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#3399577 - 09/28/11 05:03 PM Re: Chinook update [Re: LcSummers]
oscarklein Offline
Junior Member

Registered: 08/26/11
Posts: 75
Originally Posted By: LcSummers
AWESOME!!! Men that looks fantastic but i have found a bug copter

Its not on my pc deadhorse or i cant buy it!!!

S!




That has to be one of the biggest bugs with combathelo at the moments indeed . The fact that we cannot buy it yet!


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#3399628 - 09/28/11 06:11 PM Re: Chinook update [Re: AD]
Flexman Offline
Member

Registered: 10/11/99
Posts: 1262
Loc: Leeds, England
You would just complain that it was unfinished anyway, so you can't win. I can't win. We're all not-winning.

I did a lot of work today, this week (so far) has been quite productive on my part with regard to giving you guys gadgets to play with. And Dave's been busy with his Chinook over the weekend finally putting the main dashboard gauges together. He should really post an update but I'll do it on his behalf.

This is how it look in the game engine (you can see the editor debug stats). Once we get this kitted out with lights it should look fine.

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Tricubic Studios Ltd. (dev blog)

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#3399672 - 09/28/11 07:27 PM Re: Chinook update [Re: AD]
Raptor9 Offline
Rotorhead / GFC
Member

Registered: 11/28/09
Posts: 215
Loc: Central US
Man, not only will it be a shift in gameplay going from the Apache's types of missions to the Chinook's, but it will be a helluva shift going from a small glass cockpit to a spacious cockpit covered with switches and columns of steam gauges.

I feel a headache coming on, and I welcome it... duh
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#3399678 - 09/28/11 07:43 PM Re: Chinook update [Re: AD]
EinsteinEP Online   hick
Permanoob
Senior Member

Registered: 11/20/07
Posts: 2967
Loc: Tucson, AZ
@Flexman - it looks like we're all on the way to winning big. Tiger's blood big!

Keep up the great work, and thanks for the updates! As you can tell we're all exicted.
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Shoot to Kill.
Play to Have Fun.

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#3400004 - 09/29/11 09:52 AM Re: Chinook update [Re: AD]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3361
Loc: Portugal
"Holly smokes"! This just gets better and better thumbsup

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#3400663 - 09/30/11 06:23 AM Re: Chinook update [Re: AD]
Evil Flower Offline
Member

Registered: 08/10/02
Posts: 455
Loc: Eslöv, Sverige
Where do I preorder?

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#3401895 - 10/02/11 09:57 AM Re: Chinook update [Re: Flexman]
AD Offline
Hotshot

Registered: 10/29/01
Posts: 6269
Loc: South East Asia
I would have posted an update last weekend, but this build has been particularly taxing. After 8-10 hours of 3Dsmax and photoshop breaking my balls I just want to drink not post updates.



Cheers
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#3401930 - 10/02/11 11:14 AM Re: Chinook update [Re: AD]
Flexman Offline
Member

Registered: 10/11/99
Posts: 1262
Loc: Leeds, England
Man I could use a drink, I've had a weekend horribilis. Any mention of the term "Dot product" is enough to get my eyelid twitching, you're not the only one.

Question (prod), have you tried mocking up up in the engine at the range stagepost? Get a sense of scale from the pilot seat?
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Richard - You Have Control
Tricubic Studios Ltd. (dev blog)

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#3402080 - 10/02/11 04:24 PM Re: Chinook update [Re: AD]
Executioner Offline
Member

Registered: 06/21/08
Posts: 200
Excellent - the eye-twitching thing must be a developer-malaise (my left one was doing it a couple of weeks ago whilst trying to integrate a DRM solution - was worried it might just be me). Still no time for drinking, sadly - although v8.0 SHIPPED!! biggrin

I'm going to use Combat Helo to relax. For those that actually MADE Combat Helo - when you're done - put it down for a week and go do that drinking thing wink

Martin...

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#3402533 - 10/03/11 11:22 AM Re: Chinook update [Re: AD]
AD Offline
Hotshot

Registered: 10/29/01
Posts: 6269
Loc: South East Asia
In terms of scale, it generally feels cramped. Especially once you throw in a CPT. From the photos Bear sent me, cramped is about right.

All of the major components are in now and P/C is hitting 62,000 which is about what I expected. Object count is pretty ugly too, and that'll get worse once I add in all these needles and dials.

With all of the reflective glass that'll be going in this week, combined with the lights, panel back lighting and metal effects, it should look pretty spectacular.



Scaling is rough but it's pretty much looking as it should.




Cheers
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