Haha, no confusion here....

I'm not sure of the program you speak of though. I created a new Hudicon.pcx file with the missile aquisition circles. It's on the Dropbox. Frenchy said he would take a look, but I suspect he's busy like the rest of us. I made a post on TSH a while back in regards to this under "Problems With AA Slowdown."
One thing with the HUD font; once the size is adjusted the coordinates can be adjusted to the real thing. Personally, the information is too far apart and should be closer relative to size.
Are you asking nVidia/ATi these questions btw?
Thanks for the update!
Regarding the software for the hudicons.pcx file, I meant a software that would let me know exactly at which coordinate each element was on the file. Otherwise I think that when we implement the new file in the code, we need to trial and error the position of the rectangle for each element. Actually, I could use your pcx file and get the exact coordinate from the software as well, I might give it a try.
I agree with the hud font thing, once we get them bigger, we can re-position them. One other thing that would get fixed with re-working the hud fonts for higher resolution is the Anti-alisasing that is screwing up the current hud fonts. This is happening because the font is only 1 pixel in width, so when it gets anti-aliased, it's all screwed up. By using a larger font or a larger scale fonts, that would fix this as well. Just look at the EFD font when using anti-aliasing, it looks just fine, even with anti-alias

But a real larger font would be the way top go, for this, we need to create our own font encoder. Not that hard since we have the full font file structure documented in the code!
Regarding ATI/Nvidia, I know it's been asked over and over again and no one ever got a clear answer on what's happening with this.