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#3402338 - 10/03/11 12:34 AM DGEN breakthrough?
Lagarto Offline
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http://forum.aviaskins.com/showthread.php?t=2337

For all I can understand, apparently Starshoy has not vanished for good and the DGen code is being re-written.

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#3402342 - 10/03/11 12:59 AM Re: DGEN breakthrough? [Re: Lagarto]
wheelsup_cavu Offline
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The way I read it (by translator program) Starshoy gave Asura the source code and Asura is re-writing it. The source code he gave Asura was 4.0.4.1 from 2006 and not the most current version of 4.0.8.6.
juri_js (4.0.8.6): http://simhq.com/forum/ubbthreads.php/topics/3393005/Re_Shhh_Nothing_Official_All_H.html#Post3393005

A new version of DGen will make a lot of people happy if it gets done. Myself included. smile


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#3402907 - 10/03/11 05:31 PM Re: DGEN breakthrough? [Re: Lagarto]
Nimits Offline
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Anybody who reads russian confirm this? Not doubting, but sometimes things get lost in translation (especially from Russian).

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#3403062 - 10/04/11 03:26 AM Re: DGEN breakthrough? [Re: Lagarto]
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I hope Asura will present his project in one of the English language forums too. As a Dgen campaign builder I am very interested in getting more detailed information. If he is really able to build an improved DGen it would be good for him to get in contact with the non-russian Dgen campaign builders.

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#3475097 - 12/15/11 09:49 PM Re: DGEN breakthrough? [Re: Lagarto]
wheelsup_cavu Offline
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I just checked this out again and there has been some more progress. smile

December 14, 2011 (Post number 25 translated by Bing)
Originally Posted By: Asura @ Aviaskins
Page two: http://forum.aviaskins.com/showthread.php?s=a926c53850aac348c9efdf41472dbc25&t=2337&page=2

Debriefing is ready! The first alpha version is already coming soon ...



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#3494274 - 01/13/12 11:24 AM Re: DGEN breakthrough? [Re: Lagarto]
HarryM Offline
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#3494341 - 01/13/12 12:46 PM Re: DGEN breakthrough? [Re: HarryM]
wheelsup_cavu Offline
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I am not sure but it looks like the Alpha DGen will only work with a modded install for now ??


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#3494360 - 01/13/12 01:17 PM Re: DGEN breakthrough? [Re: Lagarto]
HarryM Offline
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I dropped it into standard 4.11 and was able to gen a Crimea career, but get an error when you exit the mission and it's supposed to parse the results.

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#3494384 - 01/13/12 02:01 PM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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The new Dgen will work in the modded and unmodded version of the game. The alpha version is only for testing and debugging and some parts are still missing. At this stage I don't recommend to use it, it's still too early.

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#3495023 - 01/14/12 04:52 PM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Juri, could you possibly share some more info on the new DGen? Is there a way to add new maps (by the end user), for example?

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#3495184 - 01/15/12 12:36 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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It is possible for campaign builders to add new maps. The new Dgen needs files with the coordinates of airfields, towns and bridges. I have already created such files for the Solomon maps for my next campaign project. It's not very complicated, but a lot of work, especially on larger maps with many towns.
I think Asura will post a detailed explanation how to use the new features when the final version of the new DGen is finished.

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#3495215 - 01/15/12 02:27 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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That's fantastic news, thank you. I'll be more than happy to fly some DGen campaigns in the Solomons.

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#3500070 - 01/21/12 01:43 AM Re: DGEN breakthrough? [Re: Lagarto]
Nimits Offline
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Any projected ETA on a final (or at least a Beta)?

Did they ever look into why some missions types, in the Pacific DGen, least ways, never generated?

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#3500076 - 01/21/12 02:09 AM Re: DGEN breakthrough? [Re: Lagarto]
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It is still in the alpha stage. The European part of the new DGen is already working and at the moment the PTO part is added. When that is finished, there will be an in-depth testing of the Pacific part.

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#3500190 - 01/21/12 07:19 AM Re: DGEN breakthrough? [Re: juri_js]
Barkhorn1x Offline
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Originally Posted By: juri_js
It is still in the alpha stage. The European part of the new DGen is already working and at the moment the PTO part is added. When that is finished, there will be an in-depth testing of the Pacific part.


Great news and thanks for all of your work here.
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#3500199 - 01/21/12 07:32 AM Re: DGEN breakthrough? [Re: Lagarto]
tomagabriel Offline
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Interesting. Thanks and looking forward!

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#3500284 - 01/21/12 08:38 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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Here is the link to Asura's DGen WIP thread at SAS:
http://www.sas1946.com/main/index.php/topic,20104.0.html

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#3503038 - 01/24/12 11:19 PM Re: DGEN breakthrough? [Re: Lagarto]
wheelsup_cavu Offline
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Looking forward to the new version. smile


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#3503204 - 01/25/12 07:24 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Someone please make Bessarabia map available for DGen campaigns. Of all the in-game European maps, that's the one I miss most, because of the area's historical importance.

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#3508938 - 02/01/12 12:25 PM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Some news from Asura (with pics) at SAS site, see the link posted by Juri

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#3521545 - 02/18/12 09:21 AM Re: DGEN breakthrough? [Re: Lagarto]
Nimits Offline
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Looks like they are very close to having it working, doing a closed beta (bottom of page). Interestingly, the time frame looks to be about . . . "two weeks."


Edited by Nimits (02/18/12 02:42 PM)

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#3521575 - 02/18/12 09:59 AM Re: DGEN breakthrough? [Re: Lagarto]
Taxman Offline
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Ok two weeks twoweeks
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#3524029 - 02/22/12 05:06 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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Here is a link to a WIP thread of my first campaign project for the new DGen:
http://www.axis-and-allies-paintworks.com/forum/viewtopic.php?f=9&t=2283

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#3524133 - 02/22/12 08:00 AM Re: DGEN breakthrough? [Re: Lagarto]
wheelsup_cavu Offline
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Looking nice Juri. cool


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#3524148 - 02/22/12 08:45 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Great news. Have you guys managed to improve the randomization of the missions?

By the way, the B-24 in the last pic has the fuselage star upside down.

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#3524152 - 02/22/12 08:56 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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Originally Posted By: Lagarto
By the way, the B-24 in the last pic has the fuselage star upside down.


Thank you for the hint, will be fixed. wink

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#3524159 - 02/22/12 09:03 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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...unless it was meant to represent a satanic pentagram wink

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#3524301 - 02/22/12 12:29 PM Re: DGEN breakthrough? [Re: Lagarto]
Taxman Offline
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Looking great, and with the new DGen. Might not be twoweeks now. There is a lot of great work going on behalf of Il2, thanks to all who worked to improve and support this game winner beercheers
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#3524407 - 02/22/12 03:27 PM Re: DGEN breakthrough? [Re: juri_js]
Nimits Offline
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Originally Posted By: juri_js
Here is a link to a WIP thread of my first campaign project for the new DGen:
http://www.axis-and-allies-paintworks.com/forum/viewtopic.php?f=9&t=2283


Nice!

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#3547043 - 03/29/12 12:55 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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Asura has released the RC version of the new DGen.

http://forum.1cpublishing.eu/showthread.php?t=30765
or
http://www.sas1946.com/main/index.php/topic,20104.msg250134.html#new

The RC version is mainly for testing the compatibility with old DGen campaigns. If everything works correct, you shouldn't notice much difference to the old DGen. If you find any bugs when playing old DGen campaigns it is important to report them to Asura, so they can be fixed.

It is already possible for campaign builder to use new maps and to add planes that weren't flyable before in DGen. Asura has a number of ideas for further improvements and new features that will be added in the final version.

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#3547074 - 03/29/12 03:43 AM Re: DGEN breakthrough? [Re: juri_js]
Greybeard Offline
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Sorry, what does it mean RC?
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#3547076 - 03/29/12 03:47 AM Re: DGEN breakthrough? [Re: Greybeard]
ataribaby Offline
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Originally Posted By: Greybeard
Sorry, what does it mean RC?


Release Candidate - if not something nasty is found this version become likely release version

or

Radio Controlled smile


Edited by ataribaby (03/29/12 03:49 AM)

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#3547164 - 03/29/12 07:41 AM Re: DGEN breakthrough? [Re: Lagarto]
Brigstock Offline
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Release candidate is one up from Beta.

Alpha, beta then Release candidate.
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#3547583 - 03/30/12 03:04 AM Re: DGEN breakthrough? [Re: Lagarto]
Greybeard Offline
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Thanks. Indeed, I too thought initially Radio Controlled, being the most common meaning, but it made no sense.

It was a total failure, though. I downloaded and installed on stock 4.11 (plus only Enjoyer for no mods) and could neither continue an existing career (Windows error clicking "Quit Mission") nor start a new one (high note from internal speaker when clicked on "Start" generating career.

GB
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#3547941 - 03/30/12 02:51 PM Re: DGEN breakthrough? [Re: Greybeard]
Cloyd Offline
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Greybeard,

I had the same "beep" problem as you. I reported it to Asura at the SAS forum. He released "RC1" which solved my problem. Maybe it will solve your problem too.

Cloyd


Edited by Cloyd (03/30/12 02:53 PM)

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#3548575 - 04/01/12 03:03 AM Re: DGEN breakthrough? [Re: Cloyd]
Greybeard Offline
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Originally Posted By: Cloyd
... He released "RC1" which solved my problem.


Thanks for the tip, Cloyd. Unfortunately, what I downloaded and installed is already version RC2. On SAS forum there's mentioned would be v1.0.0.6 to solve the problem and, anyway, link to RC1 at banana forum is no more working.

I firmly believe that organization in life is ALL! Sadly, that looks to be a negligible optional for most part of bunglers who are out there.

Cheers,
GB
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#3563408 - 04/27/12 03:47 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Any news on the release of the final version of the new DGen? Or did I miss something?

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#3563415 - 04/27/12 04:25 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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At the moment Asura is fixing the bugs that were reported after the release of the RC version. I don't know how long this will take.
My Solomon Islands DGen campaign is finished, I am only waiting for the final version of the new DGen to release it.

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#3563422 - 04/27/12 04:56 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Thank you Juri for the news. Have you guys managed to fix the problem of poor randomization of the missions (I mean the same mission being generated over and over again)?

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#3563423 - 04/27/12 04:58 AM Re: DGEN breakthrough? [Re: juri_js]
Fenrir Offline
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Originally Posted By: juri_js

My Solomon Islands DGen campaign is finished, I am only waiting for the final version of the new DGen to release it.


I like this VERY much... yeah
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#3563442 - 04/27/12 06:00 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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Originally Posted By: Lagarto
Thank you Juri for the news. Have you guys managed to fix the problem of poor randomization of the missions (I mean the same mission being generated over and over again)?


From testing the new DGen I have the feeling that randomization is working a little bit better now. But it is a complex topic. Sometimes the problem of always flying the same mission is not so much caused by DGen, but by the poor design of the red and blue map template files. On some maps there are too few targets or they are placed at the wrong locations and will not be recognized by DGen. Moreover Asura has discovered that some mission types were never correctly implemented into DGen, that's the reason why they are never created, even when they appear in the ops files.
The improvement of mission generation in DGen will be a long term process. Some issues will already be fixed in the first official release of the new DGen, but other improvements will need more time and will be added in later versions.

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#3563446 - 04/27/12 06:06 AM Re: DGEN breakthrough? [Re: juri_js]
Boilerplate* Offline
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Just to get Dgen working again with the new releases will be a blessing anyway. Thanks for your efforts on this.
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#3563516 - 04/27/12 08:06 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Great news, Juri, thank you. Is there any chance we see Bessarabia and/or Slovakia maps incorporated into the new DGen?
By the way, DT has just revealed that, let me quote, "On the way is Central Tunisia map with new desert buildings and trees" smile

http://forum.1cpublishing.eu/showthread.php?t=29249&page=35


Edited by Lagarto (04/27/12 08:07 AM)

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#3563527 - 04/27/12 08:27 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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The data for new maps can be added relatively easy to the new DGen. What's needed are files with the coordinates of towns, bridges and airfields. But someone has to build campaigns for these maps and that can be quite time-consuming.

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#3574889 - 05/18/12 07:30 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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#3575433 - 05/19/12 12:46 AM Re: DGEN breakthrough? [Re: juri_js]
Greybeard Offline
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Now it works on my system. Noticed it has revised cruising speeds, cum grano salis. It looks this DGen can also deal with cruising speeds lower than 150 km/h. Good.

GB
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#3575436 - 05/19/12 12:55 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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I just tried the new DGen and I can't generate any campaign. I get the message "Can't open DGen_mod.ini" in the Dgen_modERROR file. What am I missing? I run a straight 4.11.1, no mods whatsoever.

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#3575449 - 05/19/12 02:14 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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Have you forgotten to put the DGen_mod.ini file in the games main folder?

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#3575477 - 05/19/12 04:10 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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As a matter of fact, yes smile Thank you. Is your Solomons campaign downloadable somewhere?

By the way, looks like there's a major improvement in randomization of Pacific missions. I tested first three missions of two different campaigns and every time came up with a different mission (or a different localization). Great work!

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#3575485 - 05/19/12 04:42 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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My Solomons campaigns are finished. The problem is, there are still two issues when the latest Dgen.exe is used. During long distance intercept missions the flight routes of enemy and friendly flights are sometimes slightly too far away and the flights will not meet each other and in airstart bomber missions there is a formation issue, that can cause collisions. Both problems originate from the old DGen code by Starshoy and I guess Asura will fix them in the next DGen version.

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#3575917 - 05/19/12 11:34 PM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Too bad. Hopefully Asura will fix the problem soon. He's doing a great job.
By the way, are there any other campaigns in the works, on the maps not previously included in the DGen? The MTO map, perhaps?

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#3575936 - 05/20/12 12:49 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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I haven't heard of any other campaign project.

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#3578775 - 05/24/12 05:49 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Online   content
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The first campaigns for Asura's new DGen are now available.

You can download my Solomon Islands DGen campaigns here:
http://www.axis-and-allies-paintworks.com/download.php?view.532

The discussion thread is here:
http://www.sas1946.com/main/index.php/topic,25745.0.html

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#3579069 - 05/24/12 12:47 PM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
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Thank you! I enjoy it very much. No problems so far.

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#3579426 - 05/25/12 01:40 AM Re: DGEN breakthrough? [Re: juri_js]
Greybeard Offline
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Thank you so much, Juri!

Me too have no problem so far with DGen_mod v1.0.0.7. Now downloaded v1.0.0.8.

Cheers,
GB
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