 - 01/14/12 12:44 AM Re: New skins [Re: vpmedia]
Poltava Offline
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Registered: 10/27/07
Posts: 201
Hey - thanks!!!

I am an old fan of your skins, they are always super! Good to see you still in the game. You are truly an asset for the IL-2 community! wave

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#3495759 - 01/15/12 11:17 PM Re: New skins [Re: vpmedia]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 17658
Loc: Corona, California
Originally Posted By: vpmedia
Thanks! The desert Storch is a new skin, not in the Fi-156 pack @ m4t.
Click to reveal..
Nowdays I mostly make generic skins for the SAS F. Big Default Skin Mod(FBDSM).
I forgot to post but I made recently a patch for my stock map upgrade pack to be used with this skinmod (links at my site).

New Blenheim generic skins for the FAF:



http://www.mission4today.com/index.php?name=Downloads2&file=details&id=6493

Yesterday I also finished a mod default skinpack for RAF planes which will include

BeaufighterMk10
HALIFAX-B-Mk3
HurricaneMkIId
Magister
Mosquito_FB_MkIINF
Mosquito_FB_MkVICC
SeaFuryMkI
SeaFury_MkX
TempestFBMkII
TyphoonMkIB
TyphoonMkIBLate
Tiger Moth/U-2TM
+
A1J Skyraider
Bf-110G-4 nightfighter

Cheers

Thanks, For some reason I like that slow as molasses plane so I will be getting this one too. smile


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#3497119 - 01/18/12 01:30 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
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Skinpack for mod planes:

Beaufighter MkX
HALIFAX-B-MkIII
Lancaster
Magister
Mosquito_FB_MkIINF
Mosquito_FB_MkVICC
SeaFuryMkI/SeaFury_MkX
TempestFBMkII
TyphoonMkIB/TyphoonMkIBLate
Tiger Moth
+
A-1J Skyraider
Bf-110G-4 nightfighter



Download: http://www.vpmedia.eu/il2/zip/vp_MOD_SKINMOD.rar



Edited by vpmedia (01/18/12 01:36 AM)

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#3497127 - 01/18/12 01:55 AM Re: New skins [Re: vpmedia]
juri_js Online   content
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Registered: 12/05/08
Posts: 154
That's looking really good. Could you also upload them as normal skins?

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#3497139 - 01/18/12 02:56 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
Posts: 1319
Loc: I-I I_I I\I
well, for example the Typhoon uses the Tempest fuselage + Hurricane wings, normal skins will not work for such plane, same for the A-1J, Tiger Moth, the rest uses already published skins (flightsimfiles & m4t) so this mod really doenst translates well into a bmp skinpack but I'll see what i can do...

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#3497167 - 01/18/12 04:47 AM Re: New skins [Re: vpmedia]
juri_js Online   content
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Registered: 12/05/08
Posts: 154
Too bad. frown

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#3497520 - 01/18/12 11:59 AM Re: New skins [Re: vpmedia]
apexGP Offline
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Registered: 07/19/11
Posts: 42
Originally Posted By: vpmedia
its my mod called Default Map Upgrade pack, updates all stock map textures:
http://www.vpmedia.eu/il2/zip/vp_new_mods_06032010.rar
the rar also includes the Building texture updates I did (both in a MODS folder which is can be files or #UP#, etc)
not tested with 4.10 patch


This is outstanding work! Is there any way to add your Default Map Upgrade Pack to IL2 4.11 without any mods like UP3.0? I read the part where you mention that it hasn't been tested with 4.10 yet, but I'm willing to try it. I'm just getting back into IL2 after a loooong layoff, and making heads or tails out of all these mods is making me a bit dizzy. I've read guide after overly contrived guide, but really what I want is to improve the look of the game as much as possible without adding dozens of modded aircraft I'll never get around to seriously flying. Some of your screenshots look absolutely sick, I would love to add this to my game install. I've already added some of your other skins and it literally transforms the sim.

I looked over the links you provided, but I haven't run across any info about installing over an unmodded game. Any tips would be greatly appreciated.

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#3497599 - 01/18/12 01:21 PM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
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A very simple way to enable your game to use mods, 4.11 version not yet released:
http://www.sas1946.com/main/index.php/topic,16371.0.html
I did some testing with 4.10 after the quoted post, the map upgrade pack works fine.
Thanks for your comments!

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#3497948 - 01/19/12 12:01 AM Re: New skins [Re: vpmedia]
Hellmann Offline
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Registered: 08/13/07
Posts: 123
Loc: Torontario
Thanks.... some very nice work.
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#3498622 - 01/19/12 03:08 PM Re: New skins [Re: vpmedia]
apexGP Offline
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Registered: 07/19/11
Posts: 42
Originally Posted By: vpmedia
A very simple way to enable your game to use mods, 4.11 version not yet released:
http://www.sas1946.com/main/index.php/topic,16371.0.html
I did some testing with 4.10 after the quoted post, the map upgrade pack works fine.
Thanks for your comments!


VP, thanks for pointing me in the right direction. I really appreciate it, and your work! I did some reading and I guess I'll wait and see what SAS will do about 4.11 before I add it to my install. I'll probably create a 4.101 install just to see how it looks in the meantime though.

I've added a bunch of your excellent skins, but I'm having the dilemma of how to use them with IL2 Mat Manager. Your skins often have full markings and unit insignias (which look incredible), but your default ones are clean. To have the detailed ones display properly in the sim I have to disable most of the unit markings from MM, but then I can't have unit markings on other default/generic aircraft in the mission. What to do, what to do. I know that you worked with SAS for the FBDSM, would that be a better option? But then I'd have to wait for 4.11 compatibility...

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#3498653 - 01/19/12 03:31 PM Re: New skins [Re: apexGP]
apexGP Offline
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Registered: 07/19/11
Posts: 42
Please disregard my questions concerning your skins with Mat Manager... that was temporary stupidity on my part. Somehow I completely forgot that you can simply flip off the 'Markings' switch for that exact reason from inside the sim.

This is what happens when you get tired... duh

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#3499002 - 01/19/12 11:15 PM Re: New skins [Re: apexGP]
vpmedia Offline
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Registered: 01/14/05
Posts: 1319
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Originally Posted By: apexGP
Please disregard my questions concerning your skins with Mat Manager... that was temporary stupidity on my part. Somehow I completely forgot that you can simply flip off the 'Markings' switch for that exact reason from inside the sim.

This is what happens when you get tired... duh


no worries mate
I've found this for you:
Basic Mod Activator 0.001 Beta for 4.11m.
http://allaircraftsimulations.com/forum/viewtopic.php?f=189&t=33293&p=361855#p361855
it will enable you to use my mods (and some others) with 4.11
some mods will only work with 4.09/4.10, especially the ones including class files

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#3499120 - 01/20/12 05:11 AM Re: New skins [Re: vpmedia]
JAMF Offline
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Registered: 05/29/10
Posts: 2776
Loc: The Netherlands
Class files go directly under the /FILES/ directory, but I don't know if there are some that don't play well with others.

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#3499738 - 01/20/12 02:52 PM Re: New skins [Re: vpmedia]
Poltava Offline
Avid campaign builder
Member

Registered: 10/27/07
Posts: 201
And thanks for that GREAT skin face-lift on those MOD aircraft. Some of them REALLY needed it!

Hope you eventually find time to do the same with some other un-skinnable frankenplanes as well!

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#3499895 - 01/20/12 06:16 PM Re: New skins [Re: vpmedia]
apexGP Offline
Junior Member

Registered: 07/19/11
Posts: 42
Originally Posted By: vpmedia

no worries mate
I've found this for you:
Basic Mod Activator 0.001 Beta for 4.11m.
http://allaircraftsimulations.com/forum/viewtopic.php?f=189&t=33293&p=361855#p361855
it will enable you to use my mods (and some others) with 4.11
some mods will only work with 4.09/4.10, especially the ones including class files


Wow! Thank you very much for setting me on the path, my brudda! That was very cool of you man, really. I must say you've been very helpful, and of course, generous with your work. I'll be installing ver 3 of your Default Map Upgrade Pack and Improved Building Textures in no time! I wonder if you would know off the top of your head if your missions are compatible as well? Like this mission pack for Tunisia -> http://www.mission4today.com/index.php?name=Downloads&screen=2187

I would love to enable these for online co-op. I haven't messed with the mission builder in years though. Would something like that be feasible?

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#3500006 - 01/20/12 10:40 PM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
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I'm glad that I could help. The missions were built using the stock version of the game so they're compatible with any game version.
To make the missions coop compatible you need to open each in the FMB and decheck the 'Player' checkbox iirc (I play offline).


Edited by vpmedia (01/20/12 10:41 PM)

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#3500053 - 01/21/12 12:42 AM Re: New skins [Re: vpmedia]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 17658
Loc: Corona, California
Originally Posted By: vpmedia
I'm glad that I could help. The missions were built using the stock version of the game so they're compatible with any game version.
To make the missions coop compatible you need to open each in the FMB and decheck the 'Player' checkbox iirc (I play offline).

After deselecting the player plane you will also need to move them to the coop folder.


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#3500468 - 01/21/12 01:09 PM Re: New skins [Re: wheelsup_cavu]
apexGP Offline
Junior Member

Registered: 07/19/11
Posts: 42
Again, thanks for the info fellas thumbsup

Vp, I successfully added that mod activator (black mod splash screen, game working), but I don't think I'm activating your scenery/building pack correctly. What I've done is place your '_VP_MAPMODS...' and '_VP_TEXTURES...' folders into my IL2 1946\MODS\ directory and attempted to enable them through JSGME. It appears to be activating the scenery mod for example, but in the game in a QMB mission I don't see any noticeable changes. I tried the Bessarabian, Normandy and MTO maps.

I searched a bit, but couldn't find explicit install instructions for your mod through google. There were already some folders (MAPMODS, STS) inside the MODS folder when all the activator files were copied into my IL2 directory, but I left yours in the main MODS directory so JSGME could see them. I'm trying a few different things out with the hope of some success, is there a good map you can suggest that I load so I can tell immediately whether or not your scenery has been added properly?

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#3500695 - 01/21/12 06:51 PM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
Posts: 1319
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jsgme isnt needed, all it does is to copy a folder back and forth.
The correct path for example: ...MODS\_VP_MAPMODS_v3_2010\maps\ardennes\sload.ini
Installing my mods is a simple file archive extraction, so I didnt add a readme for that + never had anyone reporting installl problem in the past 3-4 years so I assumed its ok. Pictures here: http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=25842&start=60

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#3500770 - 01/21/12 10:10 PM Re: New skins [Re: vpmedia]
apexGP Offline
Junior Member

Registered: 07/19/11
Posts: 42
Oh I'm sure your mods are just fine with no instructions my friend. I became certain of that when I looked for instructions and didn't find any, I knew right then that they're a breeze for people that understand mods, so why would they need explaining? I'm the problem here, I haven't gotten my head around how all these mods work yet dizzy

I have your folders in the place you've indicated, that's where I first extracted them. I think it's possible I may have to tweak that modact a bit further to get it to work. I've been reading some info about it on another post that was created after the link for the modact you gave me.

I noticed some people were modifying the .rc file to get the appropriate objects to load for the mod maps they want to use in 4.11. in the example shown these lines were added to the .rc;

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

These were for an SAS mod. There are also some lines that need to be added to the static.ini file as well from the look of it. I think that's the issue here, the modact gets no instruction to load your maps and objects. The problem is that I still have no idea how modacts typically 'activate' any given mod. I was under the impression that they load whatever is in the 'MODS' folder. I need to go back and read up on that more.

I can't see the examples at the link you gave me yet cuz for some crazy reason they require registration. So I registered, but now I gotta wait for administrator approval mad

Of course.

I'm not defeated just yet. Sooner or later the switch in my head will flip on!

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#3500780 - 01/21/12 11:13 PM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
Posts: 1319
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the link I gave you is the same site where you downloaded the 4.11 modact...

btw I'm using IL-2 1946 4.10 with UP3 and DBW so I cant tell if my mods work in 4.11

Normandy is a good map for testing, Bessarabia isnt

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#3500784 - 01/21/12 11:41 PM Re: New skins [Re: vpmedia]
apexGP Offline
Junior Member

Registered: 07/19/11
Posts: 42
Originally Posted By: vpmedia
the link I gave you is the same site where you downloaded the 4.11 modact...


I know, that's why it's so nutty that I now need to register. I've looked at all types of threads on that board with no issues before. Do you by chance know the location of the post/pics within the forum? Maybe I can just navigate there manually.

I'll do my testing on Normandy.

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#3500792 - 01/22/12 12:09 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
Posts: 1319
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cheers


Edited by vpmedia (01/22/12 12:11 AM)

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#3500793 - 01/22/12 12:13 AM Re: New skins [Re: vpmedia]
vpmedia Offline
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Registered: 01/14/05
Posts: 1319
Loc: I-I I_I I\I
you'll instantly notice the difference in the high cirrus clouds layer

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