Re-read my post above as to what scouts do in this game.
True, it may not be "like in real life," and maybe some games does it better, but that's neither there nor here.
Just went up against a Chaffee about 20 minutes ago, damn these things are fast!!
It's preferable that scouts don't enter combat. The idea isn't that they are fast and to zip around the opposition, the idea is that expendable as though they may be, it's best that they don't make contact. Relying on speed to simply drive around in circles is kind of my point- there to provide a nuisance. When one actually encountered heavy or medium tanks, generally it should get its clock cleaned. For the role they are intended, they would be fearsome against enemy scouts or forward light units and could hold their own. But in an arena style game where there are mixed units all over the place, it's kind of a familiar 'gamey' situation.
Yes, it's not 'real life,' that goes without saying, one could see that WOT hardly resembles anything high fidelity to begin with. That in itself isn't the problem, but perhaps unbalanced or screwy game mechanics.
Keep in mind what another user already posted to see what I mean:
Well, I was itching for the Chaffee and used to think I wanted a higher tier scout. But now that I have it and maxed out I'm wondering what I was thinking. Don't get me wrong, I love it but it costs way too much when you die, which I do plenty. The damage costs are ridiculous. I often find myself in the midst of too many heavy hitters to out maneuver. Ill figure it out soon enough.
Maybe the repair/replacement costs should be lowered if they are expected to die, and maybe their abilities to drive around like race cars should be throttled back a little.