We'll see where this goes, but my first impression of C.A.R.S. has me wanting more.
I have to admit that i can't put this down at the moment. The more i play it, the more it's obvious there's some heavy duty physics at work here. When you read on the forum that they are even simulating things like gear and throttle linkages you can't help but be impressed. After running C.A.R.S for a couple of days I went back to rFactor last night and i hate to say that it felt basic in comparison. I just hope that rF2 has got the firepower to compete because the competition is looking hot.
Ian Bell has already commented that the high downforce levels are due to the default setup which is maxed out. Today's build should introduce some basic AI with the ability to do a single class race, another couple of tracks, graphic fixes, basic replay function and removal of all the legacy gamepad code which the devs are hoping could help with the lag.
Seen a screen of that 70's Lotus...damn, that thing looks good!
That 77 Lotus is my favourite car in the sim, it'll rattle your teeth and suck out your eyeballs

Here's a plan of the upcoming test track - hopefully in today's build.