Good to hear the MP is stable. I would have loved to have tried it out, but as I've mentioned to my friends - I can only accomplish things in 10 minute blocks these days. Have you ever tried to gently slew the TGP onto a target while keeping an eye on the RWR all while having an 18 month old hanging from your HOTAS arm?? LOL... Talk about distractions...
I know what you´re talking about though, my sister vistited in August, with my then four months old niece, and lord did she keep us busy, luckily we got like 15 minute shifts. My brother-in-law was out of country on buiness, so I had to play surrogate father for that time!
Flight time? Which flight time!
I think I´ll wait some more years!
Still.........I wouldn´t have done it any other way, it was great when they were there.
I mean BMS is not perfect and everything we ant (F-14 Clickable pit please!
I'll be the voice of dissent on that one. I'd actually like to see Falcon remain a pure F-16 sim. While I appreciate that everyone wants to fly the planes that are close to their heart, I would rather see the time and effort go into refining the other 3D models, working on the AI, and tweaking the campaign. Also, I'd love to see an Operation Desert Storm theater integrated into this install somehow.
A Valid point, And I think things like an F-14 pit should only be integrated after all what you´ve mentioned is put in, I heard a discussion about an F-16D two seater though and that would be awesome, if they could put it in, in the near future (next two years!
) It would make training new guys much easier.
Still much better than the spayed Aerosoft FSX F-16, eh?
No kidding..! Even if you are into FSX for the pure civilian/flight side of it..I don't know why anyone wouldn't want to give BMS 4.32 a shot. The flight model is so marvelous..!
The strange thing is everybody was saying that landing was a whole different ballgame and I thought, man is the Viper even harder to land than before? And I flew my first missions and I actually could land it much better than in AF, the handling was more like I was used to from the Flanker. Felt more right, and the whole behaviour of the airplane feels more right. It was also fun to fly a dogfight agains the Mig-29 with a decent chance, that HMCS sure is helping, even without missile aiming. Damn I love the Flanker, but flying without those atmospheric Campaign missions...................
Skybird - I copy all that you've said and agree with much of it. Despite the problems I can look past some of the quirky AI stuff although it would be fantastic if BMS could work on those things. I spent a fair amount of time in the "Action View" which moves around the campaign battlefield looking at all the various entities, and noticed some problems with helos being under the terrain and some odd bombing profiles and stuff. All of that needs to be addressed obviously..but the work that went into getting the graphics up to speed, the flight model, and the 3D cockpit are big steps in the right direction. Hopefully with some of that heavy lifting out of the way BMS can delve into those other issues. (?) Thanks for your thoughts and inputs...
I second that, and if you look at Cliffs of Dover for example, the AI is dogfighting there also, with bombers, and other stuff like the Oberleutnant und Fritz found out!
A good friend said:"For a game that is thirteen years old, that looks amazing!" and he didn´t mean just the graphics!
@Skybird Strangely I haven´t seen much of that strange AI Bevhaviour especially in the Training, but I know, the Candid is heavy, but if somebody fired a missile at you, wouldn´t you break some flight rules to evade it?
Also the AI is using the old Flight models, There is an article on bms.org about it, if you use the new AFMs on them you would have to essentially rewrite the whole AI code, or atleast very large portions of it. BMS Flightmodel Developers Notes Part 2