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#3410629 - 10/15/11 08:35 AM Re: C.A.R.S Pre-alpha released to Team members [Re: Papa_K]  
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Darren_Blythe Offline
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The whole steering lag thing seems to be a tricky one to fix. Some people have no problem whatsoever, others had it completely fixed with 0.73 and it still remains for many. I had massive lag issues with Shift2 but CARS seems fine for me. I'm sure they will nail it down eventually. Very frustrating in the meantime though. frown

The devs word on the gear change delay is that they are accurately modelling the gear linkage which means the cars do have this delay in real life. Many people have said this feels a bit weired so there's some discussion as to if it will remeain. I suspect those people with steering lag might also be getting the same thing with shifting too.

Originally Posted By: Papa_K
The odd thing was that it didn't immediately recognize the G27 properly. It listed G7 with separate pedals, but showed gamepad mappings. Cycling around it came back to normal, but it wasn't pre-mapped. Clutch is unassigned, and I can't change it.

With the new build I found it worked better by setting up a custom profile. If you look in the program folder there's also an alternate .exe that uses different FF code. It game me a good peformance boost but the FF felt slightly odd - some other people seem to like it though. I beleive that the clutch isn't mappable yet. While on track you can also press F1 to bring up the developer menu. This gives you access all sorts of technical stuff.

Originally Posted By: Papa_K
Is there a way to get rid of (or lessen) the fore/aft viewpoint movement when you hit brakes/throttle? I suppose I could get used to it, but I'd rather tighten the belts and do some neck exercises.


Yeah, i'm not keen on that kind of thing either. Hopefully we'll get the opton to change it in the future.




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#3410797 - 10/15/11 04:09 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Coutie Offline
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To get rid of the head movement, turn World Movement down. I think it's bugged though, sometimes the view is slanted.

#3410800 - 10/15/11 04:17 PM Re: C.A.R.S Pre-alpha released to Team members [Re: Coutie]  
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Darren_Blythe Offline
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There's a nice explanation of the world movement function from Andy here (3rd post down)

http://forum.wmdportal.com/showthread.php?294-World-movement-slider-bug&highlight=movement


Roses are #FF0000 , Violets are #0000FF
#3410822 - 10/15/11 04:49 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Coutie Offline
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Another bug I have is if I turn the wheel like 30 degrees the car just changes directions so fast, it makes it really hard to drive.

#3410848 - 10/15/11 05:24 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Coutie Offline
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I've just noticed I still have steering lag. Driving fast, I move the wheel to the left 45 degrees or so quickly, but the car only reacts when I get to 45 degrees. The wheel in the cockpit seems to line up with what I am really doing, but the car is still behind maybe .2 or .3 of a second.

#3410854 - 10/15/11 05:36 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Too early to really comment on game quality, but it's nice to see development energy being invested in a real simulation instead of getting EAs Shift 2012, 2013...

#3410888 - 10/15/11 06:32 PM Re: C.A.R.S Pre-alpha released to Team members [Re: Coutie]  
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Darren_Blythe Offline
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Originally Posted By: Coutie
I've just noticed I still have steering lag. Driving fast, I move the wheel to the left 45 degrees or so quickly, but the car only reacts when I get to 45 degrees. The wheel in the cockpit seems to line up with what I am really doing, but the car is still behind maybe .2 or .3 of a second.


I'm sure it's not but - Speed sensitive steering?


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#3410902 - 10/15/11 06:52 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Coutie Offline
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I've turned that off. Maybe it was just in my head, I tried the test track and it seemed okay. Or maybe it was lag because I noticed it in a race with a bunch of AI.

#3411040 - 10/15/11 11:11 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Still have issues with DX11 with new build, despite refreshing my drivers for my NVidia GeForce 480X.

Lag is still there even with lowered gfx settings. BTW how do you check your framerate there? It's not big and but evident with stationery car. The front wheels are reacting with tiny delay. What worries me, after reading WDM forum, is fact that none of the developers experience any lag or admits it. How will they cure the illness they don't seem to see? Maybe I will record the video and send them :-) They are many posters who say they don't have any lag, which puzzles me. My guess is that they simply have brains that let them with live with it and adjust their reactions.

The lag is so small for me I can enjoy driving off the limit, but when I need to do ultra quick reaction** with steering things go wrong

** the reaction like Lewis did in last corner of his Korea pole lap

http://www.youtube.com/watch?v=hut-YFi45zc&feature=related


rF2 nick: Gemm
#3411063 - 10/15/11 11:54 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Coutie Offline
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It seems that when you need to do something fast, it takes too long, and then you have to correct that, and that takes too long, and so on and so on until you hit the wall.

#3411070 - 10/16/11 12:11 AM Re: C.A.R.S Pre-alpha released to Team members [Re: Coutie]  
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Piotr Offline
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Originally Posted By: Coutie
It seems that when you need to do something fast, it takes too long, and then you have to correct that, and that takes too long, and so on and so on until you hit the wall.


Exactly what I experience


rF2 nick: Gemm
#3411079 - 10/16/11 12:35 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Similar here: This latest build seems like an improvement, but the steering input lag isn't gone completely.

Testing the in-game Video settings, using Fraps to check framerate, lowering Reflection Quality from High to Medium gave me a +8-10 FPS boost. The majority of the other in-game Video settings only gave 1-2 FPS differences.

One odd result: Raising Anti-Aliasing from (my default) Normal to High gave a +5-10 FPS boost, but it had some strange visual effects - odd textures - and it showed as "_ON_" in the settings, rather than High, when going back to look at the settings. Something weird going on there. I'll leave it at Normal for now.

#3411225 - 10/16/11 08:18 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Darren_Blythe Offline
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I guess this illustrates what's so fascinating about the WMD concept. On the one hand, we get access to bleeding edge development but at the expense of seeing all the bugs first hand. It also gives a refreshing insight into just how difficult it is to be a software developer. The great news is that SMS now have the words largest and most demanding group of beta testers. The steering lag problem is a prime example of how community feedback will cause them to eliminate a potential show stopping bug that the devs themselves admitted they hadn't experienced on their machines.


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#3411997 - 10/17/11 02:34 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Valar Offline
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Took the plunge too. It's amazing, no other word. The attention to graphical detail is stunning :-)

#3412083 - 10/17/11 04:39 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Wedge Offline
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I'm trying to find out what cars are offered? Will there be regular seasons such as Indycar and F1? Will it be online and offline single player?

#3412109 - 10/17/11 05:19 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Darren_Blythe Offline
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The initial design document states Karting, Touring Cars, GT1/2/3, Formula Ford, Formula Atlantic, Indy Lite, IndyCar, NASCAR,Drift, Rally, Formula Ford, Formula One, and Prototype. None of this is confirmed yet. and the exact cars will probably be dependant upon licensing etc.

These will be designed into some kind of single player career structure for those who like that kind of thing. The career mode will be optional (and customizable) so no level grinding for those who don't want it. Obviously they will also be usable in multiplayer via an online portal or dedicated server option. The main release will probably include base content from all of the classes with more cars/track purchasable via one time micro transactions.

Once again it's important to state that NONE of this exists yet and will probably change several times before release - it's just a projected roadmap from the first brief of the design document.

Last edited by Darren_Blythe; 10/17/11 05:58 PM. Reason: left NASCAR off the list

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#3412119 - 10/17/11 05:36 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Wedge Offline
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Sounds like they want to give iRacing some competition or at least pull some of their road racing fans away. I know iRacing's biggest pull are the NASCAR sim fans.

#3412430 - 10/17/11 11:33 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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The SMS guys are working late! 0.74 just sneaked out while no one was looking. Graphics bug fixes, track enhancements, performance tweaks, sound tweaks, basic replays and some more work on handling, FF and lag.


Roses are #FF0000 , Violets are #0000FF
#3412945 - 10/18/11 03:33 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Coutie Offline
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I have no more steering lag in the new version!

#3413272 - 10/18/11 10:22 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Piotr Offline
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0.74 downloaded!

At first I thought lag is almost gone. Formula B at Imola felt great and I was able to push it hard this time.

Then I took other cars to Watkins and I felt lag again. Especially with Lotus68. When it starts wags its tail end it's just impossible to catch. Every correction makes it worse. I went to tail camera and started visious steering moves at low speed. And it's visible that after several moves of steering wheel left and right the lag builds up to amount that car is turning opposite direction where my steering input goes. And in car steering is also lagged in opposite directions.

Don't know... maybe I sm just lost here. Maybe such a car will never accept such a quick steering moves in real life as no human power is strong enough to counter mechanical restistant of steering mechanics and tyres mass innertia. Maybe that's why physics engine is not prepared for that?

Last edited by Piotr; 10/18/11 10:24 PM.

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