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#3401993 - 10/02/11 10:41 AM Re: ROF Campaign Released ***** [Re: PatrickAWilson]
Dirk98 Offline
Member

Registered: 12/09/03
Posts: 1942
Originally Posted By: PatrickAWilson
Bandy: look into the opposing flight odds and max opposing flights. Opposing flights are flights designed to intersect with your flight. Flights that are not opposing flights are more random. Opposing flights are there to increase (greatly) the odds of an encounter.

In my ideal world I do not have to worry about opposing flights or number of flights. I just schedule every squadron and let them fly. Such an environment would produce almost "you are there" results. No two flights would ever be the same. Unfortunately RoF cannot handle such a thing.

Thirteen years ago RB3D did handle just that. It did it by making other flights work on simplified processing (they were just moved along their way points) and they only spawned when close. In this manner many flights could be in the air but each used only nanoseconds of CPU time until they actually interacted with the player. I sincerely hope that RoF takes a similar approach in the future.


A bubble of 40 miles would work great for RoF as there are no radars and other modern sensors. How does it work in CFS3/OFF though? I understand most of their planes fly on their own "flight plans".

Cheers,
Dirk.

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#3401999 - 10/02/11 10:58 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Bandy Offline
Member

Registered: 07/26/10
Posts: 1206
Loc: Wishing I was in the La Cloche
Thanks Patrick, I'm going to give it some more time and missions before I start tinkering with the 'engine'.

Just flew a 'balloon defense' mission, but the balloon was on enemy side. At least it didn't say balloon attack.
I got wounded and landed, thinking I was on the right side of the lines, only to find out I was a prisoner...
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#3402055 - 10/02/11 12:50 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Hi all,

Until I can some proper documentation as to how the mission generatot works, I'm taking a break. I have just spent too much time trying to figure this thing out. The rules are arcane. I ask questions and nobody knows. Things that simply should work simply do not. Is it broken? Probably not if you can figure out the rules.

I do this part time, and I don't have that much time. I can't experiment and dig and hope for hours on end. I'll get back to it when somthing positive happens in terms of documentation.

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#3402114 - 10/02/11 02:46 PM Re: ROF Campaign Released [Re: PatrickAWilson]
TROOPER117 Offline
Senior Member

Registered: 06/17/05
Posts: 3278
Loc: UK
Mate.. take a break. smile
We are a demanding bunch I know, but you do more than most to make this game better, and its all for our benefit, so thanks for the effort so far..

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#3402159 - 10/02/11 03:47 PM Re: ROF Campaign Released [Re: PatrickAWilson]
elephant Offline
Member

Registered: 02/14/05
Posts: 731
Loc: Patras-Greece
I second that...
Thanks Pat! cheers
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#3402165 - 10/02/11 03:57 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Bandy Offline
Member

Registered: 07/26/10
Posts: 1206
Loc: Wishing I was in the La Cloche
Apologies for the abundant posts.
We are very passionate and get a bit hyperactive without our ritalin...
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#3402198 - 10/02/11 05:21 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
My frustration centers around the tool. The people are fine. As a software professional I expect to beheld to high standards. I also remain as passionate as ever about making RoFCampaign a something that the community truly enjoys.

During the development of version 10 I have spent so many hours trying to make the missions work as it seems they should work ... and they just dont. I want to KNOW how the mission generator will react so I can spend my time advancing the state of the software and not messing around with the mission generator.

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#3402839 - 10/03/11 03:09 PM Re: ROF Campaign Released [Re: Bandy]
Dirk98 Offline
Member

Registered: 12/09/03
Posts: 1942
Originally Posted By: Bandy
Apologies for the abundant posts.


Yes, otherwise...many thanks, and carry on! thumbsup

Can't wait to try this flavor shortly.

Cheers,
Dirk.



Edited by Dirk98 (10/03/11 03:10 PM)

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#3402918 - 10/03/11 05:55 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Lanzfeld113 Offline
Member

Registered: 06/06/09
Posts: 147
I cant believe that Jason doesnt give you all the information that you require. I mean he said that having both campaigns is a good thing. Have you asked him directly?

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#3402940 - 10/03/11 06:46 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Jason does give me support and I did get the answer. Not the one that I wanted but a proper and accurate answer anyway, and one worth sharing with other mission builders. Spawned units cannot fly waypoints or fly in formation.

I apologize but I was venting after too many hours of failure. I kept plugging because such a restriction never occurred to me, so I thought it must be me.

At any rate, 10.0 represents the best that I know how to do right now, and I do believe that it is a very significant improvement in terms of performace and ease of configuration. I'll keep on with performance and then try something that I have always want to do - a real GUI. That is absolutely not my strong opint but as a software profssional it is always fun to push on a weak point.

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