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#3358143 - 08/03/11 08:31 AM Re: Apache and Hind in DOSbox [Re: DKM]
Recluse Offline
Mediocrity Above All!
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Registered: 12/30/00
Posts: 4753
Loc: Randolph, NJ
It is my recollection from many hours of failure that the 3dfX patches for HIND and Apache were ONLY for the Windows Versions.

Never succeeded in getting them to work, though the original DOS versions worked well in DOSBOX and for the most part the non-3DFX Windows version of HIND worked well enough in WinXP.
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#3358841 - 08/04/11 09:02 AM Re: Apache and Hind in DOSbox [Re: Recluse]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Originally Posted By: Recluse
It is my recollection from many hours of failure that the 3dfX patches for HIND and Apache were ONLY for the Windows Versions.

Never succeeded in getting them to work, though the original DOS versions worked well in DOSBOX and for the most part the non-3DFX Windows version of HIND worked well enough in WinXP.


You can actually get custom builds of DOSBox to handle *certain* 3DFX games. It's also worth noting that, if trying to get a DOS 3DFX game to run in DOSBox, I believe you need the Glide .ovl files and not the normal .dll files. With dgVoodoo for example you wouldn't use the 'glide2x.dll' but the 'glide2x.ovl' file. Of course, not all glide wrappers are good enough to provide an .ovl file, so your choices may be limited.

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#3358916 - 08/04/11 10:27 AM Re: Apache and Hind in DOSbox [Re: Flyboy]
Recluse Offline
Mediocrity Above All!
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Registered: 12/30/00
Posts: 4753
Loc: Randolph, NJ
Yes I did finally sort of maybe get EF-2000 3dFX working in one of those modified DOSBOX builds. Honestly didn't notice much difference.

I never tried running a 3DFX DOS game in regular DOSBox with the wrapper though. I will have to look for those .ovl files. I think I have only tried copying the .dll's and DGVoodoo config exe from other (Windows) games with the DGVoodoo files installed.
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#3358978 - 08/04/11 11:43 AM Re: Apache and Hind in DOSbox [Re: DKM]
Flyboy Offline
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Registered: 11/29/06
Posts: 3232
Loc: England, UK
I'm not 100% on all of this, but I don't think a standard DOSBox version will run a 3DFX game even with .ovl files because the whole purpose of the custom DOSBox builds is to allow the required Glide files to be 'hooked' in, if you will. I believe the normal DOSBox versions don't even look for Glide files. Apart from some tweaks and bug fixes I believe all that the custom builds basically do is actually look for and make use of any Glide files (.ovl) present. And I *think* that any .ovl files need to be in the custom DOSBox directory - not the game's.

An interesting forum post over at the Zeus Software (who make the nGlide wrapper) forums, and will likely contradict everything I've just said! biggrin
http://www.zeus-software.com/forum/viewtopic.php?f=10&t=15
Also gives some useful info and details on the various custom builds of DOSBox. mycomputer

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#3359098 - 08/04/11 03:11 PM Re: Apache and Hind in DOSbox [Re: Flyboy]
Recluse Offline
Mediocrity Above All!
Senior Member

Registered: 12/30/00
Posts: 4753
Loc: Randolph, NJ
Originally Posted By: Flyboy
I'm not 100% on all of this, but I don't think a standard DOSBox version will run a 3DFX game even with .ovl files because the whole purpose of the custom DOSBox builds is to allow the required Glide files to be 'hooked' in, if you will. I believe the normal DOSBox versions don't even look for Glide files. Apart from some tweaks and bug fixes I believe all that the custom builds basically do is actually look for and make use of any Glide files (.ovl) present. And I *think* that any .ovl files need to be in the custom DOSBox directory - not the game's.



This was my impression too.

Quote:


An interesting forum post over at the Zeus Software (who make the nGlide wrapper) forums, and will likely contradict everything I've just said! biggrin
http://www.zeus-software.com/forum/viewtopic.php?f=10&t=15
Also gives some useful info and details on the various custom builds of DOSBox. mycomputer


I will check it out.
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#3359486 - 08/05/11 12:03 AM Re: Apache and Hind in DOSbox [Re: DKM]
Eugene Offline
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Registered: 09/15/04
Posts: 4459
Loc: Oregon
http://www.zeus-software.com/downloads/nglide/compatibility
At least on this nGlide compatibility list, it says:
Hind - NOT PLAYABLE, in red letters.
Maybe with swapping glide files and some modding, this is no longer true?
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#3372148 - 08/22/11 04:49 AM Re: Apache and Hind in DOSbox [Re: warthog77]
damson Offline
Member

Registered: 03/02/08
Posts: 293
Loc: Poland
Originally Posted By: warthog77
Hi damson,

THX for your helping - you gave me some good ideas
with this settings it seems it works good :-) need a couple of time, coffee and cockies to experiment with the settings:

core=normal
cputype=auto
cycles=max
cycleup=500
cycledown=100

nosound=false
rate=44100
blocksize=2048
prebuffer=10

sbtype=sbpro1
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=opl2
oplemu=compat
oplrate=44100

gus=false
gusrate=22050
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

..afterall, there is a massive problem with sbpro / sb16 settings - when i want to set the paramter in AL it crashes to Dosbox prombt with error-message (sbro) with sb16, games freezes..
with this settings it is ok.


3DFX - Yes..i think it is better i play with dosbox..it is so complicated -thougt there is a Glidewraper forDosbox :-( or..if i have to much time i want to check ;-) but it is very strange to play Win95 games on XP - i tried to play with a linux system and WinE (M1TP 2) but not good and no 3DFX oe D3D only Softwarerendering with bad frames..




Hi Warthog, sorry for long wait. Did you managed to solve your problems?

You could try some modifications:

core=dynamic //I use dynamic, but you could set it to auto - it will switch from normal to dynamic when appropriate
cputype=auto
cycles=max
cycleup=500
cycledown=100

nosound=false
rate=44100
blocksize=1024
prebuffer=20

sbtype=sbpro1 // you can try sbpro2 if you have issues with sb16 (which is probably best choice and if sbpro1 works it should work also)
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

BTW what version of DOSBox are you using, the newest is 0.74 which I recommend.

Regards.

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#3384518 - 09/07/11 08:45 AM Re: Apache and Hind in DOSbox [Re: damson]
warthog77 Offline
Junior Member

Registered: 06/24/11
Posts: 21
Loc: Wolfsburg, Germany
Hi damson,

i am soory too, for let you waiting - thanks for your help.
I use dosbox074 / portable - and with your help and my strongheadiness, i solved the problems-all DID games are fully playable, hearable and seeable :-) great!
so..after this i have new building sites like
my favourite projekt - to build a ultimate-retro-combat-sim-"console" .. ok it is an old PIII with a Voodoo3 - so i hope that i can play in futute all my beloved SIMS without any problems and in 3DFX!
oh..have you know-how on LB1 and CG? I found not so much for solving my "problems"here and on the great Flyboy's site..

Thanks

warthog77

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#3386450 - 09/09/11 12:10 PM Re: Apache and Hind in DOSbox [Re: warthog77]
damson Offline
Member

Registered: 03/02/08
Posts: 293
Loc: Poland
Originally Posted By: warthog77
oh..have you know-how on LB1 and CG? I found not so much for solving my "problems"here and on the great Flyboy's site..

Hi Warthog

What problems do you have with Jane's Longbow and Comanche Gold (if that is what you are referring to)? I had Jane's Longbow and currently have Longbow + Flashpoint Korea and Gold versions all running in DOSBox without problems with graphics maxed out and fluent FPS (although no 3Dfx) and Comanche Gold running in XP Pro SP3 also without issues.

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#3388119 - 09/12/11 02:53 AM Re: Apache and Hind in DOSbox [Re: damson]
warthog77 Offline
Junior Member

Registered: 06/24/11
Posts: 21
Loc: Wolfsburg, Germany
hi damson,

Comanche Gold: first, i fly with a joystick and the arcade-modell..yes :-( and with using the V-Stab-Function the chopper can't speed up over the 50mp/h..!! this is a problem i have many years and this f*** me up so i had no longer fun :-( but after excessive playing C4 (not playing with C4 ;-) ) i wanted to play C3 because it has much more from a Heli-Sim :-) btw C4 is a great game good for calming down after a hardwork-day..

LB1: it works with dosbox 074 - the problem i referred was solved(!) in the Longbow-Forum.. i wanted to find a way to play native LB1+FPG with 3DFX and asked if there is a solution.
because i think LB1 is a little bit cranky with dosbox (and i want to play maxed out)
think it could be a lack system..

my system specs are
Mainboard ECS KV2 but will update to MSI K8n neo2 platinum
YES ist is a Socket 939 System..
CPU AMD X2 4600+
Win XP HE SP3
GF 7800 GS yes with AGP..
4 GB RAM 2 GB Corsair 400er & 2 GB ?? 533er

and there is a Intel i5 Notebook i tested only DID F-16 with dosbox 074 and worked fine :-)
and eventually a PIII with 3DFX Voodoo3 - but this machine under construction.

..but i want to play this Longbow1 because i bought this a few weeks ago - LB2 owned i over 10 years.. and played it one or two times with frustrating results .. because i thought it is easy to fly around scratch some tanks and so on..
at these times it was the Half Life /FPS-era - so i pu LB2 on my shelv and were waiting until this year :-) i thought it is better to play and to learn LB1 first and then LB2.

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