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#3413275 - 10/18/11 06:32 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Piotr Offline
Member

Registered: 04/12/10
Posts: 399
Loc: Warsaw, Poland
Few more things. FF feels stronger for me in this version. It just kicks with gear changes for example.

Two questions:

(1) Anyone knows idiot proof guide to F1 developers menu? Especially FF section. Would like to play with it a bit
(2) What Windows settings do you guys use for G27?

I really like potential this FF represents. After my misery with FF in F12011 I just love it.

FFB, graphics and sounds are 3 things that give me fantastic immersion when driving these cars.
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#3413582 - 10/19/11 04:47 AM Re: C.A.R.S Pre-alpha released to Team members [Re: Piotr]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
Originally Posted By: Piotr

(1) Anyone knows idiot proof guide to F1 developers menu? Especially FF section. Would like to play with it a bit

lol, no. Stuff in there seems only for people with IQ of a whole nation. I usually just fiddle with numbers until the game crashes mycomputer

Originally Posted By: Piotr

(2) What Windows settings do you guys use for G27?


Not in front of my gaming PC at the moment but i didn't change any windows/logitech setup. I dropped the ingame FF to 50, deadzones, speed sensitive FOV, and speed sensitivity to 0. World movement on 100 (=no car movement)

Feels decent to me. I could probably make it better by tweaking the windows settings but i'm not fiddling with them until the FF/controller code is finalized.
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#3413585 - 10/19/11 04:56 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Darren_Blythe Offline
SimHQ MotorSports Editor
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Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
On the subject of developer menu, some of the guys have been working on new lighting profiles. Check out these screenies (ingame shots, DX9)


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#3417793 - 10/25/11 12:24 AM Re: C.A.R.S Pre-alpha released to Team members [Re: Darren_Blythe]
Papa_K Offline
Member

Registered: 11/09/04
Posts: 2494
Loc: Anchorage, AK
Build 78 (24/10/11, Team Member+)
Toned down heat haze
Added a few more options to visuals menu
Added gamepad filtering option
Added cloudy weather selection to race menu
Fix for DX9 windscreen corruption bug
Fix for groundcover crash
Updated Glencairn track
Updated Racer car
Improved lighting settings for most tracks
Fixes to car setup menu (still lots of bugs)
Change audio balance to bring out more wind noise
Version number added to UI
Various UI fixes and improvements
Updated kart
Fixed direction of driver head lean in corners
Enabled fuel consumption and tyre wear
Added free camera (Ctrl-F then the mouse and WASD, SHIFT keys)

The release notes above say "Updated kart" and "Updated Glencairn track". To me the new build adds those two items. I wonder if it's an update to those from an in-between build, somewhere between 75 and 77, that members didn't see? It also adds access to a Setups menu, and additional settings under the Visuals menu.

KEYBOARD SHORTCUTS:
Ctrl-I: AI control of player car.
Ctrl-T: switch to trackside cameras.
[ ]: decrease/increase FOV.
F1: display developer menu.
Ctrl-P: cycle to next post processing filter.
Ctrl-Shift-P: switch post processing filters off.
Ctrl-F: free camera.

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#3417808 - 10/25/11 12:54 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
For some reason, I'm not seeing a link to the 78 build.
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#3417817 - 10/25/11 01:18 AM Re: C.A.R.S Pre-alpha released to Team members [Re: SteveGee]
Papa_K Offline
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Registered: 11/09/04
Posts: 2494
Loc: Anchorage, AK

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#3417832 - 10/25/11 01:53 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
Thanks, Papa....I was always finding it on the Forum page and didn't see it there this time.
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"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
"Politicians are like dirty diapers. They need to be changed often and for the same reason."

Mark Twain

"I do not suffer from insanity. I enjoy every, single minute of it."

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#3418234 - 10/25/11 01:43 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Piotr Offline
Member

Registered: 04/12/10
Posts: 399
Loc: Warsaw, Poland
downloading now

I can see that new build is some 300mb bigger install than the one before

EDIT: steer lag still there, I am starting too loose hope in SMS again :-(


Edited by Piotr (10/25/11 03:38 PM)
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#3418459 - 10/25/11 06:24 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Meurig Offline
Old Fart
Member

Registered: 06/18/05
Posts: 1166
Loc: Cardiff, UK
I pickedthis up a couple of days ago.. beautiful looking racer and currently seems pitched somewhere between Shift and rFactor in terms of feel to me.. not quite a sim and not quite a game. However as it is so early in it's development life i am interested in seeing which way it goes.

I am having some issues with my Fanatec setup though which i am having trouble pinning down.. the cars feel pretty unresponsive and i am also getting a lot of "see-saw" in my wheel which adding deadzone doesnt sort out. Does anyone have some base settings for the Fanatec wheels that they would care to share?
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#3418699 - 10/26/11 04:21 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1524
Loc: UK
iRacing week 13 effectively means no racing for me, so I picked up the 10euro build for interest.
Wow...just Wow!
Cheers
Keith

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