#3508168 - 01/31/12 07:58 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: JAMF]
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Joined: Jun 2005
Posts: 1,189
Meurig
Old Fart
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Old Fart
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Cardiff, UK
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...from a moderator at the p.Cars forums.. Remco Van Dijk (what a name!) A good Dutch name!? You must see stranger names in Wales, right? lol.. yeah.. i guess your right
Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
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#3512832 - 02/06/12 07:27 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Jul 2010
Posts: 1,468
SteveGee
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Member
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Planet Earth
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Coutie, I've noticed the same thing....I figured it was either the deadzone of FFB that Logitech built into the G27 or that I didn't have my wheel properly set up for CARS.
" Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." " Politicians are like dirty diapers. They need to be changed often and for the same reason." Mark Twain "I do not suffer from insanity. I enjoy every, single minute of it."
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#3512935 - 02/06/12 09:46 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Apr 2010
Posts: 1,353
Darren_Blythe
SimHQ MotorSports Editor
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SimHQ MotorSports Editor
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Middlesex, UK
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Me too. Seems somehow related to the FF strength and lock. I got rid of it by turning the strength beyond 80.
Roses are #FF0000 , Violets are #0000FF
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#3513056 - 02/07/12 12:05 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Apr 2010
Posts: 1,353
Darren_Blythe
SimHQ MotorSports Editor
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SimHQ MotorSports Editor
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Sorry Alex, dunno what else to suggest. The controller code is the thing that's letting CARS down at the moment. Ironically the best FF i ever had was with the first few builds. Then everyone complained about lag and each time they made improvements to fix the lag the FF got worse! I've had it feeling decent a few times recently but then it just seems to go screwy for no reason. There's a lot of work going on in that department at the moment so they're continually breaking/fixing with almost every build just now. I'm sure they'll get it sorted eventually but it's pretty frustrating because when everything works it's a heck of a lot of fun.
Roses are #FF0000 , Violets are #0000FF
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#3513080 - 02/07/12 12:29 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: Darren_Blythe]
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Joined: Jun 2005
Posts: 1,189
Meurig
Old Fart
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Old Fart
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Cardiff, UK
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I've had it feeling decent a few times recently but then it just seems to go screwy for no reason. This is the issue that i am having with Cars at the moment... getting old but i guess it is pre alpha.
Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
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#3516402 - 02/11/12 01:39 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Apr 2010
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Darren_Blythe
SimHQ MotorSports Editor
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SimHQ MotorSports Editor
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For those of you that have Team Member access, yesterdays build (149) is a doozy for me Simply jumped in, calibrated my controller, hit the track and everything felt great. Not perfect but a much, much improved 'out of the box' controller feel. FF is detailed and predictable, all the cars feel really good now. Still has the lack of sense of speed from cockpit though. Those of you struggling with controller probs should give it a try (make sure you delete your profile). At least for me and my G27 this is the best build to date.
Roses are #FF0000 , Violets are #0000FF
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#3516598 - 02/11/12 09:04 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Jul 2010
Posts: 1,468
SteveGee
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Planet Earth
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I agree, Darren.....best wheel "feel" I've had of any version. I still have to tweak the wheel settings...sensitivity and speed sensitive...but, it feels really good. I noticed they took the Steering Lock setting out...at least on the Formula A's...didn't try any of the other cars.
Damn, that thing is gorgeous and I don't have everything cranked up either....if we ever get MP, we'll all end up wrecking just to watch the races.
" Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." " Politicians are like dirty diapers. They need to be changed often and for the same reason." Mark Twain "I do not suffer from insanity. I enjoy every, single minute of it."
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#3516605 - 02/11/12 09:18 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Jun 2005
Posts: 1,189
Meurig
Old Fart
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Old Fart
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Cardiff, UK
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This build is a step in the right direction but with a fanatec it still isn't great. The wheel lock works now which is a godsend however i get very little actual force feedback other than rumble off kerbs. The wheel is a little heavier so it feels less "floaty" but i still get strange variations in the weight and response to the wheel.
However, it is definitely getting better build by build. The Caterham is great however and when the FFB is working properly with the fanatec then... boy o boy it will be great.
Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
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#3516858 - 02/12/12 08:39 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: SteveGee]
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Joined: Apr 2010
Posts: 399
Piotr
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Warsaw, Poland
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I noticed they took the Steering Lock setting out...at least on the Formula A's...didn't try any of the other cars.
Steve, I think changed for adjustable "Steering Ratio". At least for me it served same purpose, changing between quick and lazy wheel response. As with Darren, this build 'clicks' for me as far as steering and ffb is concerned (G27) I don't know whether they had that before but I noticed DRS and KERS buttons on Formula A steering wheel, although did not find the way to map that functions, probably don't exist yet. As far as speed immersion is concerned, I found that moving FOV to something between 90 and 100 does the job for me. After that I move my seat forward to get the right proportions of cockpit and steering wheel on my screen. Great product developing out of this I must say. The only think lagging for me is quality of the sound. Some cars are great, some are clearly rushed in release. In tracks department we have now very early version of Leman. Both 24H and Bugatti. So finally a right place to stretch the legs of that Audi P1 diesel :-)
rF2 nick: Gemm
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#3518443 - 02/14/12 04:31 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Sep 2010
Posts: 572
Ragtop
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Member
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Kent, UK
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If you do a bit of reading in the change log and build discussion forums, you'll see that calibration is now a one off thing, and you adjust steering lock on a per car basis, in the setup - by changing the Steering Ratio slider. This is much better IMO because it means you don't need to change it back every time you swap car. Set it up to your preference for the particular car and that's it. With regards to the FFB deadzone on the G27, it's something they are working on right now. Currently the G25/7 are the most focussed wheels because they seem to be the most popular. Of course other wheels are being worked on continuously but try to appreciate the dev teams work load. They need to get things right for the biggest audience, as fast as possible. Right now means Logitech support, and other wheels will get better support after the most popular gear is at a sturdy point. I think a lot of people are mistaking pCARS to be a pick up and play game, when in its Pre-Alpha state, it really isn't. People should read the changelog and the developer posts that follow shortly after release, so they know what has happened and why. Let's also pay attention to the fact that it is PRE-Alpha. Not Beta, not even Alpha. This is VERY early days, and people seem to be bandwagoning on the hate bus very quickly already because it doesn't feel like the finished and patched sims they're used to! I'm not directing this at anyone here by the way, just making general comments based on the overall responses I'm seeing.
[ CPU: i5 2500k @ 4.7gHz | MoBo: Gigabyte GA-Z68XP-UD3P | RAM: 16Gb Corsair Vengeance LP | GPU: OCUK GTX 980 Reference | OS: Win10 ] [ H/W: LG 34UC97 | QPAD Mk-80 | Razer Deathadder | Logitech G27 + Nixim Mod | Warthog HOTAS | Saitek Combat Rudders | TIR5 | Rift CV1 ]
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#3519336 - 02/15/12 07:42 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Jun 2005
Posts: 1,189
Meurig
Old Fart
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Old Fart
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New Fanatec drivers released.. v116 LINKY ., Maybe this will improve pCars.
Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
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#3521687 - 02/18/12 09:13 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: Darren_Blythe]
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Joined: Jun 2005
Posts: 1,189
Meurig
Old Fart
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Old Fart
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Cardiff, UK
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Nice. I didnt notice this in the change log.
Xbox Gamertag: Myrig PSN ID: Meurig Steam ID: Meurig iRacing name: Marcus Meyrick
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#3521785 - 02/19/12 12:16 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Sep 2010
Posts: 572
Ragtop
Member
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Member
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Kent, UK
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There's a new sub forum in the Vehicles section with a lot of discussion about it, some interesting designs coming out already!
[ CPU: i5 2500k @ 4.7gHz | MoBo: Gigabyte GA-Z68XP-UD3P | RAM: 16Gb Corsair Vengeance LP | GPU: OCUK GTX 980 Reference | OS: Win10 ] [ H/W: LG 34UC97 | QPAD Mk-80 | Razer Deathadder | Logitech G27 + Nixim Mod | Warthog HOTAS | Saitek Combat Rudders | TIR5 | Rift CV1 ]
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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