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#3422551 - 10/31/11 01:52 PM
New Mechwarrior title, "Mechwarrior Online"!
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Member
Registered: 12/15/09
Posts: 1315
Loc: South East PA
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http://www.pcgamer.com/2011/10/31/meet-mechwarrior-online-piranhas-free-to-play-tactical-mech-sim/-and- http://mwomercs.com/An excellent Birthday Gift  The deets: Lands second half of '12, Will be Free-to-Play, but according to the article: "MechWarrior Online (MWO) might be free-to-play, but MWO Creative Director Bryan Ekman and Piranha President Russ Bullock insist this is going to be a proper MechWarrior game in the tradition of MechWarrior 2 through 4, not a successor to the Xbox action game Mech Assault. Ekman says joystick support is a strong probability, and both call this a Mech sim." it's looking like a MW MMO (MMOMW?) title. I'm down for it. Also, while there will be items available for purchase, evidently, none of those items will provide a tactical advantage. One last thing, if you go to the second link, you can register a pilot name now. I just snagged "Aggressor". Sweet!
Edited by AggressorBLUE (10/31/11 06:55 PM)
_________________________
My Rig:AMD Phenom X4 955 Black Edition OCed@3.8 GHz/GIGABYTE GA-890FXA-UD5 AM3 AMD 890FX Mobo\ MSi AMD 6950 2GB \ 8 Gigs of G.skills Ram\Storage: WD Black 750 GB HDD\All held together by: Coolermaster HAF 932 case Other Assets Deployed: HOTAS: Logitech G940  CH FighterStick/Pro-Throttle/Saitek Combat Rudder Pedals Wheel: Fanatec 911 Turbo S w/ Playseats Racing Seat.
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#3422631 - 10/31/11 04:08 PM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: AggressorBLUE]
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Senior Member
Registered: 03/14/01
Posts: 3032
Loc: Fremont, CA
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Holy Friggin Crap... YES.
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#3422641 - 10/31/11 04:16 PM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: AggressorBLUE]
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Member
Registered: 02/07/01
Posts: 1940
Loc: Gisborne, New Zealand
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Thanks for the heads up. Smosh has now been registered 
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Rabbits, break right and climb.
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#3422782 - 10/31/11 07:36 PM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: AggressorBLUE]
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Member
Registered: 12/15/09
Posts: 1315
Loc: South East PA
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uh-oh, I'm seeing some real nasty turbulence ahead...May have spoke too soon  Taken from dev blog Zero: http://mwomercs.com/news/2011/10/2-dev-blog-0One of the goals of the team with the mech warrior series was to: "Solve some of the long standing gameplay issues from previous MechWarrior games." -See, There weren't any game play issues. The game play was fun...unless you were too stupid/impatient to follow half a dozen tutorial missions. "We knew going in, there were two major risks. No PS3 version due to a Microsoft restriction, and the epic market collapse and major recession. In the end, it was mostly the lack of a PS3 option that did us in. The scope and budget required to develop a console reboot needed the support of a PS3 SKU and we just couldn’t convince publishers to take a risk. By late fall 2009, our dreams of making a MechWarrior game, began slowly drifting away." -Ok, I'm seeing the problem. You guys are clueless. The series did just fine for itself on the PC, and only the PC for a long time. You didn't want to make Mech Warrior. You wanted to make Mech Assault. Go have a chat with Sid Myers over at Fraxis, he'll riddle you a bit on the PC market. Sounds like you guys need it... Now I'm worried, as MWO is the Plan B to a MechAssault reboot on the consoles. Still don't believe me? "Three years ago, during the summer 2008, we put in motion a new strategy for Piranha, one that would focus our efforts on building killer original action games. With this ultimate goal in mind, we focused on three key areas.
-Only take on action based work-for-hire games, such as Transformers 2 and Duke Nukem Forever. - Build an experienced development team, capable of creating fun and engaging products. - Develop a game by acquiring or licensing an existing intellectual property (IP)." I'm sure the company who's mission statement boils down to developing flavor-of-the-week-fast-cash action games has the chops and staff skill-set to make an in-depth thought provoking online sim based on one of the most cherished IP's in PC gaming history. Right...guys...anyone? I'm gonna go weep in a corner now.
Edited by AggressorBLUE (10/31/11 07:46 PM)
_________________________
My Rig:AMD Phenom X4 955 Black Edition OCed@3.8 GHz/GIGABYTE GA-890FXA-UD5 AM3 AMD 890FX Mobo\ MSi AMD 6950 2GB \ 8 Gigs of G.skills Ram\Storage: WD Black 750 GB HDD\All held together by: Coolermaster HAF 932 case Other Assets Deployed: HOTAS: Logitech G940  CH FighterStick/Pro-Throttle/Saitek Combat Rudder Pedals Wheel: Fanatec 911 Turbo S w/ Playseats Racing Seat.
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#3422802 - 10/31/11 08:13 PM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: AggressorBLUE]
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Senior Member
Registered: 03/14/01
Posts: 3032
Loc: Fremont, CA
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uh-oh, I'm seeing some real nasty turbulence ahead...May have spoke too soon  Taken from dev blog Zero: http://mwomercs.com/news/2011/10/2-dev-blog-0One of the goals of the team with the mech warrior series was to: "Solve some of the long standing gameplay issues from previous MechWarrior games." -See, There weren't any game play issues. The game play was fun...unless you were too stupid/impatient to follow half a dozen tutorial missions. "We knew going in, there were two major risks. No PS3 version due to a Microsoft restriction, and the epic market collapse and major recession. In the end, it was mostly the lack of a PS3 option that did us in. The scope and budget required to develop a console reboot needed the support of a PS3 SKU and we just couldn’t convince publishers to take a risk. By late fall 2009, our dreams of making a MechWarrior game, began slowly drifting away." -Ok, I'm seeing the problem. You guys are clueless. The series did just fine for itself on the PC, and only the PC for a long time. You didn't want to make Mech Warrior. You wanted to make Mech Assault. Go have a chat with Sid Myers over at Fraxis, he'll riddle you a bit on the PC market. Sounds like you guys need it... Now I'm worried, as MWO is the Plan B to a MechAssault reboot on the consoles. Still don't believe me? "Three years ago, during the summer 2008, we put in motion a new strategy for Piranha, one that would focus our efforts on building killer original action games. With this ultimate goal in mind, we focused on three key areas.
-Only take on action based work-for-hire games, such as Transformers 2 and Duke Nukem Forever. - Build an experienced development team, capable of creating fun and engaging products. - Develop a game by acquiring or licensing an existing intellectual property (IP)." I'm sure the company who's mission statement boils down to developing flavor-of-the-week-fast-cash action games has the chops and staff skill-set to make an in-depth thought provoking online sim based on one of the most cherished IP's in PC gaming history. Right...guys...anyone? I'm gonna go weep in a corner now. I think you're over reacting a bit. They stated in the interviews on PCGamer this will NOT be a Mechassault reboot. "I think that’s the number one question a lot of fans have. They want to know if the game we’re making is going to be a MechWarrior product, or if it’s going to be some new evolution, or similar to, say, the past Mech Assault products. Very simply, I think we can just say, we are making a Mechwarrior game." And just because they were shopping it to consoles doesn't mean anything. Mechwarrior 2 was on consoles, did that make it any less a Mechwarrior game? Steel Batallion was on a Console, does that make it any less of a Mech Sim? The console is not a limitation if it's done right. And just cause it was shopped to consoles, doesn't mean it'll be garbage. http://www.pcgamer.com/2011/10/31/mechwa...ves-the-series/http://www.pcgamer.com/2011/10/31/exclus...ng-mechwarrior/
Edited by Aladar (10/31/11 08:34 PM)
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#3422839 - 10/31/11 09:41 PM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: AggressorBLUE]
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Member
Registered: 01/08/06
Posts: 903
Loc: Atlanta, GA
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-See, There weren't any game play issues. The game play was fun...unless you were too stupid/impatient to follow half a dozen tutorial missions.
The last great Mechwarrior was Mechwarrior 2: Mercenaries. After that one, it was downhill. 3 was a total joke online with the ersmall boating in Owens and Shadowcats and well... 4 was a snipe fest. Both MW2 games were and still are the best ones ever to be made. Sure, Mercs had the mplas problem, but whatever, it was balanced with the missile boating and jj bug--but all of these made it so great.
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#3422949 - 11/01/11 04:53 AM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: AggressorBLUE]
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Member
Registered: 08/23/11
Posts: 157
Loc: Southern California
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+1 to what Aladar said. From reading the interviews, it seems that the guys behind the game are true fans of the series. Just because they originally aimed it at the console market doesn't mean they're bad devs, it just means that they were trying to be smart business wise. But since they've changed their focus in the past two years, it seems like they've got a good focus on what they want to achieve, and I for one will definitely be playing it. Well as long as it doesn't become a Pay-2-Win title like some of the F2P games out there. Callsign "Socket" has already been reserved. I'm looking forward to seeing what they do with it all. Also, when they say: "Solve some of the long standing gameplay issues from previous MechWarrior games." From reading the interviews, it seems like they are talking about the endless circle strafing "dogfights" that you would doubtlessly end up in, or the "snipefests" that were referred to earlier in this thread. The more tactical type gameplay that they are talking about, especially in city areas, seems promising. IF they can pull it off. But overall, I have a very positive feeling as to where they're going with Mechwarrior.
Edited by Renic (11/01/11 05:06 AM)
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"He who sacrifices freedom for security deserves neither." - Ben Franklin "I won't bow out bravely. I'll be kicking, screaming, fighting. To the end." "I'm throwing Pit Building against the wall to see what sticks!" Renic's Simpit blog
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#3423092 - 11/01/11 08:54 AM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: Renic]
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Senior Member
Registered: 03/14/01
Posts: 3032
Loc: Fremont, CA
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Also, when they say: "Solve some of the long standing gameplay issues from previous MechWarrior games." From reading the interviews, it seems like they are talking about the endless circle strafing "dogfights" that you would doubtlessly end up in, or the "snipefests" that were referred to earlier in this thread. The more tactical type gameplay that they are talking about, especially in city areas, seems promising. IF they can pull it off. But overall, I have a very positive feeling as to where they're going with Mechwarrior. And they mentioned numerous times they don't want it to be a race to get to the biggest mech, which I love. In the tabletop games, assault mechs have their uses, but can get totally screwed by light guys if done right. I'm hoping they cna translate that into the game properly. I'm noticing this problem in World of Tanks, where everyone seems to play the heaviest tanks, and I'm one of only two or three light tanks in a game of 30 players.
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#3423105 - 11/01/11 09:14 AM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: AggressorBLUE]
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Member
Registered: 11/03/05
Posts: 129
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"Ekman says joystick support is a strong probability, and both call this a Mech sim."
Say what? It is not a sim in my book unless it has TrackIR support and mouse clickable cockpits.
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#3423128 - 11/01/11 09:36 AM
Re: New Mechwarrior title, "Mechwarrior Online"!
[Re: AggressorBLUE]
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ArmA Mission Maker/Tactical Thursday
Member
Registered: 03/29/11
Posts: 616
Loc: U.S.A.
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Copy that, Xarbat. The fact that joystick support is a "strong probability" and not a certainty makes it difficult for me to be optimistic about this game as a sim -- not to mention that the developers suggested it would have similarities to Call of Duty. TrackIR support, allowing the arms to aim separately from the torso rotation like a HMCS, has long been something I've wished for. That said, I'm cautiously optimistic at this time, and am reserving judgment -- and a pilot name! It's been too long.
Edited by Taosenai (11/01/11 09:37 AM)
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