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#3414009 - 10/19/11 09:29 PM Force Feedback on MSFF2 - solved!  
Joined: Sep 2009
Posts: 302
Borsch Offline
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Borsch  Offline
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Joined: Sep 2009
Posts: 302
Take this folder http://www.box.net/shared/guv5op29t50easivt35i

Use it to replace this Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\FF

And that is it! Soft centring spring, no shaking when shooting, feedback is there but is very mild, not ultra violent like it always used to be.

I was looking for this kind of solution for MONTHS!:)

Inline advert (2nd and 3rd post)

#3414052 - 10/19/11 10:11 PM Re: Force Feedback on MSFF2 - solved! [Re: Borsch]  
Joined: Apr 2005
Posts: 309
mazex Offline
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mazex  Offline
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Joined: Apr 2005
Posts: 309
Sweden
Or you can find the old DirectX 7 SDK and use the ffedit.exe (I think it was called) and edit your own FF effects by "modding" the .ffe-files in the FF directory to your liking... I remember doing that in IL2 with good results.

#3414082 - 10/19/11 10:35 PM Re: Force Feedback on MSFF2 - solved! [Re: Borsch]  
Joined: Oct 2004
Posts: 361
Gamekeeper Offline
Right on commander!
Gamekeeper  Offline
Right on commander!
Member

Joined: Oct 2004
Posts: 361
UK
Good find, where did you find this, do you have link to original source? (post or website)
more here (including editor)

Last edited by Gamekeeper; 10/19/11 10:36 PM.

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#3414123 - 10/19/11 11:35 PM Re: Force Feedback on MSFF2 - solved! [Re: Borsch]  
Joined: Sep 2009
Posts: 302
Borsch Offline
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Borsch  Offline
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Joined: Sep 2009
Posts: 302
I got the files and the idea to substitute from Suhkoi russian forums.

For some reason this method did not work for me with the previous patches, but now I have restarted CloD several times and the changes did stick and continue to work beautifully. Bf109 is now nicely controllable in dives without having to nearly break my joystick.

#3414313 - 10/20/11 09:02 AM Re: Force Feedback on MSFF2 - solved! [Re: Borsch]  
Joined: May 2006
Posts: 1,235
tagTaken2 Offline
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tagTaken2  Offline
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Joined: May 2006
Posts: 1,235
Gone
Fantastic. Been waiting for CoD sound, FFB and AA to be fixed (plus new upgrade), so we've got two out of three now.

Have bookmarked both.

#3414349 - 10/20/11 11:24 AM Re: Force Feedback on MSFF2 - solved! [Re: Borsch]  
Joined: Sep 2004
Posts: 10,618
Ming_EAF19 Offline
Babelfish Immune
Ming_EAF19  Offline
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Joined: Sep 2004
Posts: 10,618
London
The Microsoft ForceEdit utility is still around and there's a 64 bit version around too, I downloaded it from a (thank you!) heads-up somewhere in here and the editor still works. MSFFB2 stick here and Win7 x64

Ming


'You are either a hater or you are not' Roman Halter
#3415189 - 10/21/11 03:17 PM Re: Force Feedback on MSFF2 - solved! [Re: Borsch]  
Joined: Jan 2002
Posts: 1,835
Paajtor Offline
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Paajtor  Offline
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Joined: Jan 2002
Posts: 1,835
The Netherlands
64bit version?
Care to share that, Ming?

#3415303 - 10/21/11 05:48 PM Re: Force Feedback on MSFF2 - solved! [Re: Borsch]  
Joined: Sep 2004
Posts: 10,618
Ming_EAF19 Offline
Babelfish Immune
Ming_EAF19  Offline
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Veteran

Joined: Sep 2004
Posts: 10,618
London
Of course, yes - PM your contact dear reader and I'll send it on

Ming


'You are either a hater or you are not' Roman Halter
#3415598 - 10/21/11 11:52 PM Re: Force Feedback on MSFF2 - solved! [Re: Borsch]  
Joined: Jan 2002
Posts: 1,835
Paajtor Offline
Member
Paajtor  Offline
Member

Joined: Jan 2002
Posts: 1,835
The Netherlands
k thx, PM send smile


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