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#3401573 - 10/01/11 03:58 PM Re: Update on 512x512 Terrain tile set! [Re: vonOben]
sagginb Offline
Member

Registered: 11/08/10
Posts: 133
Loc: Maine, US
New bnmount1 tile/texture....



Well I think maybe I will change my mind and make this the default tile(s) for the mountain tiles...so maybe just this version will be included. I think I like it best!
Now on to the other 3 mount tiles...when these tiles are completed this set is almost done.

Per...sorry to confuse ya...haha! duck
I tried many ways to blend each tile to each other...like many..many..tooooo many! I think the way I settled on is going to be ok now. I was just saying maybe I could do another version at sometime that I tried.
I am happy with how they work together...well maybe not the tree/forest textures but it will be ok for now. cowboy ...I hope most of you all will think this is ok as well.

Just wanted to give another update.... mycomputer
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#3401584 - 10/01/11 04:24 PM Re: Update on 512x512 Terrain tile set! [Re: sagginb]
AngleOff Offline
Member

Registered: 08/14/07
Posts: 1031
Loc: PA., USA
Yo Sag,
love it! Can't wait!
Thanks,
AO

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#3401601 - 10/01/11 04:59 PM Re: Update on 512x512 Terrain tile set! [Re: sagginb]
Col. Gibbon Offline
3DZ Model Builder
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Registered: 06/04/01
Posts: 11938
Loc: Fleet, Hampshire, England.
Looks dam good to me!!
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#3401608 - 10/01/11 05:18 PM Re: Update on 512x512 Terrain tile set! [Re: sagginb]
Friday Offline
Member

Registered: 10/09/07
Posts: 633
Loc: Sevenoaks, England.
Wow, that looks really good!
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#3401754 - 10/02/11 01:06 AM Re: Update on 512x512 Terrain tile set! [Re: sagginb]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 20388
Loc: Corona, California
It does look really nice. smile


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#3401770 - 10/02/11 02:27 AM Re: Update on 512x512 Terrain tile set! [Re: sagginb]
Pobs Offline
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Registered: 06/10/01
Posts: 9119
Loc: North Wales, UK
Lovely work Saggin mate smile

looking forward to flying over it smile

you mentioned you had some spare tiles a few posts ago... just one suggestion ... how about a set of canal tiles ? there were a lot of important canals in Europe and they were an important trade resource especially after the transport interdiction campaign took out the railways, oh yes, a city edge with a railyard would be nice too !! ... and the ww1 map could really do with some canals so it would be good for me at the moment too !! smile


cheers,



Pobs

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#3402388 - 10/03/11 07:25 AM Re: Update on 512x512 Terrain tile set! [Re: sagginb]
vonOben Offline
Senior Member

Registered: 01/07/01
Posts: 2631
Loc: Skåne, Sweden
Hi Shawn

The new mountain is perfect! winner

Much better than the old version!

Well done! thumbsup

Looking forward to the release! smile

Cheers
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#3402767 - 10/03/11 04:39 PM Re: Update on 512x512 Terrain tile set! [Re: vonOben]
iron mike Offline
Senior Member

Registered: 02/09/07
Posts: 3631
Loc: Maryland, USA
This is simply awesome, I can't wait to put these tiles into use.

Thank you.
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#3403053 - 10/04/11 05:47 AM Re: Update on 512x512 Terrain tile set! [Re: iron mike]
Flying Tiger Offline
Senior Member

Registered: 03/05/05
Posts: 2716
Loc: Geelong . Australia
yep same as everyone else Sags, first class stuff m8...

thumbsup
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#3403537 - 10/04/11 05:39 PM Re: Update on 512x512 Terrain tile set! [Re: sagginb]
sagginb Offline
Member

Registered: 11/08/10
Posts: 133
Loc: Maine, US
Thanks guys for all the nice words. biggrin

All tiles are done...all that is left is to clean-up some seams and do a little readme.
I will try to work on this on the weekend...I left some forest tiles and city tiles a little rough.
I hope to get them a bit better.

As I mentioned there will be a "lighter" color version of the terrain...here is a pic...



Pob's I will do some canal tiles if you like...would these replace river tiles? Do you have a couple pics of the canals?
I did put a little rail yard on one tiles...sounds like a great idea to add one of them near (or on) a city tile....here is a pic of what I did
...



Also I will do both tile sets for the old exe v1.2 as well...so if anyone does want it that way as well. copter
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