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#3430473 - 11/09/11 05:34 PM
Re: are you ready for MW3... Nov. 8th!
[Re: Magnum]
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Land & Armor Combat Editor XBL: Magnum SimHQ
Lifer
Registered: 01/27/03
Posts: 23287
Loc: Naples, Florida
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actually me too sharpe... I've played about 10 hours MP and getting tired of it already... was thinking the same thing today... it's fun, but enough is enough. 
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Magnum SimHQ
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#3430571 - 11/09/11 09:07 PM
Re: are you ready for MW3... Nov. 8th!
[Re: Magnum]
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XBL: Knoxcide
Member
Registered: 01/13/08
Posts: 173
Loc: WA, USA.
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actually me too sharpe... I've played about 10 hours MP and getting tired of it already... was thinking the same thing today... it's fun, but enough is enough.  If this was facebook, I would totally be liking that post!  I will probably gamefly/redbox it and try it and be done with it.
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[[ MSI 880GM-E43 , AMD Athlon II X4 640 @ 3 GHz , 4 GB DDR3 , NVIDIA GeForce 9800 GT 1 GB, Duel Boot Windows 7 64Bit/Windows XP 32Bit ]]
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#3430573 - 11/09/11 09:10 PM
Re: are you ready for MW3... Nov. 8th!
[Re: Magnum]
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Member
Registered: 09/29/07
Posts: 218
Loc: Milwaukee, USA
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For the record, it took me 4 and a half hours to beat the SP campaign without rushing. I think that's the thing that will keep me from buying future COD games. The novelty wore off a while ago, so unlike COD4, the intensity of the experience didn't make up for the brevity. While it's still a really cool, big budget explode-o-rama in the same league with its predecessors, I don't see the value anymore. This is the point after which more of the same, cool as that may be, won't cut it anymore.
I might try the MP at some point I suppose, but if my experience with previous versions is anything to go by, no matter how good it is, it will be wrecked by the quality and maturity of the players 95% of the time.
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#3430638 - 11/10/11 12:16 AM
Re: are you ready for MW3... Nov. 8th!
[Re: Magnum]
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Member
Registered: 09/13/02
Posts: 653
Loc: Maastricht, Holland
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It's not only the novelty that has worn off for me, Aero, I've finished the campaign in about the same time as you have. With the story now finished I'd just say that enough is enough. Plenty of other stuff still on the horizon though.
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I'm a crappy pilot, but one hell of a shot.
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#3431272 - 11/10/11 03:29 PM
Re: are you ready for MW3... Nov. 8th!
[Re: Magnum]
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Member
Registered: 09/29/07
Posts: 218
Loc: Milwaukee, USA
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I can't say that I ever found the overall plot very engaging or interesting in and of itself. It did, however, create nice scenarios for the levels, which were always well done and exciting. In that sense, then, the plot was pretty good, though the end of MW3 didn't really leave me with any sort of sense of closure or anything.
You know what I'd like? If they could release a similar length "episode" two or three times a year for $25. Presumably, this wouldn't work if they spent 2 years and how-ever-many hundreds of millions of dollars just developing MW3, but it would make for a cool episodic experience.
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#3431747 - 11/11/11 08:19 AM
Re: are you ready for MW3... Nov. 8th!
[Re: Magnum]
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F22 Air Dominance Project
Member
Registered: 01/01/01
Posts: 1083
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I thought the storyline jumped the shark at the end of MW2, but the MW3 storyline just seemed like a vehicle to set up cool scenarios here and there. I really liked the NYC sequence, even though it was a bit Hollywood. Is it just me, or was the sequence of following the tanks in Germany the most frustrating experience in CoD history? It seemed as if you had to find the right path at the right time, and with a good amount of luck, to avoid the mobs that would shoot at you (and you alone) while the tanks didn't do much of anything. Oh, and the terrain would unrealistically impede your movement. I thought that figuring out and timing routes went out with 80s arcade games. admin edit: a little too much info not to have a spoiler tag.
Edited by Magnum (11/11/11 08:31 AM) Edit Reason: spoiler
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#3435631 - 11/16/11 04:59 PM
Re: are you ready for MW3... Nov. 8th!
[Re: HomeFries]
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Member
Registered: 02/05/00
Posts: 544
Loc: Norwich, CT
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I found that ridiculous as well but what really got to me was the Final event the Killing Markarov sequence. FFFFFFFF, Right Mouse, Left Mouse, as instructed, totally cheesed it up for me. I thought the storyline jumped the shark at the end of MW2, but the MW3 storyline just seemed like a vehicle to set up cool scenarios here and there. I really liked the NYC sequence, even though it was a bit Hollywood. Is it just me, or was the sequence of following the tanks in Germany the most frustrating experience in CoD history? It seemed as if you had to find the right path at the right time, and with a good amount of luck, to avoid the mobs that would shoot at you (and you alone) while the tanks didn't do much of anything. Oh, and the terrain would unrealistically impede your movement. I thought that figuring out and timing routes went out with 80s arcade games. admin edit: a little too much info not to have a spoiler tag.
Edited by Hammer* (11/16/11 05:00 PM)
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