We have an Accu-sim technology update which includes a Spitfire update
Video;
Changes affecting Spitfire MKI/II - While Accu-Sim ignores the default FSX electrical system, we changed the FSX electrical system from 24v to 12v in aircraft.cfg for continuity - New engine oil and coolant algorithms representing internal mass inertia and coolant flow passing through a large engine. This means the engine can be quicker to heat up and slower to cool down. - MkI flaps warning says 160 MPH instead of 140 MPH - MkII cockpit: flaps warning says 160 IAS; maximum speeds converted to MPH - New trigger for the MkI - Aircraft.cfg atc_type=Supermarine - Added additional physics to airframe vibrations. Vibrations are both more precise and dynamic - Slightly lowered shake effect on our manifold pressure gauge - Engine fire logic re-coded. Engine fires start based on high temps, eng cyinder condition, and engine oil system condition (representing oil outside of engine) - Engine oil consumption increased. Can be as high as 4gph with a very worn engine (past TBO), not including leaks - Brighter, weathered windshield screws to match existing worn cockpit - RPM value that was feeding to FSX was reversed on the 2-speed prop. Accu-Sim was compensating for this, so changes should not be very noticeable, but working numbers are more consistent - Engine remembers if it was running before exit - Elevator and rudder trimwheels animation: 4 turns for full work range - Fuel tanks on spit upgraded to new standard, should scale accurately with pitch changes - Fixed gear collapsing bug - Radiator flap positions changed to: 1. Closed/guns warming, 2. Normal flight, 3. 1/4 open, 4. 2/4 open, 5. 3/4 open. 6. Fully open - New, less bluish glass - Fuel gauges tooltips don't read any value when buttons are not pressed - Runway thumps - Removed A2A_Spit.dll - Fixed error with low RPM combustion firing - New physical fuel pressure physics. You can see this at very low RPM (when engine is cranking or winding down) - New supercharger code module (supports multiple stages, draw, efficiency, and efficiency changes with different air pressures). Simply allows Accu-Sim to better simulate supercharged performance in all air conditions - Removed files from aircraft panel folder that were moved to central folder - Excessive bearing wear on startup and shutdown fixed - Adjusted fuel delivery impact on engine combustion - Smoother prop sounds for startup and shutdown when canopy is opened - New "plastic" seat for the MkII - Coolant overtemp relief valve blows roughly 1/10 gal per min - Some texture and bump improvements - Come copper internal components replaced with brass - Removed default fuel pump sounds from spitfire sound.cfg's
Multiplayer - Multiplayer propeller visibility and rotation issue - Landing flaps animation should be visible in MP - Possible fix for the trolley and wheel chocks MP visibility issue. - Disabled and renamed cartridge starter visual effect due to multiplayer error
Changes only affecting other aircraft in development - Electrical system standardized to support all aircraft - Electrical prop system added (P-40 Curtiss Electric prop) - Electric prop does not draw electricity when at the stops - Added drag system to P-40 - Fixed an issue with the wobble pump and fuel pressure - Electrical voltage outputs set for each aircraft - Initial P-51 cockpit sounds added (P-51) - Fuel sloshing physics - RPMGaugeSwayPhysics customizable for each aircraft - Completed hydraulic system including actuator support for drooping gear doors in P-51 - New ground bump physics added - RAM air and Carb heat systems implemented - Engine piston suction bug fixed - Oil dilution support added - Inertia starter support (P-40) - Manifold Pressure Regulator support (P-51) - Oil cooler flaps (P-51) - Automatic coolant and oil cooling systems (P-51) - Electric fuel primer support (P-51) - Hydraulic and Pneumatic brakes, flaps, and gear system support - Initial turbo-jet engine physics modeling and sound module added (F-104) - Manual wobble pump support (P-40)
Thanks for the heads up, good to see you guys keep pushing the realism. I'll be firing up the old Spitfire tonight with the 1.1 patch.
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I will ignore all ideas for new works and engines of war, the invention of which has reached its limits and for whose improvement I see no further hope.
— Julius Frontinus, chief military engineer to the Emperor Vespasian, cica AD 70.