I'm hoping they took PMotor up to 3.0, or at least 2.75....tire flat spots, mechanical wear, tire wear, body roll. Those are the things that are going to make rF2 stand out I think, at least from the simulation perspective. The lighting tweaks we've seen for GMotor 2.0 to acheive 2.5 are pretty good, so I'm not worried about that. C.A.R.S. has set a pretty high standard for graphics with a WIP Alpha that's going to be hard to beat....I can take 2.0+'s graphics if the overall physics are more detailed in rF2.
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"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
Mark Twain