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#3409704 - 10/13/11 09:38 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]  
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Flexman Offline
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Flexman  Offline
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Leeds, England
Hell yeah. Great write up, and a great update to a legend.


Richard - You Have Control
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#3409755 - 10/13/11 10:58 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]  
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anderson8006 Offline
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Joined: Oct 2011
Posts: 2
Now that the original goal of Falcon 4 has been completely achieved, it's time to tackle a new goal. May I suggest that we have here the makings of a classic strategy game that's on par with Chess or the card game Bridge. If Falcon 4 is to equal of surpass the other benchmark of hard core simulations, namely iRacing, there has to be a better way of giving a score for performance and keep people striving for better and better scores.

What I have in mind here is what I'll call "Falcon 4: The Art of War", which takes elements from both Chess and Bridge to become a great strategy game. Falcon 4 Art of War has two phases, like contract bridge. You start with two teams. Each team is given a budget to go out and buy military hardware. Each team sets up that hardware in such a way as to protect its home base. The second phase is, of course, a tactical engagement/war between the two teams. The beauty of this is that to get the maximum bang for the buck each team will have to go through the entire Falcon 4 catalog looking for bargain weapons systems. This way you'll have all kinds of interesting matchups between, say, a few advanced fighters vs. dozens of cheap older generation fighters. As with chess, you can set up a tournament and find a champion.

It's not enough to be a good with a joystick; you've also got to choose your weapons carefully before the fighting starts. This is what makes Falcon Chess a more interesting war simulation. To quote "The Art of War", every battle is won before it's fought.

#3409849 - 10/14/11 01:11 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: BeachAV8R]  
Joined: Dec 2000
Posts: 5,067
Recluse Offline
Mediocrity Above All!
Recluse  Offline
Mediocrity Above All!
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Joined: Dec 2000
Posts: 5,067
Randolph, NJ
Originally Posted By: BeachAV8R
Hey Recluse..

Well, I don't know if it matters..but I have an NVidia card (I think you do too)...and these are my graphics settings in game:


Also, per a recommendation in the forums, I added an exception to my NVidia Control panel setting to make the Falcon BMS.exe anisotropic and anti-aliasing APPLICATION CONTROLLED..

I hope that helps.. There should be a big difference over Allied Force.

BeachAV8R




Mine were exactly the same except for quality level 6 instead of 7. I bumped it up to see. The outside view of the Viper looks nicer now. I have to try the Landing TE, because the last time I ran it, I could barely tell there was an airbase ahead of me, vs the gorgeous shots in your writeup and video. Another odd thing. The UFC doesn't seem to have that 3 Dimensional aspect when I am in the pit vs. your shots and vids. I NEVER REALIZED IT STUCK OUT LIKE THAT!!!

Will play around some more. Of course, the danger is that if I get the graphics tweaked I am going to have to learn to fly in smile

Last edited by Recluse; 10/14/11 01:11 AM.

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#3409851 - 10/14/11 01:14 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]  
Joined: Dec 2008
Posts: 1,065
aRareKindOfMonster Offline
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aRareKindOfMonster  Offline
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Joined: Dec 2008
Posts: 1,065
And to say that I was going to ditch my copy of Falcon 4 for a pittance on Ebay, and spend around $30 for Aerosoft's F16. And then yesterday, I came across this! biggrin

Very nice. Very, very nice!

#3409868 - 10/14/11 01:48 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]  
Joined: Aug 2000
Posts: 1,439
Smithcorp Offline
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Smithcorp  Offline
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Joined: Aug 2000
Posts: 1,439
Oz
Nice review Beach, covered most of the things that made me say wow when I installed it.

#3409890 - 10/14/11 02:32 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]  
Joined: Jan 2006
Posts: 1,523
Mr_Blastman Offline
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Mr_Blastman  Offline
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Joined: Jan 2006
Posts: 1,523
Atlanta, GA
BMS 4.32 basically takes all the badassness that was OpenFalcon and pumps it up on super steroids with a side of crackrock for good measure. It's that awesome.

#3410004 - 10/14/11 07:51 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: BeachAV8R]  
Joined: Oct 2000
Posts: 2,555
Retro Offline
Senior Member
Retro  Offline
Senior Member

Joined: Oct 2000
Posts: 2,555
Austria
meh


Mr. Zorg: If ya want something done...do it yourself!!
#3410045 - 10/14/11 10:32 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]  
Joined: Dec 2000
Posts: 743
Skybird Offline
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Skybird  Offline
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Joined: Dec 2000
Posts: 743
Nice to see BMS getting SimHQ's treatement. Nice first part of the review, too. wink

I had tried out BMS a month ago or so, I admit I did not test it much, but very quickly only, but that is because I immediately noticed the other planes' flight models. Bombers and big birds trying to dogfight and dpoing split-S (almost), and fighters behaving as if they were heavy 737s. I admit seeing that behaviour spoiled it immediately for me.

But not one word of that in the review, so I wonder if maybe I must take into account that I had a flawed installation, or something?

Whatever, I would like to get reviewers' thoughts in the next parts about both the fighting AI and the campaign AI, and the flight model behaviours (hint-hint).

#3410062 - 10/14/11 11:59 AM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: citizen guod]  
Joined: Jan 2001
Posts: 24,314
BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT
I doubt you had a flawed installation. The install is point and click and doesn't overwrite anything else - so it is what it is. Whether we are talking about EECH, Falcon 4, or pretty much any other sim the AI is always going to display questionable behavior. I have yet to find a sim that doesn't do odd things with AI aircraft.

Of somewhat interest (not for me personally) is the campaign control improvements listed on the BMS site HERE!

  • Create flights after Day 1
  • Add Naval Units
  • Change Squadron - Yes, the virtual pilot can change squadrons mid-campaign!
  • Decide squadron control
  • Delete flights safely
  • Security of User Interface (for example: Unable to delete a flight after it's already airborne)
  • Abort Packages in real-time after takeoff
  • Add Packages in real-time
  • Squadron Scheduling - Slots available vs not available[/i]
  • The user can now fully control a squadron(s) by 'disconnecting' it from the ATO. You will have full control of planning missions.
  • A pilot now has more opportunities to join a flight, package or squadron without having to reload the campaign.
  • There is more flexibility in managing and creating a package.
  • The user can now set up packages by take off time or time on target.
  • The user can modify flights / packages up to 2 minutes prior to takeoff. An abort option is present to have a package RTB before carrying out a mission.
  • Each squadron has a schedule manager, broken down into time slots of 15 minutes. This has been revamped in BMS and made more robust.


In my scanning the many pages of the BMS website I see little in the way of mention regarding AI improvements, so I don't know if they've made any changes to it or not.

Regards,
BeachAV8R



#3410063 - 10/14/11 12:00 PM Re: Review: Benchmark Sims 4.32 for Falcon 4.0 [Re: Retro]  
Joined: Jan 2001
Posts: 24,314
BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT
Originally Posted By: Retro
meh

You're welcome!



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