The demo for FM4 comes out tomorrow, Monday... featuring a Alp track and a number of cars... here are 4 videos for those that can't or don't want to get the demo...since game release is 2 weeks away.
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Cool AI behaviour looks good and GFX look nice even when driving and replays... Looking forward to the demo tomorrow to test whether the physics and wheel control got the needed advertised improvement.
Either way I am really looking forward to the release.
Graphics looking pretty good even when driving, though it looks like he needs to tweak the wheel's steering sensitivity, best to leave it off in FM3, maybe FM4 is the same.
Just a couple of more hours until the demo should be showing up in the dashboard.
OK, tried the demo... my opinion OF THIS DEMO might piss off some of you fanboys, lol... so click the back button ASAP...
After trying all three cars on the track, with no aids, sim rules...etc etc...
It is a good, maybe great game(demo), nice looking, nice sounds, nice layout... clean and refined... the negative... (and understand that I have been playing iRacing for over a year now... the greatest motor-sport simulation ever IMO, so I can't help to compare all driving games to it...)
1. Track feel is light...again, not as light as FM3... but way to smooth on the blacktop.
2. AI is stupid... Kludger, what were you smoking when you posted the AI was "cool". lol... they brake on stait-aways for no reason, they over brake in turns, they randomally crash out in areas unusual for a roll over, and if you crash, they continue to drive through you... I spun out in 2nd place, was trying to get back facing the right way... 6 cars in a row would T-bone me, spinning me again... and it wasn't in a blind spot, they could of evaded or even slowed.
3. The Fanatec wheel did seem spot on and very good with the FF, sen (which I have off like in FM3 and it appears FM4 uses the default car sen if you have it off.
That said, still looking forward to the game...it is 100x better then FM3, but still some of the same issues I #%&*$# about back then are here again... in the demo. (Maybe I need to stop iRacing, lol.)
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Magnum SimHQ
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Heheh in that video you posted a link to the AI seemed to avoid the parked car in the line much better than GT5, but I will take your word for it from actual experience hehe.
Thanks for posting your quick impressions I look forward to trying it later today too.
P.S. I totally agree iRacing is an addictive drug hehe it ruined me for all other sims for the first year, but eventually I came back to other sims and even though the physics/FF/track modeling never compares to it, most other games have stuff iRacing doesn't and I grew to appreciate those and not focus on the physics so much, but then again I am an admitted optimist and not a good game reviewer because of it :-)
It looks like the demo might support the rivals offline friends leaderboard thing, if so I will test that out too.
Forza 4 looks like a good option for people like me who'd just prefer to startup and race without too many worries. I'm surprised we haven't seen any racing games follow iRacing's lead with certain design points like safety ratings etc.
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I blame pilot error. A console is just a PC with most of the non-gaming bits stripped out.
oh another big beef of mine... no control of the car till the green flag drops... IE: if you use a manual transmition... at the start of the race you'll see it in first gear reeving up on it's own. then the green flag drops and your sitting their in neutral... you have to time it just right to get in gear fast but most likely you'll be delayed on the start by a split second or 2.
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Magnum SimHQ
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yep... just tried to take on Raw's time... but a little to much play for a fast car in the wheel...so checking settings.
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Magnum SimHQ
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