So here's a new one for me, how do you counteract motion sickness when simming in a pit?
A little background. My department recently purchased a driving simulator:
http://www.l-3training.com/applications/land/public-safety-training/police-car-simulator/ it works great, wonderful sense of immersion, etc. We've ran into a couple of problems however:
1) Motion sickness or as the folks at L3 (the manufacturer call it) Simulator Adaptation Syndrome. In short due to the extensive peripheral view afford by the simulator, the conflict between the visual input and their vestibular system (inner ear, etc, the bodies control of balance and motion) can rise to uncomfortable levels for some people. This can be reduced with short exposures to the simulator to build tolerance, and by keeping the driving times short (30 seconds to a minute).
2) Eye strain, being that close to those big screens is just plain hard on the eyes.
So does anyone have any suggestions on how to handle these issues?
The big problem we're seeing with #1, is that people don't want to do 3-4 short drives to get used to the simulator. They all want to hop in and drive a pursuit or something else similar. Sure we can tell them no, but we want people to want to use it, rather then feel it's a pain. I've heard that a full motion base (which is available, if we can get another grant) will either really help with #1, make it much worse for certain folks. By and large most people are able to drive the sim just fine so long as things are kept short, and they get frequent breaks.
I'd have really preferred a projector based system as it really helps alleviate problem #2, since your eyes aren't focusing on something so close. Again if we can keep the drives short, it seems to help. However we've had folks complain even after short drives.
So to anyone who has built a full surround pit, any ideas?
-Jenrick