Thank you Godzilla1985!
That works like a charm in Windows 7 64-bit. But one note, if you're using Windows 7, you need to add the step in red below to the registry address. Otherwise, just the same.
I recently re-installed this puppy just for old-times' sake and managed to get it to run in Widescreen resolutions - but there's a catch...
- Open your Registry Editor
- Navigate to:
- HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microprose\B17\General
- Double-Click on the "DisplayMode" entry in the right-hand window
- Change it to something like:
- Click OK, and then close your Registry Editor
As mentioned above, the only caveat is the fact that the game has a lot of issues when rendering the top & bottom portions of the screen when the display ratio isn't 4:3 (Widescreens are usually 16:10 or 16:9). This means that when you are in-game you can't mouse up to the top or bottom of the screen to move around the compartments/crew at all. You can of course still use the keyboard shortcuts to do this.
I haven't found a workaround - mainly because I'm pretty sure the only way to completely resolve the issue is to hex-edit the game code. My 24" 1920 x 1080 LCD doesn't scale 1600 x 1200 very well so I'm sort-of still in the process of finding the 'sweet spot'.
Now if anyone figures out how to scale the data box back fully into view...
BTW, the "black sky" issue caused by antialiasing can be cured by changing your type of antialiasing from "multisample" to "supersample" and you'll be running in widescreen with beautiful AA. The game never looked better.
Cheers!
Rick...