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#3352640 - 07/27/11 08:33 AM Dice Explains BF3 Differences Between PC and Console
SkateZilla Offline
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Via TomsHardware:
http://www.tomshardware.com/news/DICE-Battlefield-3-Patrick-Bach-64-player-FPS,13132.html

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We already know what DICE is focusing on the PC as the primary platform for its upcoming shooter, Battlefield 3. But recently DICE revealed some of the differences between the PC version and the version planned for the consoles, and they're enough to fill any PC gamer with pride (finally).


Edited by SkateZilla (07/27/11 08:33 AM)
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#3353346 - 07/28/11 12:34 AM Re: Dice Explains BF3 Differences Between PC and Console [Re: SkateZilla]
Ojokoltsa Offline
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Not much information in that article for PC gamers. At least nothing that would fill me “with pride” as a PC gamer (which sounds pretty silly by the way).

Seems more like that they wanted to assure their potential console customers that the game will be as much fun on a console as it will on PC.
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#3405978 - 10/07/11 06:32 PM Re: Dice Explains BF3 Differences Between PC and Console [Re: SkateZilla]
EbonySeraphim Offline
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Registered: 05/09/11
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Loc: Fairfax, Virginia, USA
I am a hobby game developer myself who's familiar with DirectInput/XInpup. I play hardcore flight sims so I have pretty beefy PC flight sim gear. I can say with 100% certainty that EA/DICE is lying when they say that PC was the first consideration when developing Battlefield 3. Easiest way to tell are the mappings for joystick inputs in the game. They use names like "RTHUMB" "RTRIGGER" which map to PS3/360 controllers (XInput API) not DirectX controls which are simply numbered axes, sliders, POVs, and buttons. By using XInput over DirectX, there's no button detection over your 14th button. Additionally, like Bad Company 2, you can't have controls split across multiple joysticks like any reasonable flight sim setup would have. For a PC game with jets, it's a huge disservice to have implemented controls the way they did on the PC. Literally, if I went out and bought a TM HOTAS Flight.X for $50 bucks, it would be better than my TM Warthog + Saitek Rudder Pedal combo -- even with TARGET programming.

They can talk up the 64 players all they want. In the end, I'd rather they have gotten the controls right.
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#3406054 - 10/07/11 10:53 PM Re: Dice Explains BF3 Differences Between PC and Console [Re: SkateZilla]
kestrel79 Offline
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Registered: 11/19/06
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Have you guys played the beta on a console? Trust me, the PC version looks so much better. I'll be playing BF3 on my ps3 as that's what my friends and family will all be playing it on, but honestly I may get the pc version too just to play it at 60fps, with 64 people online, and the graphics much much sharper and more detailed.

I really hope the game will look and run better than the beta on ps3 and look more like it does on the pc.
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