I've never had that gender switcharoo thing happen to me but I agree with ya fatty

Everything but the sound part. I think the sound effects are brilliant. The guns sound great and some of the comments the from soldiers make me laugh.
Let me elucidate a little bit. I think the
quality of the sound effects is very good. As Coot says above, the crack of rifles inside structures is really exceptional. Artillery/mortars coming down on my head is a pretty cool experience too, so much so that I sometimes forget to take cover or run.
However, there are some weird design choices/bugs with the audio, in particular the positional effects. Why, for example, does my guy make footstep noises when I'm turning around in place while prone? I've spooked myself into thinking someone was near on more than one occasion this way. Plus, in my few experiences of close-quarters fighting in buildings, I find it really hard to tell where the bad guys are based on audio queues like footsteps, even with my nice G930s. I struggle to tell whether guys are above me or below me.
I've noticed as well that the volume of grenades drops off dramatically over distances greater than 20 feet or so.
Not really game-breakers, but small annoyances I hope are improved in future patches.