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#3411183 - 10/16/11 12:48 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
JCathcart Offline
Member

Registered: 04/19/03
Posts: 269
Loc: Washington State
I am blown away by this sim and Chris' video review. Not only does the sim on my rig look as good as the video, but I didn't have to pay a penny for it. That simply amazes me. I'm delighted that I kept my old Falcon 4.0 original kit (with the single greatest manual ever produced for a sim).

Chris, you are such an asset to this community. Not only do you write the most enjoyable reviews and AARs, but you seem a decent gentleman, husband and father. If you're ever in Seattle, the wife and I will have to buy you a drink. Thanks for helping to make this site and our hobby a joy to maintain. beercheers
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#3411198 - 10/16/11 01:33 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 21380
Loc: Corona, California
Really liked the video. smile

Not a complaint just an observation. I don't play the jets sims, never could get any of them to load on my machines, so I was clueless when you used an abbreviation or two and had to look them up.
Of course I could be wrong with what I found so if you use the full term with the abbreviations that you use at least once in the article it will help the clueless like me know what it is you meant. It also will aid in our ability to look up the correct item.

Article:
CCIP - Constantly computed impact point (Yes/No ?)

Video:
CCRP - ??

Wow!, They even took the time to detail the phillips head screw slots that are holding the cockpit instruments.



Wheels
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#3411252 - 10/16/11 06:22 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
MigBuster Offline
Member

Registered: 11/21/05
Posts: 1934
Loc: UK
CCRP = Continuously Computed Release Point - which is kind of a primary bombing mode for dumb bombs - but also used as part of other modes like Dive Toss, and for GPS and Laser Guided bombs in the sim.
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#3411367 - 10/16/11 12:41 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: JCathcart]
BeachAV8R Offline
Lifer

Registered: 01/22/01
Posts: 23676
Loc: KCLT
Originally Posted By: Pinetree
Wait 'til you have two (both under 2). One's easy. biggrin
(Got another one coming in March, Damn..)


Congrats! That is hope though..down the road they can play with each other and you can sneak away for some sim time.. wink

Originally Posted By: JCathcart
Thanks for helping to make this site and our hobby a joy to maintain.

Thanks for the kind words. It would be a whole lot harder if I didn't enjoy our hobby so much... I stand amazed at the progress of not only this sim, but the DCS series and Strike Fighters, etc.. Now is a great time to be a simmer for sure..

Wheels - Yep..Constantly (I've seen Continuously used too) Computed Impact Point and Continuously Computed Release Point.. Interestingly, both are actually computer controlled and you are just giving consent by hitting the pickle button. In some circumstances you could actually hold the pickle button down for a dozen seconds or more before the bombs actually release.

BeachAV8R
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#3411673 - 10/16/11 09:37 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 21380
Loc: Corona, California
Thanks for the explanation on the abbreviations MigB and Beach. I tried Google but it wouldn't play nice.


Wheels
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#3412108 - 10/17/11 01:17 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
Helo_Head Offline
Member

Registered: 12/12/08
Posts: 204

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#3412166 - 10/17/11 02:37 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
pillar Offline
Junior Member

Registered: 08/01/11
Posts: 5
What's with the sounds? The engines sound very staticy (yeah I made the word up.) Is that how it sounds in the sim?

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#3412182 - 10/17/11 02:54 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
BeachAV8R Offline
Lifer

Registered: 01/22/01
Posts: 23676
Loc: KCLT
In the video with the review - no..that is probably the result of my Adobe Premiere converting the sound portion of the FRAPS footage. Disregard that...
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#3412331 - 10/17/11 05:37 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
Lieste Offline
Member

Registered: 10/07/08
Posts: 1770
The difference between the two is that CCRP calculates the error between the impact point and the 'designated' target, and provides steering cues/release to hit that target, while CCIP just displays the impact point, allowing faster engagement of dispersed or opportunity targets with a reasonable degree of accuracy - errors in range may be greater as there is no 'pickle' on solution, and it relies on visual estimation of error... more than made up for by using multiple weapons, or CBU with a larger footprint...

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#3412369 - 10/17/11 06:15 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]
Ratty Offline
Junior Member

Registered: 10/15/11
Posts: 1
Hi Chris
Thanks for the great review and we hope to continue to be the Benchmark in flight sims.
cheers
Ray


Edited by Ratty (10/17/11 06:16 PM)
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