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#3410559 - 10/14/11 09:13 PM Re: Things to keep in mind when playing BMS multiplayer [Re: Nutty]
Teej Offline
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Registered: 07/02/05
Posts: 1387
Originally Posted By: Nutty
Originally Posted By: Teej
There is one thing that often gets overlooked when people try setting up Falcon multiplayer. If the BMS guys did something to resolve this (nobody else ever has) please let me know...


Whilst I've not tested it personally, I'm told that with BMS it's now possible to run the server and client on the same LAN, and allow clients to connect from the WAN.

Cheers

Nutty


That's some truly great work if they pulled that off. I might just have to give it some hours after VFAT and check it out.
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#3410653 - 10/15/11 03:27 AM Re: Things to keep in mind when playing BMS multiplayer [Re: ashoob]
theOden Offline
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Registered: 08/09/10
Posts: 156
Only important thing I can see is.. "STOP THE CLOCK!"

Besides that, bring all the beer you can.
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#3410748 - 10/15/11 07:34 AM Re: Things to keep in mind when playing BMS multiplayer [Re: theOden]
RoFfan Offline
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Registered: 06/20/10
Posts: 372
I spent hours struggling with my router before I figured out that you have to set your router to "respond to pings" (in the WAN settings, iirc). Yes, I know that is silly, but there's no need for anyone else to make the same mistake.

Also, after every "dogfight" session, you need to back out and start a new session. Otherwise you will spawn out in orbit view, not be able to see each other, etc.

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#3411965 - 10/17/11 06:47 AM Re: Things to keep in mind when playing BMS multiplayer [Re: HomeFries]
Bard Offline
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Registered: 01/06/01
Posts: 2203
Loc: vancouver
Originally Posted By: HomeFries
I recommend starting with Teamspeak at least until you get everything tested with a full mission. IVC deliberately adds some complexity to voice comms, and is not available while joining the server (unless you use the /k command line parameter). Teamspeak is available as long as you are logged onto the server.

Also, a "falconism" is that the game server should put in 0.0.0.0 as his IP (as opposed to 127.0.0.0). IVC server will use 127.0.0.0, however. You must use IP addressses; dns names don't work.


wouldn't it be 127.0.0.1? rather than .0?
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#3417196 - 10/24/11 06:35 AM Re: Things to keep in mind when playing BMS multiplayer [Re: ashoob]
Smokin_Hole Offline
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Registered: 07/30/09
Posts: 348
Yes.

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#3417348 - 10/24/11 10:14 AM Re: Things to keep in mind when playing BMS multiplayer [Re: Bard]
HomeFries Offline
F22 Air Dominance Project
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Registered: 01/01/01
Posts: 1083
Originally Posted By: Bard
Originally Posted By: HomeFries
I recommend starting with Teamspeak at least until you get everything tested with a full mission. IVC deliberately adds some complexity to voice comms, and is not available while joining the server (unless you use the /k command line parameter). Teamspeak is available as long as you are logged onto the server.

Also, a "falconism" is that the game server should put in 0.0.0.0 as his IP (as opposed to 127.0.0.0). IVC server will use 127.0.0.0, however. You must use IP addressses; dns names don't work.


wouldn't it be 127.0.0.1? rather than .0?




good catch, thanks. F4 server is still 0.0.0.0 though.
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#3434689 - 11/15/11 12:34 PM Re: Things to keep in mind when playing BMS multiplayer [Re: ashoob]
Longbow fanatic Offline
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Registered: 05/11/08
Posts: 240
Loc: Santa Fe, NM USA
so is there a way to list all active servers that are hosting mp games???
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