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#3294084 - 05/13/11 09:57 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
Joined: May 2011
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d0mbo Offline
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Netherlands, the
The post bij Alain-James sums up pretty much the feelings I have had when playing TF 1942.

My intentional delaying of new troops to bring to Guadalcanal so the campaign would last longer is something I fondly remember. Unfortunately, the A.I. would only send the occasional APD (which got subsequently sunk by Betty strikes) to resupply the Americans on the island if I remember correctly..... so the Americans would eventually die off because of lack of supplies. The very original copy protection scheme where you had to recognize ships from the ship manual or would be banished to a battle one can't win was a great touch!
Needless to say I was playing the bad guys most of the time, just like I do in my PBEM in WITP:AE.

TF 1942: great concept, great scale, great U.I.... all this in the mid Nineties! Let fly all the torpedoes again!


Can't wait to land the Ichiki Detachement again!

Please, keep us posted.

Certain buyer here!



Last edited by d0mbo; 05/13/11 10:15 AM. Reason: Most obvious spelling errors removed
Inline advert (2nd and 3rd post)

#3298523 - 05/19/11 01:11 PM Re: Neptune's Inferno [Re: Alain-James]  
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Gatorman82 Offline
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Gatorman82  Offline
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Wow, AJ, what a post. Thank you very much.

My favorite part of making TF1942 was the design sessions I spend with Adm. William P. Mack. Adm. Mack was serving in the Asiatic Fleet on an old WWI-era destroyer when war with Japan broke out. He was a gunnery officer at the time. He taught me all the tactics, how the gun directors worked, and threw in a few war stories as well. What an incredible gentleman, and great man. I was honored to spend so much time with him.

#3298524 - 05/19/11 01:13 PM Re: Neptune's Inferno [Re: Chucky]  
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Gatorman82 Offline
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Chucky, my first update is that this forum has provided some art volunteers, so hopefully I can continue moving forward again.

Thanks everyone.

#3298733 - 05/19/11 05:21 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
Joined: Nov 2006
Posts: 536
Gunslinger5577 Offline
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Gunslinger5577  Offline
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Posts: 536
USA
Good luck...and don't forget to let us know when you need beta/alpha testers!!! Sign me up!!


CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
also:
Alienware M11x R2
#3304449 - 05/26/11 08:47 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
Joined: Feb 2001
Posts: 115
Smash! Offline
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Smash!  Offline
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Posts: 115
Ed, Gator,

TF1942 gave me many dedicated hours of fun. Most of Microprose games did.

Regarding your remake; did you ever think of crowd sourcing?
Im willing to sponsor the game via kickstarter.com or other crowdsourcing sites and I believe many others will follow.
As simulator enthousiasts we have to come together and fund this great initiatives so we can continue to follow our passion..
I can build you slick preso if needed, make video and put it online and start getting resources in your project so you can find good quality people to help you.
Start your FB page and create buzz.
Let me know if I can help.
Smash!


Played games since PONG and never stopped playing

#3306029 - 05/28/11 10:10 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
Joined: May 2011
Posts: 1
NavalHistoryNut Offline
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NavalHistoryNut  Offline
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Dallas TX
Count me in!!! I will build ships till my fingers bleed and my eyes pop out if we can get an update to this classic!! jawdrop

I reregistered here solely for this thread.

Have built ships for FS, CFS, Strike Fighters and Pacific Fighters.

Drop me a line Gator and I can reply back with some renders of my work!

Lets get moving!!
Smash

#3311214 - 06/05/11 08:16 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
Joined: Apr 2008
Posts: 12,105
Chucky Online sosad
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Chucky  Online Sosad
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UK
Ed,any update Sir?


EV's are the Devils matchbox.
#3319544 - 06/15/11 06:27 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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d0mbo Offline
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Netherlands, the
Inquiring minds want to know smile

#3340336 - 07/12/11 02:29 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Chucky Online sosad
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Chucky  Online Sosad
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Bump wave


EV's are the Devils matchbox.
#3340437 - 07/12/11 05:08 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Splice_Mainbrace Offline
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Just thought I'd chime in to say that I loved TF1942, played the bejesus out of it and would love to play it again! It is my favorite naval game of all time.


Time flies like the wind. Fruit flies like bananas.
#3352574 - 07/27/11 02:08 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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d0mbo Offline
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d0mbo  Offline
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Netherlands, the
Bi-Weekly bump for a (potentially) great remake! ahoy

Last edited by d0mbo; 07/27/11 02:08 PM. Reason: Can't spell
#3365233 - 08/12/11 11:42 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Fieldbyte Offline
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Fieldbyte  Offline
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Oslo, Norway
More than happy to contribute to this project if it gets off the ground. Plenty of experience with test automation.

#3366653 - 08/14/11 08:41 AM Re: Neptune's Inferno [Re: Gatorman82]  
Joined: Aug 2011
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Verticeman Offline
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Verticeman  Offline
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Thanks Chucky! Found the function!

Kindest Regards

Last edited by Verticeman; 08/15/11 07:19 AM.
#3366671 - 08/14/11 09:42 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Chucky Online sosad
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Hi Verticeman,welcome to the forum.
To send a PM just left click on the user name in the box on the left of the post and select 'send a PM'.

It's been a while since Gatorman replied.I hope this is because he is busy on his creation. yep


EV's are the Devils matchbox.
#3368426 - 08/16/11 06:16 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Wedge Offline
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Ed/Gator,

I would highly recommend Matrix Games as a potential publisher.

http://www.matrixgames.com/

#3377178 - 08/29/11 05:58 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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d0mbo Offline
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d0mbo  Offline
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Netherlands, the
Any developments?

#3395906 - 09/23/11 02:10 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Hammer* Offline
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Norwich, CT
Too funny, I'm reading this now and am in the middle of the Battle for Cape Esperance and was thinking maybe there is a game I can "what if" this with? Hornfischer is a great writer and does a great job of delivering history, telling the story and providing a good study or the politics, personalities and technologies that effect the outcome. Last Stand of the Tin Can Sailors is another great book of his.


Yep, I don't post allot. But I still love you.
#3467593 - 12/04/11 10:39 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Chucky Online sosad
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Chucky  Online Sosad
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UK
Please,is there any sort of update to this project? wave
Does anyone know anything?


EV's are the Devils matchbox.
#3467981 - 12/05/11 01:17 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Eugene Offline
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Eugene  Offline
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Oregon
Maybe way frakking too unbelievably good to be true?


Eugene
i9-9600K
GeForce 2080ti
Creative Z
Win10
32 gig RAM
Cougar
#3468865 - 12/06/11 03:39 PM Re: Neptune's Inferno [Re: d0mbo]  
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Gatorman82 Offline
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Gatorman82  Offline
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The project is on hold again for the same reason - lack of art support. I've talked to a number of people who volunteered help, but it never seems to work out. I can't offer any compensation, so I really can't complain.

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