#3409335 - 10/13/11 01:25 PM
Re: Things to keep in mind when playing BMS multiplayer
[Re: ashoob]
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Joined: Jan 2001
Posts: 2,477
HomeFries
Air Dominance Project
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Air Dominance Project
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Joined: Jan 2001
Posts: 2,477
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I recommend starting with Teamspeak at least until you get everything tested with a full mission. IVC deliberately adds some complexity to voice comms, and is not available while joining the server (unless you use the /k command line parameter). Teamspeak is available as long as you are logged onto the server.
Also, a "falconism" is that the game server should put in 0.0.0.0 as his IP (as opposed to 127.0.0.1). IVC server will use 127.0.0.1, however. You must use IP addresses; dns names don't work.
Last edited by HomeFries; 10/24/11 05:16 PM. Reason: IP Address Fixed
-Home Fries
"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty." - Robert A. Heinlein
The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.
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#3409688 - 10/13/11 09:19 PM
Re: Things to keep in mind when playing BMS multiplayer
[Re: ashoob]
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Joined: Jul 2005
Posts: 1,508
Teej
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Member
Joined: Jul 2005
Posts: 1,508
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There is one thing that often gets overlooked when people try setting up Falcon multiplayer. If the BMS guys did something to resolve this (nobody else ever has) please let me know... No two computers can share the same public IP address, because Falcon works strictly peer-to-peer. If you have 2 computers inside a firewall (and thus with the same public IP address - your WAN address) there will be problems. You don't need to tell me it works with some other title - I'm aware of that. It's a falconism. Dealt with it for years.
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#3409715 - 10/13/11 10:04 PM
Re: Things to keep in mind when playing BMS multiplayer
[Re: Teej]
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Joined: Jan 2001
Posts: 24,314
BeachAV8R
Lifer
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Lifer
Joined: Jan 2001
Posts: 24,314
KCLT
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It's a falconism. Dealt with it for years. It's a terrible affliction. No know cure from what I hear...
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#3409752 - 10/13/11 10:56 PM
Re: Things to keep in mind when playing BMS multiplayer
[Re: Teej]
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Joined: Nov 1999
Posts: 529
Nutty
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Member
Joined: Nov 1999
Posts: 529
Bristol, England
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There is one thing that often gets overlooked when people try setting up Falcon multiplayer. If the BMS guys did something to resolve this (nobody else ever has) please let me know... Whilst I've not tested it personally, I'm told that with BMS it's now possible to run the server and client on the same LAN, and allow clients to connect from the WAN. Cheers Nutty
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#3409847 - 10/14/11 01:08 AM
Re: Things to keep in mind when playing BMS multiplayer
[Re: ashoob]
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Joined: Sep 2007
Posts: 174
white_fang
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Member
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Posts: 174
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@Nutty Hmmm, just to complicate it some more What that really means, server & client on the same pc, or 2 diff. pc's in the same lan, dedicated & client? But, also, You could do that always > "in the same lan", just different port for server, client > NAT. Wherever WAN ip was single or multiple. (of course, You actually don't need NAT if multiple WAN IP, because it can be defined which pc's in LAN use which WAN ip, but... "I've seen things..." ) also, something, ...hyperlobby ... what was it's name?, they have/had pretty working solution On the other side always, was/is, router/modem, hw/fw(sw) quality, *limitations*. Some just don't, fullstop.:( ,black hole project... Cheers
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#3409993 - 10/14/11 07:02 AM
Re: Things to keep in mind when playing BMS multiplayer
[Re: white_fang]
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Joined: Nov 1999
Posts: 529
Nutty
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Member
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Bristol, England
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@Nutty Hmmm, just to complicate it some more What that really means, server & client on the same pc, or 2 diff. pc's in the same lan, dedicated & client? 2 different PCs in the same LAN, 1 is server, 1 is client, and clients from the WAN connecting to the server. Nutty
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#3410048 - 10/14/11 10:59 AM
Re: Things to keep in mind when playing BMS multiplayer
[Re: Nutty]
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Joined: Sep 2007
Posts: 174
white_fang
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Member
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@Nutty Wow, that's good info, thanks. Unfortunately, we, people behind dynamicIP WAN, will still suffer a bit because our main "weapon" to overcome on the fly WAN IP changes, is DNS, (dyndns, freedns, noip), but Falcon still uses IP only for addressing. Ah... well. and mprmph, offtopic but, never got the chance before, but I always wanted to say this. It is a honor to meet You, "sir", for creating that marvelous Cougar program editor, and all thingies which come with it, including state of the art manual Even TM has moved to xml scripting, I still use Fooxy for "communicating" with my kitty, it is irreplaceable. Cheers white fang
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#3410559 - 10/15/11 04:13 AM
Re: Things to keep in mind when playing BMS multiplayer
[Re: Nutty]
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Joined: Jul 2005
Posts: 1,508
Teej
Member
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Member
Joined: Jul 2005
Posts: 1,508
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There is one thing that often gets overlooked when people try setting up Falcon multiplayer. If the BMS guys did something to resolve this (nobody else ever has) please let me know... Whilst I've not tested it personally, I'm told that with BMS it's now possible to run the server and client on the same LAN, and allow clients to connect from the WAN. Cheers Nutty That's some truly great work if they pulled that off. I might just have to give it some hours after VFAT and check it out.
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#3411965 - 10/17/11 01:47 PM
Re: Things to keep in mind when playing BMS multiplayer
[Re: HomeFries]
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Joined: Jan 2001
Posts: 2,222
Bard
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Member
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Victoria BC Canada
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I recommend starting with Teamspeak at least until you get everything tested with a full mission. IVC deliberately adds some complexity to voice comms, and is not available while joining the server (unless you use the /k command line parameter). Teamspeak is available as long as you are logged onto the server.
Also, a "falconism" is that the game server should put in 0.0.0.0 as his IP (as opposed to 127.0.0.0). IVC server will use 127.0.0.0, however. You must use IP addressses; dns names don't work. wouldn't it be 127.0.0.1? rather than .0?
What WW2 Fighter pilots say about Angels and Airspeed:
"Nice job of getting down to the basics - love your choice of a cover!" Col. Clarence 'Bud' Anderson
"I have enjoyed reading angels and airspeed, it should prove good reading for all interested in combat tactics and their application related to the fluid air environment and state of technology in WWII years. All the best as you make it available." - Col. Charles McGee - Tuskegee Airman
NEVER ENGAGE STUPID.
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#3417196 - 10/24/11 01:35 PM
Re: Things to keep in mind when playing BMS multiplayer
[Re: ashoob]
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Joined: Jul 2009
Posts: 1,790
Smokin_Hole
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Member
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#3417348 - 10/24/11 05:14 PM
Re: Things to keep in mind when playing BMS multiplayer
[Re: Bard]
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Joined: Jan 2001
Posts: 2,477
HomeFries
Air Dominance Project
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Air Dominance Project
Member
Joined: Jan 2001
Posts: 2,477
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I recommend starting with Teamspeak at least until you get everything tested with a full mission. IVC deliberately adds some complexity to voice comms, and is not available while joining the server (unless you use the /k command line parameter). Teamspeak is available as long as you are logged onto the server.
Also, a "falconism" is that the game server should put in 0.0.0.0 as his IP (as opposed to 127.0.0.0). IVC server will use 127.0.0.0, however. You must use IP addressses; dns names don't work. wouldn't it be 127.0.0.1? rather than .0? good catch, thanks. F4 server is still 0.0.0.0 though.
-Home Fries
"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty." - Robert A. Heinlein
The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.
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#3434689 - 11/15/11 08:34 PM
Re: Things to keep in mind when playing BMS multiplayer
[Re: ashoob]
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Joined: May 2008
Posts: 343
Longbow fanatic
Member
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Member
Joined: May 2008
Posts: 343
Santa Fe, NM USA
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so is there a way to list all active servers that are hosting mp games???
Why do people think flight sims are nerdy???
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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