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#3386024 - 09/08/11 08:57 PM Re: ROF Campaign Released ***** [Re: PatrickAWilson]
OlPaint Offline
An Ace in de Skys
Member

Registered: 02/18/06
Posts: 103
Loc: Ohio
I suppose this has been answered before but I cannot find a reference how to do it...Can I get PWCG version 9.4 to recognize my two new SPAD 7 aircraft? Or must I wait for the new version 10.0 to be posted?

OlPaint
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#3386142 - 09/09/11 01:11 AM Re: ROF Campaign Released [Re: PatrickAWilson]
jerryboy Offline
Member

Registered: 07/20/10
Posts: 108
OK thanks, I'll fiddle with it for a while and see what happens.

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#3386186 - 09/09/11 03:06 AM Re: ROF Campaign Released [Re: PatrickAWilson]
jerryboy Offline
Member

Registered: 07/20/10
Posts: 108
Umm, is there a manual as I'm not sure I'm looking in the right place to alter settings.

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#3387505 - 09/10/11 11:24 PM Re: ROF Campaign Released [Re: OlPaint]
dutch Offline
Member

Registered: 09/09/07
Posts: 367
Just from my remembering: there are two files you have to change I think it is aircraft and squadron in PW-CG data folder. You can change it by using notepad or wordpad. Use the same letters as in your RoF skin folder for determine that airplane, then check the plane if this plane is owned.

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#3387590 - 09/11/11 06:09 AM Re: ROF Campaign Released [Re: PatrickAWilson]
jerryboy Offline
Member

Registered: 07/20/10
Posts: 108
I'm getting this wrong, I've altered the settings as per page one of this thread but everytime I start the mission there are loads of aircraft and ground objects around. Nothing seems to be altered and yes I'm saving the alterations. Help please.

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#3392519 - 09/18/11 07:23 AM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
A quickupate: 10.0 is inp[rogress and doing well. I have implemented smplified performance configs as well as performance enhancements in the mission generation process. Results are positive - time acceleration works and the missions are still enjoyable. Give me about a week to finish the job.

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#3392545 - 09/18/11 08:28 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Barkhorn1x Offline
Member

Registered: 01/17/01
Posts: 2372
Loc: Davie, FL
Good news Pat.
_________________________
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#3393095 - 09/19/11 05:49 AM Re: ROF Campaign Released [Re: PatrickAWilson]
jerryboy Offline
Member

Registered: 07/20/10
Posts: 108
Just enough time for me to get Facetracknoir working properly, thanks.

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#3395017 - 09/21/11 02:34 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Dirk98 Online   content
Member

Registered: 12/09/03
Posts: 1942
Guys, what makes you fly this Campaign when there is new beta career mode? Just curious to try it myself sometime.

Cheers,
Dirk.

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#3395114 - 09/21/11 06:36 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
I have one major issue holding up the release of 10.0. The new system spawns planes on a timer after a time. That part works great. What does not work great is the activate.

It used to be very simple - all planes were spawned from the start.
Master Timer -> Unit Timer -> Activate
Unit Timer -> Formation Timer -> Formation Command
and the planes flew in formation

Now we have
Master Timer -> Unit Timer -> Activate Timer -> Activate
Unit Timer -> Formation Timer -> Formation Command
Unit Timer -> Spawn (x number of airplanes)

It looks like the activate command is not triggering. If anybody is conversant in the editoer and is willing to help please send me a PM.



Edited by PatrickAWilson (09/21/11 06:37 PM)

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