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#3463729 - 11/28/11 10:45 AM Re: EVO TAO Mix bug reports [Re: USMC BEANS]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Never heard of anything like that -- certainly sounds like a hardware issue, not an Evo issue, but if it doesn't happen in all missions then I'm really not sure. Nothing in the Evo scripts modify movement, so you've got a really odd issue... do you have controls mapped in odd way, or something, perhaps?
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#3463740 - 11/28/11 11:05 AM Re: EVO TAO Mix bug reports [Re: USMC BEANS]
adlabs6 Offline
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ArmA2 Player!
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Registered: 11/11/04
Posts: 13540
Loc: Texas, USA
I get that same problem if I play ArmA2 with any controller plugged in. X-45, or a simple joystick, or my Logitech MOMO wheel.
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#3463872 - 11/28/11 02:23 PM Re: EVO TAO Mix bug reports [Re: USMC BEANS]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1006
Loc: Seattle, Washington
That is a controller issue that is intermittent at best. I get it on occasion and usually just have to unplug my X-52 from the USB and plug it back in (after exiting ARMA). Sometimes I notice that if a vehicle is parked with it's wheels turned that I get that problem as well.

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#3463966 - 11/28/11 04:18 PM Re: EVO TAO Mix bug reports [Re: USMC BEANS]
Punisher5555 Offline
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Registered: 04/02/07
Posts: 542
Loc: Cleveland, Ohio
I will check my X-52.

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